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Author Topic: M122: Lalight's run out of ideas Mafia (Game Over! Town won!)  (Read 195202 times)

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Joseph2302

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Re: M122: Lalight's run out of ideas Mafia (Day 1!)
« Reply #625 on: May 01, 2019, 04:22:01 am »

I didn't want to do it, but you'll probably lynch me otherwise
I'm a semi elite bodyguard
It's the most convenient claim, as there can be 2.
VT would be most convenient, as there's 5+ of them

reads then. give them plz.

PPE

What faust said
I think faust, mix are town, as faust's  logic on me makes sense, even if it assumes I'm a competent human being
 And chairs as well seems reasonably town from their limited number of posts
Joth and ADK seem scummier to me. Also slight scum read on Space, they've only voted for me this game ,and dont seem to hace considered many alternatives

what do you want me to do with this list?
You think that me and the only other person online are town.
You think that the other two lynch candidates that me and faust have spoken of are skum?
And then space?

PPE 1
Vote joth
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Town: 22 games, 8 wins
Scum: 5 games, 3 wins

Joseph2302

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Re: M122: Lalight's run out of ideas Mafia (Day 1!)
« Reply #626 on: May 01, 2019, 04:22:26 am »

That would make it 5/4 to joth
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Joseph2302

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Re: M122: Lalight's run out of ideas Mafia (Day 1!)
« Reply #627 on: May 01, 2019, 04:22:54 am »

Yes scum in {joth, ADK, Space}
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Re: M122: Lalight's run out of ideas Mafia (Day 1!)
« Reply #628 on: May 01, 2019, 04:23:12 am »

Oh I didn't die yet. I was mostly just reading for fun at this point, but I guess I'm still in the game.

Vote: joth, because Joseph's claim will out him eventually.

I'll read everything that was said before I went to sleep more carefully.

Eventually is a long term word here. There have to be 2 relevant flips before their claim can be countered.
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Re: M122: Lalight's run out of ideas Mafia (Day 1!)
« Reply #629 on: May 01, 2019, 04:24:15 am »

Oh I didn't die yet. I was mostly just reading for fun at this point, but I guess I'm still in the game.

Vote: joth, because Joseph's claim will out him eventually.

I'll read everything that was said before I went to sleep more carefully.

Eventually is a long term word here. There have to be 2 relevant flips before their claim can be countered.

That't not true actually, but assuming they are skum claiming under the info that there is at least one BG would be my point.
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faust

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Re: M122: Lalight's run out of ideas Mafia (Day 1!)
« Reply #630 on: May 01, 2019, 04:25:30 am »

Oh I didn't die yet. I was mostly just reading for fun at this point, but I guess I'm still in the game.

Vote: joth, because Joseph's claim will out him eventually.

I'll read everything that was said before I went to sleep more carefully.

Eventually is a long term word here. There have to be 2 relevant flips before their claim can be countered.

That't not true actually, but assuming they are skum claiming under the info that there is at least one BG would be my point.
Isn't there always at least 1 Bodyguard?
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MiX

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Re: M122: Lalight's run out of ideas Mafia (Day 1!)
« Reply #631 on: May 01, 2019, 04:25:46 am »

Oh I didn't die yet. I was mostly just reading for fun at this point, but I guess I'm still in the game.

Vote: joth, because Joseph's claim will out him eventually.

I'll read everything that was said before I went to sleep more carefully.

Eventually is a long term word here. There have to be 2 relevant flips before their claim can be countered.

We only need to know what town block there is for bodyguards to start counterclaiming. There's also the fact bodyguards have to breadcrumb who they target, which means...well, mostly that Traitor doesn't want to claim it. I'm fine with either lynch, but I think joth's just a bit too eager to lynch me.

PPE 2: Your setup posts keep confusing me Swan...
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faust

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Re: M122: Lalight's run out of ideas Mafia (Day 1!)
« Reply #632 on: May 01, 2019, 04:26:53 am »

We only need to know what town block there is for bodyguards to start counterclaiming. There's also the fact bodyguards have to breadcrumb who they target, which means...well, mostly that Traitor doesn't want to claim it. I'm fine with either lynch, but I think joth's just a bit too eager to lynch me.
That only works if we're in the town block that doesn't have an extra bodyguard.
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MiX

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Re: M122: Lalight's run out of ideas Mafia (Day 1!)
« Reply #633 on: May 01, 2019, 04:28:31 am »

We only need to know what town block there is for bodyguards to start counterclaiming. There's also the fact bodyguards have to breadcrumb who they target, which means...well, mostly that Traitor doesn't want to claim it. I'm fine with either lynch, but I think joth's just a bit too eager to lynch me.
That only works if we're in the town block that doesn't have an extra bodyguard.

