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Author Topic: Codenames VII  (Read 48061 times)

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gkrieg13

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Re: Codenames VII
« Reply #100 on: July 22, 2018, 04:50:21 pm »

Dream?
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ipofanes

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Re: Codenames VII
« Reply #101 on: July 22, 2018, 11:44:21 pm »

is blue.

Blue team wins.
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ipofanes

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Re: Codenames VII
« Reply #102 on: July 23, 2018, 04:00:27 pm »

Shall we swap partners?
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gkrieg13

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Re: Codenames VII
« Reply #103 on: July 23, 2018, 04:12:22 pm »

Shall we swap partners?

Sounds good to me.

1 I get Jack
2 I get Eevee
Rolled 1d2 : 1, total 1
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Eevee

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Re: Codenames VII
« Reply #104 on: July 24, 2018, 09:43:25 am »

Who are the spymasters?
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ipofanes

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Re: Codenames VII
« Reply #105 on: July 24, 2018, 10:31:51 am »

I propose you and gkrieg in order to keep alternating.
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gkrieg13

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Re: Codenames VII
« Reply #106 on: July 24, 2018, 01:46:49 pm »

Blue goes first
TUBASCIENTISTSOULLEMONBRICK
NAILSCHOOLFIELDSTRIKEDAY
PUPILFOOTHEADCENTAURPISTOL
FORESTCOOKICETORCHCHICK
SHARKBOOTPICKBANKCROSS
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gkrieg13

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Re: Codenames VII
« Reply #107 on: July 24, 2018, 01:56:38 pm »

I guess I will stay blue so I can give a clue right now.
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gkrieg13

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Re: Codenames VII
« Reply #108 on: July 24, 2018, 02:05:53 pm »

crucify: 2
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Jack Rudd

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Re: Codenames VII
« Reply #109 on: July 24, 2018, 02:53:41 pm »

cross > nail > pass
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Centuries later, archaeologists discover the remains of your ancient civilization.

Evidence of thriving towns, Pottery, roads, and a centralized government amaze the startled scientists.

Finally, they come upon a stone tablet, which contains but one mysterious phrase!

'ISOTROPIC WILL RETURN!'

gkrieg13

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Re: Codenames VII
« Reply #110 on: July 24, 2018, 03:52:24 pm »

Both Blue
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ipofanes

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Re: Codenames VII
« Reply #111 on: July 24, 2018, 03:58:34 pm »

I would contest "crucify" as being too close to the Latin word for "cross", and I would enjoy the game more if such hints could be avoided.
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gkrieg13

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Re: Codenames VII
« Reply #112 on: July 24, 2018, 05:11:03 pm »

I would contest "crucify" as being too close to the Latin word for "cross", and I would enjoy the game more if such hints could be avoided.

I get where you are going with this, but when I google the latin word for cross, I get traicere, which is not close to crucify at all...
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Jack Rudd

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Re: Codenames VII
« Reply #113 on: July 24, 2018, 09:03:26 pm »

Traicere looks like the infinitive form of a verb, which suggests that it is a translation of "cross" as in "to cross a river".
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Centuries later, archaeologists discover the remains of your ancient civilization.

Evidence of thriving towns, Pottery, roads, and a centralized government amaze the startled scientists.

Finally, they come upon a stone tablet, which contains but one mysterious phrase!

'ISOTROPIC WILL RETURN!'

gkrieg13

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Re: Codenames VII
« Reply #114 on: July 24, 2018, 10:46:52 pm »

Sorry, but I was thinking more about this and I feel like it is an unreasonable request: I don’t know Latin, and I don’t know the other languages that are the roots of many English words. I don’t think I should be required to look up the roots of all of the clues I give to make sure they don’t conflict.
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ipofanes

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Re: Codenames VII
« Reply #115 on: July 25, 2018, 02:02:54 am »

Traicere looks like the infinitive form of a verb, which suggests that it is a translation of "cross" as in "to cross a river".

Indeed, English "traject" is related to this.

Quote
Sorry, but I was thinking more about this and I feel like it is an unreasonable request: I don’t know Latin, and I don’t know the other languages that are the roots of many English words. I don’t think I should be required to look up the roots of all of the clues I give to make sure they don’t conflict.

I am conflicted about it. On the one hand it is forbidden to simply give the target word in another language, like Russian "droog" for "friend". On the other hand a foreign word can enter the language and may become a synonym, and synonyms are fair game.

The rules state that sometimes has to be decided on a case-by-case base. I was raising a yellow flag so to say, but I can get that it could turn to asking too much, especially if etymology isn't your thing. Maybe we could agree that "enumerate" wouldn't be a legal clue for "number"?

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Eevee

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Re: Codenames VII
« Reply #116 on: July 25, 2018, 06:40:06 am »

I think crucify-cross is very much on the edge of legal/not legal. Enumerate for number would be crossing (heh) the line, imo.

Mouth: 4
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ipofanes

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Re: Codenames VII
« Reply #117 on: July 25, 2018, 06:47:49 am »

HEAD -> TUBA
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Eevee

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Re: Codenames VII
« Reply #118 on: July 25, 2018, 06:55:44 am »

Red red
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ipofanes

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Re: Codenames VII
« Reply #119 on: July 25, 2018, 07:02:19 am »

SHARK
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Eevee

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Re: Codenames VII
« Reply #120 on: July 25, 2018, 07:32:10 am »

shark is blue
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ipofanes

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Re: Codenames VII
« Reply #121 on: July 25, 2018, 07:48:03 am »

TUBASCIENTISTSOULLEMONBRICK
NAILSCHOOLFIELDSTRIKEDAY
PUPILFOOTHEADCENTAURPISTOL
FORESTCOOKICETORCHCHICK
SHARKBOOTPICKBANKCROSS
Blue's turn
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gkrieg13

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Re: Codenames VII
« Reply #122 on: July 25, 2018, 03:32:56 pm »

Building: 3
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Jack Rudd

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Re: Codenames VII
« Reply #123 on: July 25, 2018, 04:09:56 pm »

Brick > Bank > School
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Centuries later, archaeologists discover the remains of your ancient civilization.

Evidence of thriving towns, Pottery, roads, and a centralized government amaze the startled scientists.

Finally, they come upon a stone tablet, which contains but one mysterious phrase!

'ISOTROPIC WILL RETURN!'

gkrieg13

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Re: Codenames VII
« Reply #124 on: July 25, 2018, 04:22:26 pm »

all BLUE
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