Holunder9, great cards! IŽd love to play with them!
Thanks man.
Here are some cards that play with with the Conjuration States. They are more conceptual than the other ones and more about finding out whether the basic idea works or not:
A Silver+ for $4 is always a dubious notion. I think it works here though because the price of
perhaps getting an extra Buy next turn (and with an even bigger perhaps, in future turns) is to play this as a Copper.
Kind of a reverse Relic. The buying of this will start something like a war of attrition: you don't really want that lousy Silver for $5 but you have to get it lest the other player gets a free Lab every turn.
Here we have something like an on-gain Treasury but this time you don't have to pay "too much" for a Silver but pay "too little" for a mere one-shot Fugitive to stop your opponent's Treasury for $2.
On-gain creates another mini-game though, under normal circumstances (i.e. no gainers and Remodel variants) you don't want to gain the 9th card (or 8th card in a 3P game) of the pile because then another player could empty the pile and get a safe Treasury for $2. No idea whether this is fun though.
This is unrelated to the Conjuration States and, once again, about Gazbag's great freezing mechanic.
The pile only contains 5 cards with Extinction being the 6th card underneath the 5 Mammoths. Like with Philosophers you don't want your opponent to get the last Mammoth.
About the duration effect, my
Nightwatch Ranger is to Fugitive what Mammoth is to
Asper's Scientist. Scientist is based on Storyteller's idea of converting coins into cards. With Storyteller you convert existing Coins whereas with Scientist you backload the payment.
The entire idea could be totally broken, it is a card which needs quite some playtesting.