That's not true, although it would help if we were in that one for BG counterclaims. We could still force a 2v1, which I suppose is bad? But bodyguards can kill themselves to prove their townieness, so not the worst. There's also the fact that BG flips incriminate Joseph (although not before they all claim).
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Re: M122: Lalight's run out of ideas Mafia (Day 1!)
« Reply #634 on: May 01, 2019, 04:31:50 am »

Apologies - I type as I think.

My point is, if they were skum they know which corner of the field is in play.
So with this claim I would assume that with this claim they are either telling the truth, or we are in the upper-left, or the bottom right.
If upper left, it forces two BGs to claim to get the right info.
If bottom right, it forces the actual BG to claim to get the right info.

Pretty much, it is the go to claim for credit here. I don't assign additional skum points from the ones I already had, but it does not get any town cred either.


PPE 3
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Re: M122: Lalight's run out of ideas Mafia (Day 1!)
« Reply #635 on: May 01, 2019, 04:32:25 am »

Well the point of a bodyguard is to protect, and I feel like I lose that ability somewhat by being outed. But I had to claim

PPE: 1
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faust

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Re: M122: Lalight's run out of ideas Mafia (Day 1!)
« Reply #636 on: May 01, 2019, 04:33:12 am »

We only need to know what town block there is for bodyguards to start counterclaiming. There's also the fact bodyguards have to breadcrumb who they target, which means...well, mostly that Traitor doesn't want to claim it. I'm fine with either lynch, but I think joth's just a bit too eager to lynch me.
That only works if we're in the town block that doesn't have an extra bodyguard.

That's not true, although it would help if we were in that one for BG counterclaims. We could still force a 2v1, which I suppose is bad? But bodyguards can kill themselves to prove their townieness, so not the worst. There's also the fact that BG flips incriminate Joseph (although not before they all claim).
I mean all of this assumes Joseph is actually scum. If you are so sure that he is, we might as well lynch him now. If Joseph were town, and then 1 Bodyguard decides to "counterclaim", it only leads to both Bodyguards outed.
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Re: M122: Lalight's run out of ideas Mafia (Day 1!)
« Reply #637 on: May 01, 2019, 04:34:11 am »

I'm here, I'm kind of awake, I'm sad that no one joined me on galz

vote: joseph fishy claim
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faust

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Re: M122: Lalight's run out of ideas Mafia (Day 1!)
« Reply #638 on: May 01, 2019, 04:34:26 am »

My point is, if they were skum they know which corner of the field is in play.
I'm confused - how would scum know upper left vs bottom right?
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MiX

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Re: M122: Lalight's run out of ideas Mafia (Day 1!)
« Reply #639 on: May 01, 2019, 04:34:39 am »

You know, I just realized something: do the twins have the same reads? Because I just figured out they're the ones that are most confident in their scumread on me. Yet I'm townreading Glooble. This is to say I'm ISOing joth, and then Joseph of course.

Well the point of a bodyguard is to protect, and I feel like I lose that ability somewhat by being outed. But I had to claim

PPE: 1

You can still protect. Getting NKd is worse than protecting but it has the same purpose: to protect our PRs.

PPE 3: BGs should only claim when we know what town block there is, precisely because of that.
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Re: M122: Lalight's run out of ideas Mafia (Day 1!)
« Reply #640 on: May 01, 2019, 04:36:05 am »

We only need to know what town block there is for bodyguards to start counterclaiming. There's also the fact bodyguards have to breadcrumb who they target, which means...well, mostly that Traitor doesn't want to claim it. I'm fine with either lynch, but I think joth's just a bit too eager to lynch me.
That only works if we're in the town block that doesn't have an extra bodyguard.

That's not true, although it would help if we were in that one for BG counterclaims. We could still force a 2v1, which I suppose is bad? But bodyguards can kill themselves to prove their townieness, so not the worst. There's also the fact that BG flips incriminate Joseph (although not before they all claim).

Your logic makes sense. Except it is 130am PST and 80% of the players in the game are asleep.

PPE many
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MiX

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Re: M122: Lalight's run out of ideas Mafia (Day 1!)
« Reply #641 on: May 01, 2019, 04:36:34 am »

We only need to know what town block there is for bodyguards to start counterclaiming. There's also the fact bodyguards have to breadcrumb who they target, which means...well, mostly that Traitor doesn't want to claim it. I'm fine with either lynch, but I think joth's just a bit too eager to lynch me.
That only works if we're in the town block that doesn't have an extra bodyguard.

