In
another thread, I suggested that you can estimate card power by measuring how much the presence of the card impacts what cards you gain. Well, ben_king kindly supplied some data, so I did it.
The DataThe data set consists of 140,000 game logs from Isotropic. All games are 2 players, pro rated, no bots, and each game has at least one player in the top 100 Isotropish rankings. It's the same data set ben_king used for
this analysis, and
this too.
This data predates Adventures, so cards only go up to Guilds.
The Mathben_king's first analysis calculated "gain percentages", the probability of gaining a card given that it was in the supply. What I'm calling the "impact factor" is a measure of how much the presence of a card changes the gain percentages of
all supply piles (relative to their average gain percentage). For instance, if the presence of Duke increases the gain percentage of Duchy by 0.2, then I add 0.2 to Duke's impact factor.
Tricky details: Contributions to impact factor are weighted by how likely it is the cards will show up together. So Duchy makes a full contribution to Duke, because Duchy is in every game, but Count makes a much smaller contribution to Duke because Count is not in every game. The gain percentage of Duke makes a contribution to its own impact factor, calculated as (gain percentage)*(probability Duke is not in supply). Note that the whole calculation is based on supply piles, not kingdom cards, so I don't include Prizes or Black Market cards, but I do include Potion, Estate, Knights, etc. Yes, the impact factor of Estate must be zero, just think about it.
I am not claiming that the "impact factor" is a measure of the "strength" of a card. Maybe it is, maybe it isn't. Tell me what you think.
Update: I
posted another list that's calculated without any weighting, and without contribution from non-kingdom piles.
The ResultsRank | Card | Impact | | Rank | Card | Impact |
1 | Rebuild | 2.97 | | 110 | Throne Room | 1.03 |
2 | Mountebank | 2.55 | | 111 | Cellar | 1.02 |
3 | Goons | 2.46 | | 112 | Market | 1.01 |
4 | Cultist | 2.43 | | 113 | Stonemason | 1.01 |
5 | Ill-Gotten Gains | 2.38 | | 114 | Ghost Ship | 1.00 |
6 | Ambassador | 2.36 | | 115 | Remodel | 1.00 |
7 | Governor | 2.23 | | 116 | Oasis | 0.99 |
8 | University | 2.19 | | 117 | Vagrant | 0.99 |
9 | Scrying Pool | 2.17 | | 118 | Haven | 0.98 |
10 | Tournament | 2.16 | | 119 | Great Hall | 0.98 |
11 | Familiar | 2.01 | | 120 | Watchtower | 0.98 |
12 | Minion | 2.00 | | 121 | Trading Post | 0.96 |
13 | Swindler | 2.00 | | 122 | Doctor | 0.96 |
14 | JackOfAllTrades | 1.99 | | 123 | Moneylender | 0.95 |
15 | Chapel | 1.96 | | 124 | Lookout | 0.95 |
16 | Masquerade | 1.94 | | 125 | Silk Road | 0.95 |
17 | Colony | 1.94 | | 126 | Inn | 0.92 |
18 | Platinum | 1.94 | | 127 | Smugglers | 0.92 |
19 | Soothsayer | 1.87 | | 128 | Pawn | 0.91 |
20 | Fishing Village | 1.84 | | 129 | Forge | 0.91 |
21 | Fool's Gold | 1.81 | | 130 | Rabble | 0.89 |
22 | Wharf | 1.80 | | 131 | Envoy | 0.88 |
23 | Marauder | 1.80 | | 132 | Sage | 0.88 |
24 | Witch | 1.80 | | 133 | Feodum | 0.86 |
25 | Sea Hag | 1.75 | | 134 | Horn of Plenty | 0.86 |
26 | Torturer | 1.75 | | 135 | Death Cart | 0.85 |
27 | King's Court | 1.74 | | 136 | Vault | 0.85 |
28 | Black Market | 1.68 | | 137 | Trade Route | 0.84 |
29 | Border Village | 1.63 | | 138 | Smithy | 0.84 |
30 | Tunnel | 1.60 | | 139 | Farmland | 0.84 |
31 | Steward | 1.57 | | 140 | Expand | 0.82 |
32 | Forager | 1.57 | | 141 | Wishing Well | 0.81 |
33 | Market Square | 1.55 | | 142 | Moat | 0.80 |
34 | Plaza | 1.52 | | 143 | Mint | 0.80 |
35 | Remake | 1.51 | | 144 | Council Room | 0.79 |
36 | Urchin | 1.51 | | 145 | Harem | 0.79 |
