D&D (Pays homage to D&D)
+1 Action
Roll 2d4. For each die, if it was a:
1, +1 Card
2, +1 Action
3, +1 Buy
4, + $1
(A d4 is a 4-sided die.)
I played with that card and we thought that it was too strong. It should cost $ 4, because every play is literally:
+ ½ Card
+ 1 ½ Action
+ ½ $
+ ½ Buy
In the worst case, this is +1 Action +2 Buys, but it is often a Lab or a Peddler, which are both very strong cards.
I disagree. Maybe you got some lucky rolls, but it looks to me like overall, it's pretty weak. Specifically, it has the following probabilities:
12.5% chance each of:
Village (+1 Card, +2 Actions)
Market Square (+1 Card, +1 Action, +1 Buy)
Peddler (+1 Card, +1 Action, +$1)
Necropolis-with-buy (+2 Actions, +1 Buy)
non-duration Fishing Village (+2 Actions, +$1)
Pouch-as-an-action (+1 Action, +1 Buy, +$1)
6.25% chance each of:
Laboratory (+2 Cards, +1 Action)
failed first Crossroads (+3 Actions)
non-terminal Buys (+1 Action, +2 Buys)
virtual Silver (+1 Action, +$2)
While the Laboratory effect is strong, it only happens 1 in 16 times. Most of these effects would be balanced on a $2-3 card, and some wouldn't even be worth $2. And then you need to discount it for being random (since you won't always get the effect you want and will sometimes get Actions or Buys when you have no use for them).
On average, playing two of these will give the same effect as playing Village+Market Square, only with more unpredictability (and without the option of using Market Square's reaction). Given that the unpredictability is a bad thing rather than a good thing (since it makes it much harder to work the card into an overall strategy), I'd probably price it at $2, or possibly [3debt] (since having a debt-only card makes it easier to use the +Buys if you get them at an inconvenient time). Certainly, I don't think it should cost more than $3, since two of these are pretty clearly worse than a Village plus a Market Square (both of which cost $3).