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Author Topic: One of THOSE games  (Read 1518 times)

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ycz6

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One of THOSE games
« on: February 29, 2012, 06:24:32 pm »
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http://councilroom.com/game?game_id=game-20120229-151309-ded08716.html
cards in supply: Grand Market, Ill-Gotten Gains, King's Court, Minion, Stables, Tactician, Tournament, Treasury, Vault, and Worker's Village

I was kind of distracted during this game, and got hit with a few depressing Minion hands ($8 on turn 8, Tournament/Province at turn 11), but in any case clearly neither of us had any idea what to do, and the game should not have taken 25 turns. Would you:

Straight IGG rush?
Straight Minion rush?
Minions with KC? With GM?
Vault into GM?
Vault into IGG?
Straight Tactician/Vault?
Tactician/Vault to Province rush for Tournaments?
Double Tact with KC/Treasury/Minion/etc.?
Go for the megaturn with Tact/KC/Vault/GM/Treasury/Princess?
KC/WV/Diadem megaturn???

Any thoughts in general on how to play these boards with multiple god-tier possibilities? Do you go in with a plan and stick to it, or adapt to the shuffle luck?
« Last Edit: March 01, 2012, 12:37:38 pm by ycz6 »
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RisingJaguar

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Re: One of THOSE games
« Reply #1 on: February 29, 2012, 10:02:09 pm »
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My assumption is that one of two main things work. 

IGGs rush can be a very scary thing here.  It almost feels like a trap to go for an engine with all the parts so expensive.  Also it would make followers so much worse (and thus tournaments).  So that's a serious contention. 

All other engine-y options HAVE to be built around double (triple eventually) tactician.  It doesn't even need to be built around vault either although one would probably be half decent.  The main reason why double tactician needs a particular deck is because it has troubles generating money.  Everything in this deck generates money for you.  The only problem is having to deal with a lot of curses (presumeably against an IGG deck). 

My guess which one wins, IGG... but I would stick it out with a silver/silver opening, and getting tacticians then minions/vault as fast as possible.  Of course It would then comprise of KC/GM/minions/stables. 
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Robz888

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Re: One of THOSE games
« Reply #2 on: February 29, 2012, 10:37:25 pm »
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The only thing I'm pretty sure of here is that I would probably just ignore Tournament. They're going to take a while, and could be impossible to connect against an IGG or Minion opponent.

I think I would want to just IGG rush, picking up a single Vault, maybe.
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RisingJaguar

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Re: One of THOSE games
« Reply #3 on: February 29, 2012, 11:22:06 pm »
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The only thing I'm pretty sure of here is that I would probably just ignore Tournament. They're going to take a while, and could be impossible to connect against an IGG or Minion opponent.

I think I would want to just IGG rush, picking up a single Vault, maybe.
It's viable as an 'after thought' in a double tactician deck, depending how IGGs are doing (if at all).  But yes, in the traditional sense, its horrible here. 
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kn1tt3r

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Re: One of THOSE games
« Reply #4 on: March 01, 2012, 12:58:53 am »
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I think this is a sad example where a beautiful Double-Tactician engine (with Minions, GMs, KCs....) is possible but just gets outrushed (AND slowed down) by IGG. With at least SOME trashing available this would be a whole different story.
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WanderingWinder

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Re: One of THOSE games
« Reply #5 on: March 01, 2012, 09:13:01 am »
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I'd be fairly surprised if double tactician-vault wasn't good here.
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