Thanks everyone. This one was pretty hard to judge, many decent submissions and no obvious leader.
Content #65 "Get Money Fast" Results
Vestry by mandioca15
Replace your initial Coppers and Estates with a Province. More likely, you want to replace three crappy cards with a Gold or some decent $5, or even trash two cards and get a replacement Vestry. One shot is more strength than weakness, as you don't have to deal with a dead Chapel.
Pet Mouse by somekindoftony
Situative beast great you have a supply of $5s like Count or Vampire. Probably you will want it when you start greening, but it's pretty swingy as it has to be drawn with some cheese. Unlike Rats, mice are happy to eat mice, which make them more controllable
Strategist by [TP] Inferno
It's a mega Secret Cave, but without cantrip effect. The on gain effect is a desperado for clogs, when you need that last province badly but don't think that the hand can ever produce $8 - sacrifice two turns for $5 boost.
Stocks by Aquila
You probably want that Goons on turn two, you got it regardless of the initial copper split - for the cost of not buying Stocks when you don't know what to do with $7 at the endgame. Pretty disruptive but balanced and fun. FINALIST
Merchant Village by D782802859
With a powerful on gain effect, it's unbeatable at the opening, which make it too good for 5/2. Maybe without a +$ it is not bad for $4.
Lease by X-tra
It's a Chameleoned Pooka for Estates, essentially. As there are fewer Estates in the deck initially, and fewer ways to gain them, the payoff looks reasonable. FINALIST
Cheat by scolapasta
Nice and concise, and gives early access to $6 cards to everyone. The delayed penalty concept is neat, but the penalty is too mild, this card is strictly better than double Borrow.
Exhibition by majiponi
Is it quadratic? For example, if there are four cards with different names, will it give $12? Probably the author meant pairs of cards with the same name, e.g. Exhibition + 4 Coppers will sum up as $8
Bootleg by kru5h
During development time it's a self-Delusion forcing you to buy a Gold instead of an engine part (or vice versa in Action-poor kingdoms). At the final stage it's a poisonous pill not letting you buy Victory cards when you need them the most. Unlike Contraband, the +Buy support seems unwarranted
House Brew by LibraryAdventurer
Treasure Wine Merchant! Buying a Ruins as a recovery cost is neat - if it was the only option, it would open some extra strategic deepness of running out of Ruins
Foreclosure by mail-mi
Nice minimalistic design. In a kingdom with plenty of money and no extra buys it's a hard decision when to buy, not unlike trashing a Hovel.
Way of the Cow by grrgrrgrr
Self-Salvaging might seem overpowered for a Way, but as it's limited to Actions, it's fine. I would not be surprised if a similar Way exists in the upcoming release. FINALIST
Debt Bondage by segura
This will probably work even in the world of eternal spring, as later purchase means generally larger deck and longer time to play. It's a bold commitment comparable to Cathedral. FINALIST
Glazier by spineflu
Chameleoned Shepherd disguised as Artificer. In the beginning it's an unreliable $4 gainer, similar to Ironworks which occasionally rewards with a Gold. Later in the game it is not overpowered as most of the nonzero cost cards are better than Silver. I understand the need for a small penalty, but -1 Card would probably work better.
Physician by alion8me
Strong trasher than does not reduce the hand and gives some benefit - this costs more than $5 to me.
Fabricator by Gazbag
The original Fabricator was strictly better than Moneylender, and this one is crazy. Would be fine with trashing for $5. The Cursed Gold kludge to fit the content seems too artificial, probably "when you gain this gain a Silver" would work.
Cesspool by NoMoreFun
Tough decision when it's the only trasher, but no-brainer in a trasher rich kingdom. You probably want to grab this out of curiosity. Special thanks for not giving +Buy. FINALIST
Consolidate by Fragasnap
A smart twist of Sentry. One of a few cards where gaining an early Province is actually useful. Turning two Coppers into a Gold is extremely strong too, and it keeps the treasures in hand intact, so you still can buy your engine part. This card starts super strong, but turns into a scout by midgame. FINALIST
Overflowing Riches by BlueHairedMeerkat
It's a Council Room for money in a treasure format. Probably as much fun as the original Council Room, but with a stronger taste of optionality, not every deck will equally win from it. Encourages asymmetric strategies, which is cool. FINALIST
Short list: Stocks, Lease, Way of the Cow, Debt Bondage, Cesspool, Consolidate, Overflowing Riches
Runner up: Stocks by Aquila, Debt Bondage by segura
Winner: Way of the Cow by grrgrrgrr