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Author Topic: One action, big change  (Read 13794 times)

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blueblimp

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Re: One action, big change
« Reply #50 on: March 15, 2012, 08:50:49 pm »
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I find it highly amusing that there's one card that features in both solutions, doing completely different things.  I also hate the card quite a lot.  The best I can do without it is Masquerading (or Swindling, as all the variable VP work in either direction) a Vineyards for a 65 point swing.  Gaining an Island tops out at 42.

If you're swindling, assuming you have Bridges/Highways in play allows you to swindle your target into a curse, if that helps.
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Axxle

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Re: One action, big change
« Reply #51 on: March 15, 2012, 10:12:14 pm »
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And you can't buy anything...

It says you don't do anything in your buy phase, not that you don't buy anything.

I am terrible at reading anything on these forums...  :-[
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We might be from all over the world, but "we all talk this one language  : +1 card + 1 action +1 buy , gain , discard, trash... " - RTT

Tables

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Re: One action, big change
« Reply #52 on: March 16, 2012, 08:54:41 am »
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I think the Black Market solution works very well. That's definitely one I didn't think of in the puzzle. Nice job.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Ozle

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Re: One action, big change
« Reply #53 on: March 16, 2012, 10:51:49 am »
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Except it uses a Kings Court in play...
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blueblimp

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Re: One action, big change
« Reply #54 on: March 16, 2012, 11:13:45 am »
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Except it uses a Kings Court in play...

Huh? Mine doesn't. It just needed to buy something worth at least $7 to trigger the Hagglers. Could have been a Forge too.
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Ozle

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Re: One action, big change
« Reply #55 on: March 16, 2012, 11:15:58 am »
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Didn't realise there was more than one, too much damn hidden text!
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jomini

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Re: One action, big change
« Reply #56 on: March 18, 2012, 06:19:20 pm »
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Haven't read any spoilers yet, so this may be duplicate, but:


Play Black Market, buying a King's Court. This triggers the 10 Hagglers you have in play, with which you gain 10 Border Villages. From these, you gain 8 Duchies (which are worth a total of 8*3 + 8*8 = 88 points due to the 8 Dukes you bought earlier in the game) and 2 Estates, for a total of +90 points.

Edit: Oh, and the Dukes were on your Island mat or NV mat, whichever you prefer.


If we are allowed to do black market buys, then we could build off this solution to do BM with 10 hagglers in play:
Buy a BM bank:

You currently have on your NV mat (NV pulled from the BM): 8 gardens, 8 fairgrounds and 8 vineyards.

You use the hagglers to acquire 10 BV which are used to gain 6 actions (bane) from the kingdom, a duchy (with duchess), a gold, an estate, a copper, and a silver. All of these cards unique to your deck. Net card gain 22. Net unique card gain 12. Net action gain 16.

This, coincidentally, tips you over the threshold for each of your alternate VP cards.
Net gain:
24 points from gardens
48 points from fairgrounds
40 points from vineyards
3 points for a duchy
1 point for an estate

net total:
116

I believe we could juice BB's solution further by playing around with dukes but that requires a way to empty & play even more piles before getting to the BM - right now I'm just going for you got a BM, then pulled bridge, KC, TR, IW, workshop, and an ecletic draw engine out the BM deck before splurging.
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