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Author Topic: ThunderDominion Card List Results, 2019  (Read 31811 times)

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Commodore Chuckles

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Re: ThunderDominion Card List Results, 2019
« Reply #25 on: September 10, 2019, 10:47:05 pm »
+1

Seaside
1. Ambassador
2. Wharf
3. Ghost Ship
4. Outpost
5. Fishing Village
6. Caravan
7. Bazaar
8. Lookout
9. Smugglers
10. Lighthouse
11. Sea Hag
12. Salvager
13. Warehouse
14. Native Village
15. Tactician
16. Haven
17. Treasury
18. Island
19. Explorer
20. Cutpurse
21. Treasure Map
22. Pearl Diver
23. Embargo
24. Merchant Ship
25. Pirate Ship
26. Navigator

Some of these bottom ones seem odd to me.  Cutpurse, Island, and Embargo seem much more useable to me than Treasure map and Explorer. (Rank 18-23)

Island is higher than TM or Explorer.

Yes I can read.  I'm saying it seems much better, and that that general cluster of low ranked cards seems odd to me.

I don't think Island is underrated here. Its two uses are:

1. Early game "trashing". Generally a bad idea as pretty much any other way to thin is more efficient, and even if there's no other way you're still probably wasting valuable time.
2. Getting expensive Victory cards out of the way. This is usually much less useful than it seems. The game continues to favor megaturn engines where your green phase doesn't last long.

I'm sort of surprised to see Merchant Ship so low, but it's hard to disagree with that placement. It's the sort of thing you only get if there's nothing else at that price point.
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mail-mi

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Re: ThunderDominion Card List Results, 2019
« Reply #26 on: September 11, 2019, 01:54:34 pm »
+4

I have a firm belief that the +1 Buy of Wharf should be on Merchant Ship. I think it would balance out the power between those too.
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Commodore Chuckles

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Re: ThunderDominion Card List Results, 2019
« Reply #27 on: September 11, 2019, 09:34:32 pm »
0

I have a firm belief that the +1 Buy of Wharf should be on Merchant Ship. I think it would balance out the power between those too.

Wharf would still be way better, simply because guaranteed +Cards at the start of your turn is ridiculously valuable and +$ isn't, but this would at least prevent it from looking absolutely pathetic like it does now.
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Jeebus

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Re: ThunderDominion Card List Results, 2019
« Reply #28 on: September 12, 2019, 12:26:48 am »
0

Trading Post is way too low.

aku_chi

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Re: ThunderDominion Card List Results, 2019
« Reply #29 on: September 12, 2019, 09:17:24 pm »
+1

Prosperity
1. Goons
2. King's Court
3. Mountebank
4. Worker's Village
5. Grand Market
6. Peddler
7. Quarry
8. City
9. Watchtower
10. Expand
11. Rabble
12. Forge
13. Mint
14. Bishop
15. Monument
16. Bank
17. Hoard
18. Loan
19. Vault
20. Talisman
21. Trade Route
22. Venture
23. Contraband
24. Royal Seal
25. Counting House
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Commodore Chuckles

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Re: ThunderDominion Card List Results, 2019
« Reply #30 on: September 12, 2019, 10:41:50 pm »
0

King's Court not #1? Sacrilege!

I don't get the hype over Worker's Village. It's useful, but not exactly game-changing (at least not any more than any other Village or +Buy).
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Cave-o-sapien

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Re: ThunderDominion Card List Results, 2019
« Reply #31 on: September 12, 2019, 11:51:20 pm »
+1

King's Court not #1? Sacrilege!

I don't get the hype over Worker's Village. It's useful, but not exactly game-changing (at least not any more than any other Village or +Buy).

But it's a village *and* a buy. Cards that give you two of the critical pieces of an engine are generally very strong.
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Titandrake

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Re: ThunderDominion Card List Results, 2019
« Reply #32 on: September 13, 2019, 04:19:24 am »
+1

King's Court not #1? Sacrilege!

I don't get the hype over Worker's Village. It's useful, but not exactly game-changing (at least not any more than any other Village or +Buy).

Worker's Village is one of the best villages in the game, I think its placement is fine.

There's a bunch of kingdoms where the +Buy is either on a terminal card, or on a non-terminal card you have to go out of your way to pick up. Worker's Village means you basically don't have to think about buys, because you're going to get a bunch of them for free when picking up your +Actions. Because Worker's Village draws a card, it doesn't hurt to overload on them either.

I'm not sure how Venture made it over Royal Seal. Everything down there is a bit of a crapshoot but I'd move Venture to right above Counting House and shift everything else up.
« Last Edit: September 13, 2019, 04:24:02 am by Titandrake »
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Awaclus

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Re: ThunderDominion Card List Results, 2019
« Reply #33 on: September 13, 2019, 05:27:49 am »
0

The main underrated cards are Monument, and as usual, Loan and Trade Route.