That's not true, although it would help if we were in that one for BG counterclaims. We could still force a 2v1, which I suppose is bad? But bodyguards can kill themselves to prove their townieness, so not the worst. There's also the fact that BG flips incriminate Joseph (although not before they all claim).

Your logic makes sense. Except it is 130am PST and 80% of the players in the game are asleep.

PPE many

We shouldn't do this today, of course. Just something for later.
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faust

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Re: M122: Lalight's run out of ideas Mafia (Day 1!)
« Reply #642 on: May 01, 2019, 04:36:50 am »

PPE 3: BGs should only claim when we know what town block there is, precisely because of that.
But then if we know we're in upper left, they still shouldn't claim.
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Re: M122: Lalight's run out of ideas Mafia (Day 1!)
« Reply #643 on: May 01, 2019, 04:37:28 am »

My point is, if they were skum they know which corner of the field is in play.
I'm confused - how would scum know upper left vs bottom right?

under the assumption Joseph is skum.
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faust

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Re: M122: Lalight's run out of ideas Mafia (Day 1!)
« Reply #644 on: May 01, 2019, 04:38:04 am »

My point is, if they were skum they know which corner of the field is in play.
I'm confused - how would scum know upper left vs bottom right?

under the assumption Joseph is skum.
I'm still confused. Why does that assumption make it so that they know?
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Re: M122: Lalight's run out of ideas Mafia (Day 1!)
« Reply #645 on: May 01, 2019, 04:39:20 am »

My point is, if they were skum they know which corner of the field is in play.
I'm confused - how would scum know upper left vs bottom right?

under the assumption Joseph is skum.

To say..
Upper left is safe because there are gtd two
Bottom right is good for skum because it is the worst square for them and would potentially force a claim from the real BG.
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MiX

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Re: M122: Lalight's run out of ideas Mafia (Day 1!)
« Reply #646 on: May 01, 2019, 04:39:37 am »

My point is, if they were skum they know which corner of the field is in play.
I'm confused - how would scum know upper left vs bottom right?

under the assumption Joseph is skum.

I'm still confused. Why does that assumption make it so that they know?

He's saying that if Joseph's scum, then we have 1 of the town blocks: this is trivially true, because we ALWAYS have 1 of the town blocks.

PPE 1
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Joseph2302

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Re: M122: Lalight's run out of ideas Mafia (Day 1!)
« Reply #647 on: May 01, 2019, 04:41:21 am »

I'm here, I'm kind of awake, I'm sad that no one joined me on galz

vote: joseph fishy claim
This is 5/5 now I believe?
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Re: M122: Lalight's run out of ideas Mafia (Day 1!)
« Reply #648 on: May 01, 2019, 04:44:42 am »

We only need to know what town block there is for bodyguards to start counterclaiming. There's also the fact bodyguards have to breadcrumb who they target, which means...well, mostly that Traitor doesn't want to claim it. I'm fine with either lynch, but I think joth's just a bit too eager to lynch me.
That only works if we're in the town block that doesn't have an extra bodyguard.

That's not true, although it would help if we were in that one for BG counterclaims. We could still force a 2v1, which I suppose is bad? But bodyguards can kill themselves to prove their townieness, so not the worst. There's also the fact that BG flips incriminate Joseph (although not before they all claim).
I mean all of this assumes Joseph is actually scum. If you are so sure that he is, we might as well lynch him now. If Joseph were town, and then 1 Bodyguard decides to "counterclaim", it only leads to both Bodyguards outed.
I mean... I am ACTUALLY assuming Joseph is skum.
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Joseph2302

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Re: M122: Lalight's run out of ideas Mafia (Day 1!)
« Reply #649 on: May 01, 2019, 04:45:32 am »

We only need to know what town block there is for bodyguards to start counterclaiming. There's also the fact bodyguards have to breadcrumb who they target, which means...well, mostly that Traitor doesn't want to claim it. I'm fine with either lynch, but I think joth's just a bit too eager to lynch me.
That only works if we're in the town block that doesn't have an extra bodyguard.

That's not true, although it would help if we were in that one for BG counterclaims. We could still force a 2v1, which I suppose is bad? But bodyguards can kill themselves to prove their townieness, so not the worst. There's also the fact that BG flips incriminate Joseph (although not before they all claim).
I mean all of this assumes Joseph is actually scum. If you are so sure that he is, we might as well lynch him now. If Joseph were town, and then 1 Bodyguard decides to "counterclaim", it only leads to both Bodyguards outed.
I mean... I am ACTUALLY assuming Joseph is skum.
Please don't. Because assuming I'm scum will encourage the other bodyguard (if applicable) to come out too. Also, I'm not scum
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