37 | Gardens | 1.50 | | 146 | Storeroom | 0.78 |
38 | City | 1.49 | | 147 | Advisor | 0.78 |
39 | Highway | 1.48 | | 148 | Pearl Diver | 0.78 |
40 | Wandering Minstrel | 1.45 | | 149 | Baron | 0.78 |
41 | Hunting Party | 1.44 | | 150 | Hunting Grounds | 0.77 |
42 | Alchemist | 1.43 | | 151 | Taxman | 0.77 |
43 | Worker's Village | 1.41 | | 152 | Scavenger | 0.77 |
44 | Lighthouse | 1.41 | | 153 | Catacombs | 0.76 |
45 | Conspirator | 1.41 | | 154 | Journeyman | 0.76 |
46 | Grand Market | 1.40 | | 155 | Potion | 0.76 |
47 | Ruins | 1.40 | | 156 | Cartographer | 0.75 |
48 | Baker | 1.40 | | 157 | Nomad Camp | 0.75 |
49 | Peddler | 1.39 | | 158 | Treasury | 0.75 |
50 | Hamlet | 1.38 | | 159 | Procession | 0.74 |
51 | Squire | 1.36 | | 160 | Develop | 0.74 |
52 | Young Witch | 1.34 | | 161 | Feast | 0.74 |
53 | Ironmonger | 1.33 | | 162 | Loan | 0.73 |
54 | Herald | 1.31 | | 163 | Band of Misfits | 0.71 |
55 | Vineyard | 1.31 | | 164 | Mystic | 0.70 |
56 | Upgrade | 1.31 | | 165 | Beggar | 0.70 |
57 | Prince | 1.31 | | 166 | Library | 0.69 |
58 | Bridge | 1.31 | | 167 | Noble Brigand | 0.68 |
59 | Nobles | 1.30 | | 168 | Rats | 0.68 |
60 | Fortress | 1.30 | | 169 | Workshop | 0.68 |
61 | Jester | 1.30 | | 170 | Bank | 0.68 |
62 | Junk Dealer | 1.29 | | 171 | Spy | 0.67 |
63 | Festival | 1.28 | | 172 | Armory | 0.67 |
64 | Count | 1.27 | | 173 | Venture | 0.67 |
65 | Duke | 1.27 | | 174 | Duchess | 0.67 |
66 | Fairgrounds | 1.25 | | 175 | Poor House | 0.67 |
67 | Knights | 1.25 | | 176 | Cutpurse | 0.66 |
68 | Candlestick Maker | 1.24 | | 177 | Oracle | 0.65 |
69 | Butcher | 1.24 | | 178 | Rogue | 0.65 |
70 | Hermit | 1.24 | | 179 | Mine | 0.64 |
71 | Bishop | 1.23 | | 180 | Pillage | 0.63 |
72 | Bandit Camp | 1.23 | | 181 | Stash | 0.63 |
73 | Margrave | 1.21 | | 182 | Woodcutter | 0.61 |
74 | Walled Village | 1.21 | | 183 | Talisman | 0.60 |
75 | Caravan | 1.20 | | 184 | Masterpiece | 0.59 |
76 | Apprentice | 1.20 | | 185 | Outpost | 0.59 |
77 | Apothecary | 1.19 | | 186 | Secret Chamber | 0.58 |
78 | Hoard | 1.18 | | 187 | Merchant Ship | 0.58 |
79 | Bazaar | 1.18 | | 188 | Graverobber | 0.58 |
80 | Village | 1.17 | | 189 | Fortune Teller | 0.58 |
81 | Haggler | 1.17 | | 190 | Saboteur | 0.57 |
82 | Warehouse | 1.16 | | 191 | Tribute | 0.57 |
83 | Counterfeit | 1.15 | | 192 | Herbalist | 0.55 |
84 | Salvager | 1.15 | | 193 | Bureaucrat | 0.55 |
85 | Laboratory | 1.14 | | 194 | Treasure Map | 0.54 |
86 | Embassy | 1.14 | | 195 | Cache | 0.54 |
87 | Merchant Guild | 1.14 | | 196 | Philosopher's Stone | 0.53 |
88 | Menagerie | 1.14 | | 197 | Mandarin | 0.52 |
89 | Crossroads | 1.12 | | 198 | Explorer | 0.52 |
90 | Stables | 1.11 | | 199 | Navigator | 0.52 |
91 | Ironworks | 1.11 | | 200 | Thief | 0.51 |
92 | Mining Village | 1.11 | | 201 | Pirate Ship | 0.50 |
93 | Spice Merchant | 1.11 | | 202 | Adventurer | 0.50 |
94 | Possession | 1.11 | | 203 | Transmute | 0.49 |
95 | Quarry | 1.10 | | 204 | Royal Seal | 0.48 |
96 | Farming Village | 1.09 | | 205 | Chancellor | 0.47 |
97 | Golem | 1.08 | | 206 | Harvest | 0.45 |
98 | Shanty Town | 1.08 | | 207 | Scout | 0.45 |
99 | Tactician | 1.07 | | 208 | Contraband | 0.42 |
100 | Trader | 1.07 | | 209 | Coppersmith | 0.39 |
101 | Monument | 1.05 | | 210 | Counting House | 0.38 |
102 | Scheme | 1.05 | | 211 | Copper | 0.00 |
103 | Courtyard | 1.05 | | 212 | Duchy | 0.00 |
104 | Embargo | 1.05 | | 213 | Silver | 0.00 |
105 | Island | 1.04 | | 214 | Gold | 0.00 |
106 | Native Village | 1.04 | | 215 | Curse | 0.00 |
107 | Militia | 1.04 | | 216 | Province | 0.00 |
108 | Altar | 1.03 | | 217 | Estate | 0.00 |
109 | Horse Traders | 1.03 | |
Edit: fixed Colony and Platinum, which were calculated incorrectly.