Hi! You asked for it so I'll try and not go easy on you .
Haha, I totally asked for it, and I really appreciate the feedback. Thank you!
ApostateThe idea behind this card was that it wouldn't really turn the tide of the game, points-wise at least, but would work well with cards that benefited from Curse cards (e.g. Exorcist). You're right, though: It might end up being a pain for everyone to have to wade through Curses for the rest of the game, especially in a set-up w/o any decent trashers. I'll have to keep play-testing it, but will definitely consider either adding some condition that might protect another player from a Curse (e.g. a hand with less than five cards, a hand with a Curse, etc.), or just throwing it out altogether.
Collection PlateJust updated the wording! Gaining a Silver for a Curse was supposed to somehow represent stealing from the plate, but it has yet to happen in play-testing. Maybe it
is too costly a price to pay for a Silver and should just be tossed.
ConfessionalThe hand reveal is just thematic. I guess it doesn't need to be there... I think I'll keep it, though. The text isn't too crunched, and it doesn't complicate anything.
I really like the idea of only applying the +2 Card bonus to Curses. I think that helps fix the card a little. Would it be too much to still give the player +1 Card per other trashed or discarded card? And maybe remove the 2 card limit on trashing...? What do you think?
CrusadeFixed the wording on this one, as well. The card was originally titled "Crusader", but it felt too small. Since it's similar to Militia and Militia applies to a plural body of soldiers, it just felt weird calling the card "Crusader". Maybe "Crusaders"?
One user on Reddit suggested having the player trash the Victory card on the same turn in which the card is played, and then having the +$3 not apply until the next turn (and potentially having other players set a Curse aside to be gained next turn).
You're right in that the card has a lot going on, especially if I were to try and cram the second attack into the first turn somehow. I'll have to think about how to simplify it and still work w/ Moat.
ExorcistShoot! I thought I had checked for duplicate names, but must have missed this one. I'll definitely change it.
Exorcist actually works extremely well in small decks, as you don't need too many Curses to have one turn up in five. Another option would be to allow the player to place a card from their hand on top of their deck before revealing five. That would allow for a more definite bonus from Curses.
Miracle WorkerI didn't think about the similarity between the +Cards as an Action and a Reaction... Maybe I'll remove the +1 Card and +1 Action and just have it play as a card for trashing? That might mean it'd work better at a price point of $3... What do you think?
Really good point about the card versus hand-size attacks. I think I'm going to add an immunity to the card (like Moat's), so that the player won't have to worry about discarding anything. That doesn't help much if another Attack card is played later, but it does help a little. The other option would be having the card "set aside" until the player's next turn and offering immunity until then. I'll have to try both options and see which works better.
IndulgenceThanks! I hadn't considered using the card to trash Coppers discarded with other Indulgence cards, but I like that!
MartyriumHaha, maybe I'm weird but I really liked Intrigue's Action - Victory cards. This was an attempt at something like the Harem, Nobles, etc. from that expansion. My wife's a huge fan of the card, so I don't think we'll toss it out. But good point, though on the deck size. I hadn't thought of that. Maybe we'll change it up a little...
Tithe BoxHonestly, I'm not a huge fan of the card either. I'll play around w/ it a little more, but may just remove it. In the meantime, I did fix the wording. Thanks!
Pagan VillageFor now, I'm going to try just increasing the card's price. Maybe it's just a lack of familiarity w/ Dominion, but the card doesn't feel
that overpowered. Anything specific you would recommend changing?
I hadn't thought about trying to mimic a genuine expansion, but that's an interesting thought. Maybe after another couple of months, once we have some solid cards, we'll look into what else we might need to fill in the gaps. Thanks again for your feedback, this is really helpful!