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Author Topic: RMM49: Samurai Jack Mafia (Game over - Town Won!)  (Read 129655 times)

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Haddock

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Re: RMM49: Samurai Jack Mafia (Day one!)
« Reply #300 on: July 07, 2018, 07:17:02 am »

I'll be here pretty reliably from now til deadline.

Gah. I still like my Lalight vote. If we really want a choice between efhw and robz I'd rather vote efhw. But... nyeh
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

mcmcsalot

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Re: RMM49: Samurai Jack Mafia (Day one!)
« Reply #301 on: July 07, 2018, 08:09:43 am »

I’ll be around for deadline.
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Wins: M19, M21, M23, M24, M26, M39, M91, M94, M102, M104, M107, M114, M115
Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
Winrate: 38.2%(13/34) 29.6%(8/27), 71.4%(5/7)

iguanaiguana

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Re: RMM49: Samurai Jack Mafia (Full! PMs go out in ~8-16 hours)
« Reply #302 on: July 07, 2018, 08:24:02 am »

Vote count 1.6

Robz888 (3): McMcsalot, pingpongsam, EFHW
Hydrad (2): IDontPlayThisGame, gkrieg13
Lalight (1): Haddock
EFHW (4): faust, Galzria, Hydrad, Robz888
faust (1): Lalight
gkrieg13 (1): DatSwan

With 12 alive, it takes 7 to lynch. Day 1 ends Saturday, July 07, 2018, 10:30:00 am

That is in about 2 hours.

Sending prod to gkrieg.
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Point iguana. Not that points really matter with a result, but still.
Igu is town or trying the hardest he ever has as scum.

gkrieg13

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Re: RMM49: Samurai Jack Mafia (Day one!)
« Reply #303 on: July 07, 2018, 08:53:16 am »

Probably won’t be around for deadline. Have posted V/LA, so no prods please. I’m trying to keep up the best I can.
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gkrieg13

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Re: RMM49: Samurai Jack Mafia (Day one!)
« Reply #304 on: July 07, 2018, 08:58:01 am »

Datswan. You are voting me for the comment about Haddock. I’m saying there that it is scummy for him to say “what do other people think about X” when it is referencing someone being scummy. It is like Instead of giving a case on someone, you are trying to get someone else to make a case. It is also something that is very easy to waffle on later and say that no one else saw them as scummy so I don’t either. Scum test out the water like that more than town does.
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EFHW

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Re: RMM49: Samurai Jack Mafia (Day one!)
« Reply #305 on: July 07, 2018, 09:10:22 am »

I am town. I have been trying to get lynched because my power is very helpful to town but only if I am dead. I am The Scotsman, a Restless Spirit. Even though I will, hopefully, be dead, I will still be able to vote and unvote, which should be a big advantage to town as I will not count in the players needed to lynch and you know I am town-aligned. My only legal posts will be votes and unvotes. I could use those posts to communicate other things if needed if you are creative. I didn't want to claim because I don't have proof, but it's getting down to the wire now.

vote: EFHW
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EFHW

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Re: RMM49: Samurai Jack Mafia (Day one!)
« Reply #306 on: July 07, 2018, 09:16:39 am »

I have no items and pm says nothing useful about items.
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EFHW

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Re: RMM49: Samurai Jack Mafia (Day one!)
« Reply #307 on: July 07, 2018, 09:21:08 am »

I do actually think Robz joined my wagon in a scummy way. I agree that faust has been diffetent, but I think he might be trying to maneuver people. I wish I had more reads.
Town seems lethargic this game. 
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gkrieg13

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Re: RMM49: Samurai Jack Mafia (Day one!)
« Reply #308 on: July 07, 2018, 09:22:11 am »

vote: EFHW
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Haddock

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Re: RMM49: Samurai Jack Mafia (Day one!)
« Reply #309 on: July 07, 2018, 09:26:33 am »

Hmm okidoke.
People who are better at mafia than me, does anyone object to me hammering?
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

iguanaiguana

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Re: RMM49: Samurai Jack Mafia (Full! PMs go out in ~8-16 hours)
« Reply #310 on: July 07, 2018, 09:29:10 am »

Vote count 1.7

Robz888 (2): McMcsalot, pingpongsam,
Hydrad (1): IDontPlayThisGame
Lalight (1): Haddock
EFHW (6): faust, Galzria, Hydrad, Robz888, EFHW, gkrieg13
faust (1): Lalight
gkrieg13 (1): DatSwan

With 12 alive, it takes 7 to lynch. Day 1 ends Saturday, July 07, 2018, 10:30:00 am

That is in about an hour.
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Point iguana. Not that points really matter with a result, but still.
Igu is town or trying the hardest he ever has as scum.

