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Secret History discussion thread

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ConMan:
Chalk another one up for "ideas Donald already tried":

--- Quote from: Donald X. ---Early on I had a Duration card that sat there accumulating Coffers tokens until you popped it. There were a few versions. It's no fun seeing a giant pile of tokens on the other side of the table, so these died.
--- End quote ---
When I won the Weekly Design Contest a few weeks back:

--- Quote from: ConMan ---Wine Cellar
Action - Reserve - $4
+1 Action
Put this on your tavern mat.
---
At the start of your Buy phase, you may call this, to spend all the coin tokens on it for $1 each. Otherwise, place a coin token on this.
--- End quote ---
Still, the fact that it took a few versions to prove that it wasn't fun at least means that the idea isn't immediately bad.

Donald X.:

--- Quote from: ConMan on November 11, 2018, 05:44:32 pm ---Still, the fact that it took a few versions to prove that it wasn't fun at least means that the idea isn't immediately bad.

--- End quote ---
And it turned into Sinister Plot!

sorawotobu:
What are the considerations that went into pricing the projects? Did you intend for most of them to get bought most games? Regarding Sinister Plot specifically, why does it cost 4 instead of 3 when in my experience you do sometimes want to open with it and buying it T1 is so much better than buying it T2, meaning you can get shafted there?

Donald X.:

--- Quote from: sorawotobu on November 12, 2018, 04:44:39 am ---What are the considerations that went into pricing the projects? Did you intend for most of them to get bought most games? Regarding Sinister Plot specifically, why does it cost 4 instead of 3 when in my experience you do sometimes want to open with it and buying it T1 is so much better than buying it T2, meaning you can get shafted there?

--- End quote ---
It costs $4 in order to compete with good opening cards that cost $4. If it cost $3, then someone with 3/4 could open Sinister Plot / Remake yeeha, while you were stuck with 4/3 and getting Sinister Plot turn two. See there's no pleasing you. At $4, no-one gets to open Sinister Plot / Remake, except all the times they do.

The considerations were mostly the same as with anything else. The cards are trying to be a decision, but also trying to be as cheap as they can be, and for sure it's more fun to have a card so cheap that you get it a lot, than so expensive that you never do. Good gameplay is what matters the most. Projects couldn't cost $2 (without a penalty) because sometimes they'd be automatic (you can hesitate over a Pearl Diver in some games, but never over a pure-upside Project). I'm not perfect; maybe Barracks would have been fine at $5.

ipofanes:

--- Quote from: Donald X. on November 12, 2018, 08:49:35 am ---never over a pure-upside Project

--- End quote ---

Not all Projects are pure upside, but I didn't spot any in the long list of outtakes. I understand it is partly because in-game downside effects are often missed, but some end-of-game condition (like a gentle version of a Wall, maybe a ditch) could have been considered, and I wonder why it wasn't.

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