@ Maxford Are you keeping up with the game? Is this (the game) intimidating to you?
(I think you're doing fine, fwiw!)
Thanks! I suppose I'm keeping up, trying to figure out that the norms are.
I'm a bit surprised that people are casting votes so quickly in the game: I would have thought that in the absence of strong information, lynching would be favorable to scum people because
1) they have information from day 1 (right?),
2) if we're mistaken and end up lynching a town person (which in the absence of strong evidence is more likely to happen than the reverse), they have one less person to kill.
Of course, there might be value in getting people to talk and casting vote is a good way to start this, so maybe it's a good idea after all.
If there's something I'm failing to see here?
This is a pretty common way of thinking for new town. So here's another way of thinking of it:
Scum has a weapon they can use to kill. It's the night kill.
Town has a weapon that they can use to kill. It's the lynch.
If town no lynches a lot because they don't have strong reads, we're basically choosing to keep our weapon holstered while the person that we're dueling is firing theirs as fast as they can.
Secondarily, how do we find scum if not by engaging in a process that forces people to commit to reads and arguments?
It's sort of counterintuitive, but voting a lot is good for town. Even a day 1 town lynch (which is the norm) is good for town because we can then look at who the top contributors were to that lynch, who looked like they maybe knew how it was going to end, who tried to turn the lynch away from someone else, etc., etc. If we no-lynch we get none of that.