I always thought they should of had a token for young witches bane. A bane token. About a year ago I had to throw out my young witch cards and a few others from dominion. Because my step father made me. But I didn’t want to lose the mechanics of some of my favorite cards. So I used the blank cards to replace them with cards that didn’t bother him. So I replaced young witch with crocodile. And what are crocodiles afraid of. Hippos! So I found an eraser with the picture of hippo on it. Most of my friends don’t care either way about young witch. But they definitely loved the hippo token for the game. It made the game easier that’s for sure. Also are they ever going to do a seaside 2nd edition. Lookout, and Seahag have no real benefit. And lookout can destroy your deck at the end of the game. One time I drew 2 duchies and province with lookout and it was online when it happened.talk about bad luck! And cutpurse is a pretty weak attack card too. And there’s not many ways to trash cards in seaside. If you want a card to trash cards salvager is the only really good one. Navigator and explorer are disappointing too. And pearl diver isn’t much better than those. So there’s at least 5 cards they should replace or least tweak a little. Lookout should let you draw a card also, seahag should at least give you a couple of treasure, cutpurse should make them discard a treasure instead of a copper. For a hand when they only have silvers and golds. Navigator should let you choose (like cartographer). Explorer should cost 4 instead of 5. Cause it’s always the last card you would buy for 5 money. And pearl diver should let you draw that card after you look at the bottom at least. No one seems to buy pearl diver at least not right away, when native village, lighthouse and embargo are in the game. Even haven is bought more often.
First off I'm sorry to hear about Young Witch. I also grew up in a fairly religious-fundamentalist kind of situation, and have horrible memories of the implications of constantly-changing and arbitrary decisions regarding what books, TV shows, films, and games I was allowed. Rabbits shooting Turtles = fine, but Robots kicking Robots = evil - Harry Potter being fine up until the release of Order of the Phoenix and then having to literally burn the previous four books - etc etc etc. It's shit.
But mainly I wanted to reply to you about Seaside. Seaside has actually got a 2nd edition, but the changes are pretty minor, and mostly cosmetic. Outpost is slightly different but I think that's the only gameplay change (and the change only matters in very few situations). Seaside is one of my favourite expansions, if not outright my favourite, and I feel the need to defend a couple of cards from your ire and encourage you to experiment with them more. You're right that Navigator and Explorer are generally weak. They're both cards that are strong in money-based decks, and those are generally the weaker choice compared with engine decks unless the engine available is very poor. They both combo well with Hunting Party, and Navigator can occasionally be useful in a Duke strategy maybe, but that's about it. But hey, some cards are more limited in their use than others. I've certainly used both of these cards well in the past, it's just not common. Pearl Diver is also obviously weak, but it's a $2 cantrip, so it' can't be that strong or any board with +buy will see it massively rushed. Cutpurse is odd - it's overpowered in 4P and mostly underpowered in 2P, but it's not awful. But as for Lookout and Sea Hag, I think you're really missing something, as these two cards are very strong. Sea Hag used to be considered one of the premium $4 cards in the game. It has become less powerful as later sets have given more and more ways to deal with curses, but in plenty of boards it is still an absolute must-buy. Lookout is even more impressive relative to price, in my opinion. If you look at the Qvist card rankings, Lookout is always right up there among the absolute best $3 cards such as Masquarade, Ambassador, and Steward. I rank it even higher than the community in general. It's just a fiddly card to play with and you absolutely should not be using it in the late-game, as you point out. But what use are most trashers in the late-game? Lookout has the very rare quality of being a powerful deck-thinner and giving decent odds of a T3/4 $5 buy (this is because it is a sifter/cycler as well as a trasher - that discard is almost as important as the trash). Often you have to weigh up the benefits of upping your odds of being able to get a powerful $5 early vs being able to thin down your deck (unless you open 5/2, when naturally lookout is not really going to be attractive anyway). If that power 5 is either a junker such as Mountebank or Witch, or a power trasher like Sentry, Junk Dealer, or Upgrade, then the deal is even sweeter. But even if it's just a regulation power 5, Lookout is a supreme opening buy and I'd often even take it over Chapel. I think the only reason people hate lookout so much is that they just can't seem to stop themselves playing it long into the mid-game or even late-game, and then it's obviously horrible. Just treat it like a late-game Chapel - as a dead card. If you can get rid of it, so much the better, but if you can't, then one dead card is better than ten! Keep on buying lookout - just restrain yourself from playing it late-game. Once you've opened Lookout/Militia or even Lookout/Cutpurse or Lookout/Navigator a few times and been able to thin by one card and buy a Mountebank by the T5 shuffle once or twice, you'll probably be more amenable to it.