I initially set out to create a Project card that would allow you to modify the ability of cards to give you one type of token instead of another, but then decided it would be more fun as an Action card that could also be an Attack.
The idea here is a card that lets you swap Coffers for VP or vice versa if you want on your turn, but forces other players to do so until your next turn.
I thought about allowing the player who played Trickster to decide whether or not other players should exchange them, but I am concerned this would slow the game down (Edit: Decided to allow the player who played Trickster to decide what happens). As a result, like Enchantress, this can actually be a fairly weak attack in many cases and could even be beneficial for other players. It probably works best against cards like Swashbuckler or Butcher.
I really struggled with the wording. I initially had two separate sentences explaining the effects on your turn and on other players' turns, but there was too much text. I'm open to any feedback on how to word this better.
EDIT: Revised submission:I've decided to make a Split pile with Trickster and Fool's Wager.
The wording for Trickster has been simplified, the ability upgraded to provide +2 Coffers instead of +1, and he cost revised to $4.
Fool's Wager has been revised substantially. It's no longer an Heirloom, but at the bottom of the split pile.
The problem I was having with Trickster is that the attack is rather weak. Generally speaking, 1 Coffers is probably less valuable than 1 VP. One alternative would have been to tweak Trickster so that the exchange was not 1:1 or forcing other players to give up gained token.
What I've done instead is to try and make Coffers potentially more valuable, so that this makes you think a bit harder about choosing between VP and Coffers. That's the rationale behind the new Fool's Wager. If you have no Coffers, it becomes worthless in your deck.
If you discard 1 Coffer, it essentially becomes a Copper for that turn. If you discard 2, it becomes equivalent to a Silver. Not bad, but probably not worth the effort either.
The real benefit comes from stacking them, so that if you have enough Coffers to discard and play two Fool's Wagers, you would net $8 ($4 from the first FW and $8 from the second FW minus 4 Coffers). If other players let you buy up all five Fool's Wagers, you could theoretically net $50 if you had a sufficient amount of Coffers and were able to draw all five of them in a single turn. You don't get extra Buys with Fool's Wager though, so you probably don't want more than a couple in your deck, as tempting as it might be. It has a debt cost, so anyone could buy them.
It's far from perfect. The balance is probably completely off. It
might be fun. It needs playtesting.
Split Pile:

Rules clarification: You cannot exchange the Coffers gained by Trickster for a VP, unless you play another Trickster prior to it (or are affected by another player's Trickster).
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