Let's see if I can dispel the idea that ICing Galz is good:
Let us assume Galz is scum iff I'm scum. We can afford exactly 2 mislynches. Let's go over scenarios:
- I'm lynched, I flip town:
-- Galz is IC, 4 people remaining, 1 mislynch left. This is technically 50% winrate, but it's higher because PRs.
- I'm lynched, I flip scum, Galz dies. Obviously.
- Someone else is lynched, they flip town:
-- 4 people remaining, 1 mislynch left. The odds of lynching scum in the next two lynches are...50%, if there's only 1. And if there's 2, the odds of lynching both of them in 3 lynches is...50%. Again, PRs help.
- Someone else is lynched, they flip scum. For the sake of argument, let's assume I'm still considered a suspect:
-- 4 people remaining, 2 mislynches left. This is, again, 50% winrate with PRs helping.
And, thus, the idea that ICing Galz is good come to light: it is not. Overall we achieve the same result. This is because when Galzria is scum, scum are in a gambit, that means that only one of them needs to die in order for town to win. Thus your idea, while good, is inherently flawed. Feel free to ask me where I got the numbers from.