Hi. I would like some advice on how this kingdom should be played.
Starting with Provinces/Estates
My thoughts on the boardThe interaction that jumps out at me here is Distant Lands and Battlefield. Battlefield tries to reward you for greening early (or trick you into greening too early) and Distant Lands allows you to green early because it removes itself from your deck. Also, by the time it is on your tavern mat, a Distant Lands with Battlefield points is worth the same as a Province without. It seems to be that you need a compelling reason not to go for it and I cannot see one here.
The board also offers payload options for potentially gaining and playing Distant Lands on the same turn, which can keep your deck nice and clean. You can gain a card with Ironworks which can be Butchered or Upgraded into a DL. The big problem for an engine though is the lack of draw. The only way you can draw more than one engine component is with an activated Shanty Town or by calling Royal Carriage on one of the cantrips.
I can see several possible ways to play this.
1) The engine
The lack of draw doesn't mean the engine is impossible, but it does make it weaker. You still have trashing, a village and payload. This board also features several options for sifting and deck re-ordering. Can this help compensate for the lack of draw and aid reliability?
2) Apothecary
A simple Apothecary deck should be able to quickly and reasonably reliably pick up a Distant Lands on most turns whilst playing the one bought on the previous turn. The main problem here is that you also have to make the deck be able to do something else for when the Distant Lands are gone.
3) A Butcher, Ironworks money strategy.
A money strategy using Ironworks as a Silver gainer and Butchering Silvers into Distant Lands.
4) I don't think it is a feasible option, but a golden deck is possible here.
Given that the simplest deck that can gain and play a Distant Lands each turn consists of Ironworks, Upgrade and Shanty Town, it is possible but I don't think it is realistic. I think trashing down to it would take too long and like the Apothecary deck, it also needs to be able to do something else when the DLs are gone.
Playing the gameI tried playing the engine and it didn't work as I would have hoped. I opened Ironworks/Silver and planned to use Upgrade for my trashing. The problem I found was that you have to get really thin for the engine to start to work and by then it was too late. Apologies, but this was a real life game and I cannot remember much more about what I did. If anyone does think the engine is viable I would like to hear how you would go about it. I am wondering if you should open Ironworks/Trade Route on a 4/3 as this negates the need for an early Silver which is adding an extra stop card in your deck. You can always gain a Silver later on to start hitting 5 once the deck can take it.
Interested to hear any thoughts or ideas on this board.