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Author Topic: M122: Lalight's run out of ideas Mafia (Game Over! Town won!)  (Read 195425 times)

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MiX

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Re: M122: Lalight's run out of ideas Mafia (Day 1!)
« Reply #275 on: April 26, 2019, 02:45:05 pm »

Anyway the thing about this line is I don't think it's obvious. Remember the traitor has not had any time to talk to the other scum. Maybe it occurs to them to claim promoter, maybe it doesn't. But once mcmc says that, then it essentially becomes true. So it's strategically great for scum, but the traitor might not think to do it until mcmc suggests it. On the other hand once town is aware of the possibility the utility goes down (promoter isn't "pseudo IC" anymore.) So is mcmc scummy for pointing it out? COuld go either way. Is MiX scummy for acknowledging mcmc's logic then continuing to push for the claim? I think he is.

Well it had already occured to me, and I'm not even Traitor: why wouldn't they have thought about everything they can do? Oh, and I'm pretty sure scum would care more about consistency: I did notice that when writting it, but I felt like the utility of promoter was...weird...enough for me to say both things. I still don't know if it's good or not, and I'm not sure I need to know it considering we aren't claiming it.

So something just occurred to me.

If we have a scum promoter, they want to set up a town v. town scenario. So they want to target a town player who they think will most likely target another town player. In other words, knowing everybody's reads is really, really helpful to them. We might want to keep a little more mum about who we think is town.

We can take advantage of this situation by Forcing A Promoter Claim...okay I'll stop. Also these are really early reads, although you're right, this seems to matter more later in the day

Also ari is definitely feeling pressure: how many votes are on him?
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A Drowned Kernel

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Re: M122: Lalight's run out of ideas Mafia (Day 1!)
« Reply #276 on: April 26, 2019, 02:53:23 pm »

For the last time (or maybe just second I can't help myself) me and ari have PERFECT SYNERGY and would behave completely differently! Now I wish I got scum...

In all seriousness, joth just pointed out the non-existence of ari's case, which I think is towny (for joth) and points out...well, how ridiculous ari is. The problem is that in his scum game, he was completely different...but I need to sit down and think about my reads and I haven't done that yet so this feels okay.

I mean, if you had recently played a scum game, and were playing with a bunch of people from that same game, would play in the exact same fashion?
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jotheonah

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Re: M122: Lalight's run out of ideas Mafia (Day 1!)
« Reply #277 on: April 26, 2019, 02:55:52 pm »

What information (besides PR's, which is why I wanted to wait for a claim before lynching the people that didn't give reasons) does the town have that scum doesn't?

Their own reads, hunches, observations, scum tells, meta reads, town tells -- pretty much everything. And yeah, of course we have to share some of that because otherwise we all just sit here going "hrmm". But we all get to decide what we share and when, and some information is more useful when it's shared later. Let's say, for example, that I think Bob tends to overreact to votes on him when he's scum but not when he's town. Well in that case, maybe I can figure out Bob's alignment by voting for him, getting some other people to vote for him, and then observing his reactions. But if I start off saying "I'm voting for Bob now because I want to see how he reacts to this pressure vote, if he freaks out I'm gonna lynch him" well, that's not going to be super helpful.
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chairs

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Re: M122: Lalight's run out of ideas Mafia (Day 1!)
« Reply #278 on: April 26, 2019, 03:30:57 pm »

I think ari is town. Too.... noisy? I guess is the word I want to use. Very few people can play the game the way ari is playing when they’re scum.

However I do think mix is scum.

vote: mix

MiX

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Re: M122: Lalight's run out of ideas Mafia (Day 1!)
« Reply #279 on: April 26, 2019, 03:35:24 pm »

However I do think mix is scum.

Nah, I'm just incredibly lazy and I'm pushing a (well, I guess it is) anti-town plan. Which IS scummy, but...would scum do that? No idea.

A lot of people are being towny right now...I think I might stick to the basics.

Vote: gkrieg, did he dissapear? Sure seemed like it.
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Uncleeurope

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Re: M122: Lalight's run out of ideas Mafia (pms are out. N0.)
« Reply #280 on: April 26, 2019, 03:51:23 pm »

Vote Count 1.2

Clarity is such a beautiful thing, and often underrated by those who are confused. To be introduced to clarity is like taking a bath that cleans befuddlement. Except more like a shower, because baths are gross. These were the thoughts Uncleeurope had as he watched the truth about the Lyncher Doctor come to light.