King's Court not #1? Sacrilege!

I don't get the hype over Worker's Village. It's useful, but not exactly game-changing (at least not any more than any other Village or +Buy).

Prosperity's power level is very low on average, so any antiterminal is naturally going to be near the top of the list.
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aku_chi

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Re: ThunderDominion Card List Results, 2019
« Reply #34 on: September 15, 2019, 04:26:46 pm »
+1

Cornucopia
1. Tournament
2. Remake
3. Hunting Party
4. Menagerie
5. Horn of Plenty
6. Hamlet
7. Farming Village
8. Young Witch
9. Jester
10. Fairgrounds
11. Horse Traders
12. Fortune Teller
13. Harvest
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Re: ThunderDominion Card List Results, 2019
« Reply #35 on: September 15, 2019, 10:14:18 pm »
0

Cornucopia
1. Tournament
2. Remake
3. Hunting Party
4. Menagerie
5. Horn of Plenty
6. Hamlet
7. Farming Village
8. Young Witch
9. Jester
10. Fairgrounds
11. Horse Traders
12. Fortune Teller
13. Harvest
I'd agree with almost all of this except Tournament and Remake should be swapped and Horn of Plenty could maybe be a little higher. As much as I like Jester, I think I agree with its placement.

Also, I always thought Grand Market was one of the strongest cards in the game. Seeing that people value Worker's Village more than Grand Market is  ...interesting.

Commodore Chuckles

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Re: ThunderDominion Card List Results, 2019
« Reply #36 on: September 15, 2019, 11:04:03 pm »
0

I'd put Young Witch above Farming Village and Fairgrounds above Jester.
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estwdjhn

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Re: ThunderDominion Card List Results, 2019
« Reply #37 on: September 16, 2019, 02:07:02 pm »
+1

Also, I always thought Grand Market was one of the strongest cards in the game. Seeing that people value Worker's Village more than Grand Market is  ...interesting.

Isn't this factored relative to the card cost. In most situations, like you, I'd much rather have a stack of Grand Markets in my deck than Worker's villages (although my view might change if there is strong attacking draw on the board - say torturer), but this is somewhat offset by the difficulty of hitting six without a copper in play to get hold of a first Grand Market. The no copper requirement also often reduces what can be spent on the other buys during the same turn - if this happens, it effectively increases the cost of a GM by the value of coins you can't play.
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aku_chi

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Re: ThunderDominion Card List Results, 2019
« Reply #38 on: September 17, 2019, 10:43:06 pm »
+1

Events
1. Donate
2. Save
3. Pathfinding
4. Lost Arts
5. Inheritance
6. Ferry
7. Dominate
8. Triumph
9. Bonfire
10. Summon
11. Mission
12. Travelling Fair
13. Seaway
14. Plan
15. Alms
16. Training
17. Ball
18. Windfall
19. Borrow
20. Advance
21. Expedition
22. Salt the Earth
23. Delve
24. Trade
25. Conquest
26. Scouting Party
27. Pilgrimage
28. Wedding
29. Banquet
30. Quest
31. Tax
32. Raid
33. Ritual
34. Annex
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ipofanes

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Re: ThunderDominion Card List Results, 2019
« Reply #39 on: September 18, 2019, 09:50:13 am »
+1

Cornucopia
...

This list, to me, is a testament to how balanced this expansion is. Tournament and Remake are strong cards without turning the game to be about them and nothing else. Horse Traders is still a decent card with an unconditional reaction to attacks, Jester is an outright good card which I get very often.
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markusin

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Re: ThunderDominion Card List Results, 2019
« Reply #40 on: September 18, 2019, 10:07:47 am »
+1

Cornucopia
...

This list, to me, is a testament to how balanced this expansion is. Tournament and Remake are strong cards without turning the game to be about them and nothing else. Horse Traders is still a decent card with an unconditional reaction to attacks, Jester is an outright good card which I get very often.

If you mean that they are not monolithic like Rebuild is when it's good, sure. If you are trying to say that these cards are good without warping the game around them no, going for Tournament and its prizes is usually better than skipping them.
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NoMoreFun

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Re: ThunderDominion Card List Results, 2019
« Reply #41 on: September 18, 2019, 08:44:54 pm »
+1

Cornucopia
...

This list, to me, is a testament to how balanced this expansion is. Tournament and Remake are strong cards without turning the game to be about them and nothing else. Horse Traders is still a decent card with an unconditional reaction to attacks, Jester is an outright good card which I get very often.

