My first entry ever in this Design Contest thread:
What is Big:
- How often The Round Table can play a card.
- The cost of The Round Table.
- The penalty when the opponents gain Wishes.
- The table in the artwork.
Why Debt:
- To avoid that The Round Table is a target for other cards (after cost reduction), especially Wishes and Emulators (e.g. Overlord).
- Everyone can afford The Round Table, i.e. no one gets a big advantage when they hit a high $ price point much earlier than others.
Why “up to”:
Gives more flexibility on how often a target card can be played.
Rules:
- Choose how often you want to play the target card
before you play it, i.e. in practice, right after you moved it from your hand to the playing area, and before you start following its instructions.
- Each other player gains a Wish after the player finished playing a card a third time, and another Wish after the player finished playing it the fourth time.
Tracking: A suggestion for tracking how often a card is played by The Round Table is to add 1 token to the targeted card for each time it is played (those tokens have no other purpose in the game and are removed when the card leaves play). This is especially helpful when multiple The Round Tables and Duration cards are involved.
It seems that there are some big Throne Room variants presented already.