I'd also like to know what they mean by "attempt at getting better wagon analysis". What was the plan there?
Here's a space-count at the end of #844:
jotheonah (1): mail-mi
LaLight (1): Haddock
2.71828..... (1): LaLight
DatSwan (2): Awaclus, 2.71828.....
Awaclus (4): hypercube, jotheonah, DatSwan, Glooble
Not Voting (4): SpaceAnemone, WestCoastDidds, Robz, ashersky
Glooble had just voted Awaclus, but WCD and I weren't fans of that wagon. She'd just said so in-thread a couple of posts earlier, and I thought it would be great to coordinate something while we were both obviously online, though then there was a bit of a day
This is a useless set of wagons to try to draw conclusions on. You have to imagine that in my view I have a green colour on me, WCD and Hyper. I wanted to get a lot of green players onto one as-yet-unknown name, and then see who else joined. If there's a wagon like:
Person1 (4): SpaceAnemone, WestCoastDidds, Person2, Person3
Then I can create a bit of a (soft) constraint that probably Peron2&Person3 are not scum together (though it happens sometimes), and that if Person2 is town, it's very unlikely that Person1 and Person3 are the same faction, just because of how people tend to play.
I caught you and faust out one time (probably well over a year ago now, I guess?) using exactly this technique: it's super-rare to have a town-on-town wagon with five votes, and moderately rare for there to be one with four town-on-town votes, so it's a good way to look for scum in sets of people. It's not always right, but I can build up lots of sets of constraints, across all the wagons in the game, and look for which people appear more likely than others to be scum.. but I need the people who flip town (or who I trust a long way to be town) to be on some wagons and not just "not voting".