So there was some discussion on the worst-cards list, and the placement of Scout in the worst 4$ list made me want to come up with an improved version of scout that isn't just tacking on an extra card. Excuse the poor naming, I wanted something remotely keeping with the theme, and lookout is taken...
4$
Vantage Point
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Reveal the next 4 cards in your deck. Put any revealed Victory cards into your hand. Return them to your deck in the order of your choice.
+2 Cards
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In most games, I think it plays similarly to Smithy. One obvious problem that worries me is the deck rearranging principle, which might be too strong as a mega-courtyard (though courtyard does only cost 2$, so this could be ok).
If the rearranging does prove too strong, I also thought of this version.
4$
Vantage Point
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+2 Cards
Reveal the next 4 cards in your deck. Put any revealed Victory or Curse cards into your hand.
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It loses the oracle-esque advantage, but becomes significantly more powerful in cursing games (which I believe doesn't break it; Watchtower, Trader, Lighthouse and Moat also become especially more powerful in cursing games..)