Harvest is a total dud and any case it had for not being a dud was destroyed by the time Empires came out (with Legionary and Gladiator).

I can't remember the last time I've seen someone buy a fortune teller but it's an ok enough design I guess.

Hunting Party can be monolithic and encourages low variety decks (Hunting Party+X) and Tournament is overly swingy.

Cornucopia could do with an update for sure
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Commodore Chuckles

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Re: ThunderDominion Card List Results, 2019
« Reply #42 on: September 18, 2019, 10:40:46 pm »
+1

Hunting Party can be monolithic and encourages low variety decks (Hunting Party+X)

This what I find really ironic about the card, given what its theme is supposed to be. Though Hunting Party + X can be beaten by any decent engine.
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ipofanes

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Re: ThunderDominion Card List Results, 2019
« Reply #43 on: September 19, 2019, 09:16:50 am »
0

Cornucopia
...


If you mean that they are not monolithic like Rebuild is when it's good, sure. If you are trying to say that these cards are good without warping the game around them no, going for Tournament and its prizes is usually better than skipping them.

While I agree that Tournament (along with Remake and Hunting Party) is almost never ignorable, I think it's not obvious and very much depends on the kingdom as to how to "go for" Tournament without ending up with a deck full of Ruined Villages. It's easier to see how you can make Rebuild good.
« Last Edit: September 19, 2019, 09:32:53 am by ipofanes »
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markusin

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Re: ThunderDominion Card List Results, 2019
« Reply #44 on: September 19, 2019, 04:33:05 pm »
0

Cornucopia
...


If you mean that they are not monolithic like Rebuild is when it's good, sure. If you are trying to say that these cards are good without warping the game around them no, going for Tournament and its prizes is usually better than skipping them.

While I agree that Tournament (along with Remake and Hunting Party) is almost never ignorable, I think it's not obvious and very much depends on the kingdom as to how to "go for" Tournament without ending up with a deck full of Ruined Villages. It's easier to see how you can make Rebuild good.

Tournament however warps the game by affecting how good early provinces are. Ignoring its influence means your opponent doesn't get their peddlers turned to Ruined villages often enough, and them playing followers first makes tournament harder to block.
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ipofanes

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Re: ThunderDominion Card List Results, 2019
« Reply #45 on: September 20, 2019, 08:45:35 am »
0

Events
19. Borrow

I would have placed this higher. There is hardly a game where I don't use it once or twice, whereas Plan/Seaway/Windfall are much more situational (and admittedly a bit more of a game-changer if they are needed).
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aku_chi

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Re: ThunderDominion Card List Results, 2019
« Reply #46 on: September 20, 2019, 07:56:36 pm »
+1

Projects
1. Cathedral
2. Sinister Plot
3. Academy
4. Sewers
5. Citadel
6. Star Chart
7. Innovation
8. Silos
9. Canal
10. Crop Rotation
11. Pageant
12. Guildhall
13. Piazza
14. Barracks
15. Fleet
16. Capitalism
17. Exploration
18. Fair
19. City Gate
20. Road Network
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ehunt

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Re: ThunderDominion Card List Results, 2019
« Reply #47 on: September 21, 2019, 12:02:03 pm »
+1

I think Cathedral is a hair overrated. It's game-breakingly good, but discard attacks are a huge counter, so much so that you should probably avoid it on a board with them. Still might be the best project, though, and certainly the most game-warping.

Capitalism is underrated by many ranks.
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aku_chi

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Re: ThunderDominion Card List Results, 2019
« Reply #48 on: September 22, 2019, 06:29:51 pm »
+1

Adventures
Peasant
Page
Bridge Troll
Magpie
Lost City
Gear
Dungeon
Port
Raze
Amulet
Haunted Woods
Storyteller
Transmogrify
Relic
Royal Carriage
Ranger
Swamp Hag
Artificer
Hireling
Coin of the Realm
Ratcatcher
Distant Lands
Messenger
Wine Merchant
Duplicate
Treasure Trove
Guide
Giant
Caravan Guard
Miser
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Commodore Chuckles

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Re: ThunderDominion Card List Results, 2019
« Reply #49 on: September 22, 2019, 11:40:26 pm »
0

Whoa, Miser at the very bottom? I certainly disagree with that! I've had numerous games where it was awesome payload.

I think Messenger is the clear bottom card. It's a combination of two terrible cards from Base First Edition with a weak conditional on-Buy.

I also don't know why Coin of the Realm is so low. It was +Villagers before +Villagers existed.

Good to see Storyteller at a higher position than usual. I've always thought it was underrated.
« Last Edit: September 22, 2019, 11:44:31 pm by Commodore Chuckles »
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