EFHW

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Re: RMM49: Samurai Jack Mafia (Day one!)
« Reply #311 on: July 07, 2018, 09:37:25 am »

This suspense is not quite killing me!
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Haddock

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Re: RMM49: Samurai Jack Mafia (Day one!)
« Reply #312 on: July 07, 2018, 09:52:55 am »

I'll hammer in twenty minutes or so if noone stops me.
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

pingpongsam

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Re: RMM49: Samurai Jack Mafia (Day one!)
« Reply #313 on: July 07, 2018, 09:57:22 am »

Vote: EFHW
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You are the brashest scum player on f.ds.

iguanaiguana

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Re: RMM49: Samurai Jack Mafia (Full! PMs go out in ~8-16 hours)
« Reply #314 on: July 07, 2018, 10:03:04 am »

Day One Final Vote Count

Robz888 (1): McMcsalot
Hydrad (1): IDontPlayThisGame
Lalight (1): Haddock
EFHW (7): faust, Galzria, Hydrad, Robz888, EFHW, gkrieg13, Pingpongsam
faust (1): Lalight
gkrieg13 (1): DatSwan

With 12 alive, it took 7 to lynch.

Thread locked!
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Point iguana. Not that points really matter with a result, but still.
Igu is town or trying the hardest he ever has as scum.

iguanaiguana

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Re: RMM49: Samurai Jack Mafia (Day one!)
« Reply #315 on: July 07, 2018, 10:14:28 am »



EFHW was The Scotsman, a good-aligned human Scotsman, and a restless spirit.

N1 starts now and lasts until Monday, July 9 at 10:30AM forum time. Night actions are due by Monday, July 9 at 2:30AM forum time.

Note: I will add time tags later.
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Point iguana. Not that points really matter with a result, but still.
Igu is town or trying the hardest he ever has as scum.

iguanaiguana

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Re: RMM49: Samurai Jack Mafia (Day one!)
« Reply #316 on: July 09, 2018, 10:14:49 am »



DatSwan died during the night! He was Rothchild, a good-aligned beast, an item and flavor cop, and one-shot item swapper.

Day 2 Starts now!

Vote count 2.0

not voting (11):  faust, Pingpongsam, Hydrad, McMcsalot, IDontPlayThisGame, Lalight, EFHW, gkrieg13, Galzria, Haddock, Robz888

With 10 alive, it takes 6 to lynch. Day 1 ends Monday, July 16, 2018, 10:30:00 am

Thread unlocked!
« Last Edit: July 09, 2018, 10:19:45 am by iguanaiguana »
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Point iguana. Not that points really matter with a result, but still.
Igu is town or trying the hardest he ever has as scum.

LaLight

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Re: RMM49: Samurai Jack Mafia (Day one!)
« Reply #317 on: July 09, 2018, 10:21:18 am »

he was a what
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Wins: 15, 10
Losses: 11, 5, 1
Draws: 1
MVPs: 4
Mod/Co-mod: 18

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LaLight

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Re: RMM49: Samurai Jack Mafia (Day one!)
« Reply #318 on: July 09, 2018, 10:23:51 am »

he was both an item and a cop? Can one be an item?
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Wins: 15, 10
Losses: 11, 5, 1
Draws: 1
MVPs: 4
Mod/Co-mod: 18

I always have a limited access to forum on weekends.

LaLight

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Re: RMM49: Samurai Jack Mafia (Day one!)
« Reply #319 on: July 09, 2018, 10:24:04 am »

I'm confused and can't parse it
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Wins: 15, 10
Losses: 11, 5, 1
Draws: 1
MVPs: 4
Mod/Co-mod: 18

I always have a limited access to forum on weekends.

LaLight

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Re: RMM49: Samurai Jack Mafia (Day one!)
« Reply #320 on: July 09, 2018, 10:25:03 am »

so Robz, how was your night?
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Wins: 15, 10
Losses: 11, 5, 1
Draws: 1
MVPs: 4
Mod/Co-mod: 18

I always have a limited access to forum on weekends.

Robz888

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Re: RMM49: Samurai Jack Mafia (Day one!)
« Reply #321 on: July 09, 2018, 10:28:29 am »

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I have been forced to accept that lackluster play is a town tell for you.

faust

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Re: RMM49: Samurai Jack Mafia (Day one!)
« Reply #322 on: July 09, 2018, 10:45:24 am »

he was both an item and a cop? Can one be an item?
I assume it means (item and flavor)-cop.
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LaLight

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Re: RMM49: Samurai Jack Mafia (Day one!)
« Reply #323 on: July 09, 2018, 10:46:27 am »

he was both an item and a cop? Can one be an item?
I assume it means (item and flavor)-cop.

oh well, it's clear now and I'm dumb
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Wins: 15, 10
Losses: 11, 5, 1
Draws: 1
MVPs: 4
Mod/Co-mod: 18

I always have a limited access to forum on weekends.

faust

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Re: RMM49: Samurai Jack Mafia (Day one!)
« Reply #324 on: July 09, 2018, 10:46:36 am »

I have learned that we cannot exclude the possibility of EFHW changing alignment even after her death. Which sucks.
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You say the ocean's rising, like I give a shit
You say the whole world's ending, honey it already did
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