http://councilroom.com/game?game_id=game-20120229-151309-ded08716.htmlcards in supply: Grand Market, Ill-Gotten Gains, King's Court, Minion, Stables, Tactician, Tournament, Treasury, Vault, and Worker's Village
I was kind of distracted during this game, and got hit with a few depressing Minion hands ($8 on turn 8, Tournament/Province at turn 11), but in any case clearly neither of us had any idea what to do, and the game should not have taken 25 turns. Would you:
Straight IGG rush?
Straight Minion rush?
Minions with KC? With GM?
Vault into GM?
Vault into IGG?
Straight Tactician/Vault?
Tactician/Vault to Province rush for Tournaments?
Double Tact with KC/Treasury/Minion/etc.?
Go for the megaturn with Tact/KC/Vault/GM/Treasury/Princess?
KC/WV/Diadem megaturn???
Any thoughts in general on how to play these boards with multiple god-tier possibilities? Do you go in with a plan and stick to it, or adapt to the shuffle luck?