Deposit: The ability to discard only one card and still get the Coffers seems too easy to exploit. It's a Treasure, so you can just play all but one card in your hand and discard that card with the Deposit.
Developer: It should specify whether you get the bonus before or after you resolve the next played card. The only case I can think of where it matters is with Diadem, but it's still best to remove ambiguity wherever possible.
Marsh + Banshee: Banshee seems way too powerful for how easy it is to obtain. Sure, Marsh lets your opponents trash a couple cards once, but in exchange, you get a powerful Attack (which has the wrong types, by the way; it's shown as an Action, but it should be Night - Attack) that would probably be worth at least
if it were a Kingdom card. I realize that it has each player start with a Moat Treasure, but that isn't enough to make up for how powerful Banshee is and just nerfs other Attacks as well.
Nymph: While I realize that Asper's card collection is on the front page right now, it's realistically not going to be on the same page as this thread forever. You should probably post a link to his thread if you're going to use his Spells mechanic (especially since that allows easier access to see what the Spells are and how they work).
Medallion: 1. The order of the vanilla bonuses should be in the exact opposite as you have them (Villager, Buy,
). 2. You should probably place an "and" between the
+1 Buy and +
to make it clearer that the three bonuses aren't separate choices.
Anvil: I would recommend changing the name of this to something like Craftsman. It makes more sense thematically, especially since Anvil sounds like it would be a Treasure.
Asylum: I don't really see the point in the "if you don't have Insane" clause. You already can't take something you already have, by default. The only reason Fool has an "if you don't have Lost in the Woods" clause is because the receiving of the 3 Boons is also connected.
Cook: Seems incredibly strong. I think that just
+2 Cards, + would already be a really strong
, but this is not just strictly better than that, but significantly better. I would price this at
at least, or give it some sort of drawback.
Raconteur: How are you supposed to track this? The timing between making the choice, determining how many cards to draw, and actually receiving your choice's effect is separated by an entire round.
Scientist: If I have 6 Highways in play and nothing else, does Scientist cost
or
? The answer depends on whether the Highway's while-in-play effect triggers before or after Scientist's during-your-buy-phase effect. If Highway triggers first, Scientist's price is dropped to
then raised to
; if Scientist triggers first, Scientist's price is raised to
then dropped to
. I would add a parenthetical like "this applies before/after cost reduction" to address this and similar issues.
Trainee: Like I said before, Buys come before
.
Viking King: I feel like this can too strongly encourage prolonging the game infinitely with certain Attack cards (such as Urchin or Familiar in particular). Especially since you get double the bonus if you choose an Attack card to Throne.
Convert: Just the
+3 Cards, +1 Action combination alone makes this easily the strongest
Traveller, by far. And it has 23 more options than that, if I did my math correctly. And is bottom-decked when you don't exchange it for a Monk. Way too strong for a
Traveller, and maybe even too powerful for a
Traveller.
Monk: Monk is far too much of a "I got it first, so I win" card. Even Champion and Teacher aren't this broken. And it even gives you extra incentive for playing the already insane Converts. And there's a reason that even Champion and Teacher don't (meaningfully) stack like this.
Ice Sculpture: Like what I said about Nymph, you should link to the thread you got the Freezing mechanic from.
Pyramid + Staff: Currently, there's no accountability for Staff since none of the other players actually see any of the cards you looked at.
Alliance: Typos: 1. Choose on
ce of them. 2. +1 Plot per
in it
's cost, rounded up. 3. Choose one:
Put both cards in your hand,
Slum Market: While-in-play clause should be separated via horizontal line (see Highway and Goons, etc.). Typos: 1. Gain a card costing up to
; 2. o
r +1 Buy, +
. 3. While this is
I'm in play, ..., choose one:
Put it on your deck,