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Author Topic: Card Idea: Pioneer  (Read 1095 times)

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Davio

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Card Idea: Pioneer
« on: March 05, 2012, 10:57:52 am »
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This card is inspired by those cute little Pioneer guys from the Settlers (III) PC game.

Pioneer - $3
Action - Victory

1 VP
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Choose one: place a token on your Pioneer mat; or, gain a Victory card worth as much $ as the number of tokens on your Pioneer mat


Wording may need some adjustment, but you get the idea: it's a bit Pirate shippy in the way its usefulness progresses and may help some rush strategies. This way you can get a Workshop that can grab $5+ cards without the need for Highway/Bridge. It can also be combined with mega-turn strategies.

Don't know if it's in any way balanced, but I like to just launch some ideas and let you guys fiddle with it.

What do you think? Feel free to make any changes you'd like to see.
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Ozle

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Re: Card Idea: Pioneer
« Reply #1 on: March 05, 2012, 11:08:24 am »
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I was about to say its a rubbish version of workshop as it would take too long to get up to the required 5 (to be better)

Then I thought it could be abused with engines so i thought it was a bit too good

Then I came back and looked at Ironworks and would think I would prefer that massively in a low VP rush (Not much different between 3 and 4 costs)
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ycz6

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Re: Card Idea: Pioneer
« Reply #2 on: March 06, 2012, 09:26:17 am »
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You can simulate this card on solo Isotropic with Woodcutter, never using the $2 and buy until you've played it however many times.

With Chapel/Village you can get to 4 Provinces pretty fast, around 14 turns or better if I'm not mistake. A better Actions/Draw engine would be even faster.
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