MiX (5): mcmcsalot, Galzria, gkrieg13, Glooble, chairs
A Drowned Kernel (1): faust
chairs (1): Joseph2302
jotheonah (1): A Drowned Kernel
Joseph2302 (1): SpaceAnemone
arishipshape (1): jotheonah
gkrieg13 (1): MiX


Not voting (3): DatSwan, EFHW, arishipshape


With 14 alive, it takes 8 to lynch.
Day 1 ends Wednesday, 1st of May, at 5:30 ft.
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Joseph2302

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Re: M122: Lalight's run out of ideas Mafia (Day 1!)
« Reply #281 on: April 26, 2019, 03:55:09 pm »

So something just occurred to me.

If we have a scum promoter, they want to set up a town v. town scenario. So they want to target a town player who they think will most likely target another town player. In other words, knowing everybody's reads is really, really helpful to them. We might want to keep a little more mum about who we think is town.
Hence why some of us aren't just giving them all away for free.....
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Town: 22 games, 8 wins
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Re: M122: Lalight's run out of ideas Mafia (Day 1!)
« Reply #282 on: April 26, 2019, 03:56:13 pm »

Although scum can't be sure of town vs town from it, because we could change our minds, and of course there's a traitor
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Mafia Stats: (correct as of 2017)
Town: 22 games, 8 wins
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jotheonah

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Re: M122: Lalight's run out of ideas Mafia (Day 1!)
« Reply #283 on: April 26, 2019, 04:00:10 pm »

I want to get on this very full MiX wagon because I want day one to end because day one is the worst, but at the same time deep down in my heart of hearts I think MiX is town.
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jotheonah

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Re: M122: Lalight's run out of ideas Mafia (Day 1!)
« Reply #284 on: April 26, 2019, 04:00:50 pm »

So something just occurred to me.

If we have a scum promoter, they want to set up a town v. town scenario. So they want to target a town player who they think will most likely target another town player. In other words, knowing everybody's reads is really, really helpful to them. We might want to keep a little more mum about who we think is town.
Hence why some of us aren't just giving them all away for free.....

Maybe some of us are going a step further and flat out lying about our reads. YOU DON'T KNOW.
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MiX

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Re: M122: Lalight's run out of ideas Mafia (Day 1!)
« Reply #285 on: April 26, 2019, 04:08:58 pm »

So something just occurred to me.

If we have a scum promoter, they want to set up a town v. town scenario. So they want to target a town player who they think will most likely target another town player. In other words, knowing everybody's reads is really, really helpful to them. We might want to keep a little more mum about who we think is town.
Hence why some of us aren't just giving them all away for free.....

Maybe some of us are going a step further and flat out lying about our reads. YOU DON'T KNOW.

Well, scum are...and you...hmm...you're scum right? I want to flip my vote again but it's quickly becoming useless the more I change it...

I want to get on this very full MiX wagon because I want day one to end because day one is the worst, but at the same time deep down in my heart of hearts I think MiX is town.

I am town. Useless, readless, anti-town town. But that doesn't mean I should die here...why do you hate day 1 anyway? Day 2 will be really weird with promoter, enjoy your freedom!
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A Drowned Kernel

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Re: M122: Lalight's run out of ideas Mafia (Day 1!)
« Reply #286 on: April 26, 2019, 04:18:01 pm »

vote: mix
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Glooble

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Re: M122: Lalight's run out of ideas Mafia (Day 1!)
« Reply #287 on: April 26, 2019, 04:19:26 pm »

L-2, FYI.
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Re: M122: Lalight's run out of ideas Mafia (Day 1!)
« Reply #288 on: April 26, 2019, 04:21:34 pm »

why do you hate day 1 anyway?

Day 1 is literally people talking for the sake of talking. It's important and necessary and it is possible to catch scum during it. But it's the worst. And then you have to keep re-reading it all game.
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MiX

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Re: M122: Lalight's run out of ideas Mafia (Day 1!)
« Reply #289 on: April 26, 2019, 04:27:57 pm »

why do you hate day 1 anyway?

Day 1 is literally people talking for the sake of talking. It's important and necessary and it is possible to catch scum during it. But it's the worst. And then you have to keep re-reading it all game.

