http://councilroom.com/game?game_id=game-20120301-131714-add74c9c.htmlcards in supply: Apothecary, Bank, Council Room, Hamlet, Highway, Lookout, Philosopher's Stone, Potion, Sea Hag, Wharf, and Woodcutter
So, I see Lookout on the board, and I remember it's a great Sea Hag counter. And then I see Apothecary, and I think... screw it, I'm doing something different here! Opponent opens Lookout, I open Potion, and then she buys a Sea Hag as I get my Lookout.
Turn 3 is textbook: she plays Sea Hag, I play Lookout. Then I start getting Apothecary and Wharf, with some Hamlets thrown in, continuing to deal with the curses pretty well. (Apothecary + Lookout is a nice combo too! Unfortunately, I discover Wharf + Lookout is a bit of a nombo; it draws the top-decked curses into my hand at the start of my turn).
Things start picking up around Turn 10: I buy 2 Highways, 2 Hamlets, and another Apothecary. Now I'm starting to get an engine which laughs at Sea Hags, despite the fact my opponent bought a second Hag the turn before. Turn 13, I buy 2 Highways and 2 Wharves. Nice!
With Hamlets, I haven't been discarding for Buys, due to the Wharf. Soon though, I realize all those Highways give me plenty of purchasing power, so I'd better have the Buys for it! I end it on Turn 15 by buying 3 Provinces and 6 free cards: 2 Duchies, 2 Hamlets, and yes, 2 Curses. That empties the latter two piles to end the game.
It's always very satisfying to ignore a power attack and win (and also to win by emptying Curses). 4 Provinces in 15 turns is respectable, especially vs. Cursing attacks. In this case, I think my opponent may have erred by never buying a single Wharf. Maybe the Sea Hags were hurting her early purchasing power, and also using up her terminal actions?
Finally: why didn't this earn PileDriver for curses? I had all 10, and I won. Other cards give PileDriver even if you trash them later on, right?