DominionStrategy Wiki
Not that would know it as you don't play 3P games ... but given the scarcity of Saunas in a 3P game buying a Sauna is rarely a mistake.
Bomb, Cannon, and many of the Gunpowder cards can strongly effect gameplay, particularly in a destructive way
Thank you, I have been wondering how Sauna/Avanto even could pass the bar, but it's not too hard too see that it could be actually fun in 3-player and reasonable difficult to play correctly as well..
3P has a lot of potential for political playing, but the bigger issue in this example is that Sauna/Avanto is cancer.
I always wondered why split piles aren't 6/6. Port can be 12. Rats can be 20.
Quote from: Minotaur on November 28, 2018, 09:09:04 pm3P has a lot of potential for political playing, but the bigger issue in this example is that Sauna/Avanto is cancer.I always wondered why split piles aren't 6/6. Port can be 12. Rats can be 20.
You could make a special rule for "This split pile is (3+X)/(3+X)" like with Curses or Victory cards, but man, we've already got enough rules like that, and the super-serious players only believe in X=2 games anyway...
Quote from: Minotaur on November 29, 2018, 09:32:27 amYou could make a special rule for "This split pile is (3+X)/(3+X)" like with Curses or Victory cards, but man, we've already got enough rules like that, and the super-serious players only believe in X=2 games anyway...I think the super-serious players believe in Castles. That's a split pile that is 2/1/2/1/2/1/1/2. I also think you can think that a split pile could be X/Y. The sum of these could be 10, but if they wanted something else, they're not bound by that number. Keeping it easy (With 10 Cards in total) I can see a 2/8 split pile working, or even a 6/4 split pile, both in 2P and 3P+ games. Or why not 3/1/6? Don't think too narrow. It's not like Castles are very difficult to grasp. Neither are Knights.
Quote from: Minotaur on November 28, 2018, 02:32:14 amI think Donald is opposed to actually changing what cards do, and would rather introduce a brand new card. And so far, they've always been full reworks, and not anything like what I posted here. The only exceptions I know of are making things explicitly optional if they would lead to "or prove you cannot" situations.The problem is that the players hate us then. You bought the inferior Seaside, now we're selling the fixed version, you can't get the fixes unless you buy the whole box. Well look at how we're trying to bleed our fans......And I mean there are still people mad that they can't buy a box with just the cards from Guilds that say "Coffers" on them.
I think Donald is opposed to actually changing what cards do, and would rather introduce a brand new card. And so far, they've always been full reworks, and not anything like what I posted here. The only exceptions I know of are making things explicitly optional if they would lead to "or prove you cannot" situations.