Isn't that...every day ever? Relying on PRs is simply not possible due to setups being balanced, you can usually only narrow down to a 1v1. Talking D1 is the same as talking D4, except in D4 you have 3 other days of talking to base your reads. I would rather say lynching (or having reads in general) is way worse D1, which I suppose makes D1 worse? Eh.

vote: mix

Because...?
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Glooble

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Re: M122: Lalight's run out of ideas Mafia (Day 1!)
« Reply #290 on: April 26, 2019, 04:30:39 pm »


Isn't that...every day ever? Relying on PRs is simply not possible due to setups being balanced, you can usually only narrow down to a 1v1. Talking D1 is the same as talking D4, except in D4 you have 3 other days of talking to base your reads. I would rather say lynching (or having reads in general) is way worse D1, which I suppose makes D1 worse? Eh.


It's not about the PRs, it's about the flips. Once someone dies, we know that person's alignment, and their interactions on day 1 give us additional info about everyone who's still alive.
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Re: M122: Lalight's run out of ideas Mafia (Day 1!)
« Reply #291 on: April 26, 2019, 04:36:59 pm »


Isn't that...every day ever? Relying on PRs is simply not possible due to setups being balanced, you can usually only narrow down to a 1v1. Talking D1 is the same as talking D4, except in D4 you have 3 other days of talking to base your reads. I would rather say lynching (or having reads in general) is way worse D1, which I suppose makes D1 worse? Eh.


It's not about the PRs, it's about the flips. Once someone dies, we know that person's alignment, and their interactions on day 1 give us additional info about everyone who's still alive.

This.
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MiX

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Re: M122: Lalight's run out of ideas Mafia (Day 1!)
« Reply #292 on: April 26, 2019, 04:37:13 pm »


Isn't that...every day ever? Relying on PRs is simply not possible due to setups being balanced, you can usually only narrow down to a 1v1. Talking D1 is the same as talking D4, except in D4 you have 3 other days of talking to base your reads. I would rather say lynching (or having reads in general) is way worse D1, which I suppose makes D1 worse? Eh.


It's not about the PRs, it's about the flips. Once someone dies, we know that person's alignment, and their interactions on day 1 give us additional info about everyone who's still alive.

Ooooooh good point, I forgot about NKs! Withdrawn then.
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Re: M122: Lalight's run out of ideas Mafia (Day 1!)
« Reply #295 on: April 26, 2019, 05:03:44 pm »

MiX doesn't look particularly scummy to me. I have no reason to vote him, yet. I have no defense of him outright, except for his marked calmness with which he sits at L-3. I probably wont be joining this wagon. Feel free to give reasons to vote MiX, if anyone thinks it would be wise.
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MiX

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Re: M122: Lalight's run out of ideas Mafia (Day 1!)
« Reply #296 on: April 26, 2019, 05:16:30 pm »

MiX doesn't look particularly scummy to me. I have no reason to vote him, yet. I have no defense of him outright, except for his marked calmness with which he sits at L-3. I probably wont be joining this wagon. Feel free to give reasons to vote MiX, if anyone thinks it would be wise.

My calmness is...I'm trying to muster up energy to reread and have reads. Untill then I deserve this wagon.

So Swan also hasn't talked today...so sad. Everytime I post I want to vote...I just want to vote...somewhere...but not sure where.
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Re: M122: Lalight's run out of ideas Mafia (Day 1!)
« Reply #297 on: April 26, 2019, 05:17:16 pm »

I think ari is town. Too.... noisy? I guess is the word I want to use. Very few people can play the game the way ari is playing when they’re scum.

However I do think mix is scum.

vote: mix
I think ari sounds very self conscious. vote: ari
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Re: M122: Lalight's run out of ideas Mafia (Day 1!)
« Reply #298 on: April 26, 2019, 05:36:36 pm »

Vote: ari
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Re: M122: Lalight's run out of ideas Mafia (Day 1!)
« Reply #299 on: April 26, 2019, 05:39:18 pm »

So something just occurred to me.

If we have a scum promoter, they want to set up a town v. town scenario. So they want to target a town player who they think will most likely target another town player. In other words, knowing everybody's reads is really, really helpful to them. We might want to keep a little more mum about who we think is town.
I mean I'm all for holding back a bit, but a Gladiator should think twice about how they came to get that honor before picking a target.
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