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Author Topic: M112: Gilmore Girls Mafia (Game over)  (Read 67650 times)

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Roadrunner7671

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Re: M112: Gilmore Girls Mafia (Day 2)
« Reply #250 on: January 28, 2018, 11:40:13 am »

This has been said before, but Joseph is always a good candidate to be a mime. We don't need to lynch him, I don't think he's likely mafia so we're good in my eyes.
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Roadrunner7671

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Re: M112: Gilmore Girls Mafia (Day 2)
« Reply #251 on: January 28, 2018, 11:41:58 am »

ROADRUNNER!

how are you feeling! do you feel as though you have accomplished anything significant!
No! I tried to lynch the guy I've never played with and then a bunch of people switched at like 3 in the morning, so we lynched a mime. Sad news.
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Re: M112: Gilmore Girls Mafia (Day 2)
« Reply #252 on: January 28, 2018, 11:59:49 am »

Mafia presumably didn't know whether Lekkit was a Mime.

But Lekkit flipped and now mafia knows he was a mime.
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Re: M112: Gilmore Girls Mafia (Day 2)
« Reply #253 on: January 28, 2018, 05:08:57 pm »

vote: space
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Re: M112: Gilmore Girls Mafia (Day 2)
« Reply #254 on: January 28, 2018, 05:16:57 pm »

why space?

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Re: M112: Gilmore Girls Mafia (Day 2)
« Reply #255 on: January 28, 2018, 05:18:05 pm »

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Re: M112: Gilmore Girls Mafia (Day 2)
« Reply #256 on: January 28, 2018, 06:56:04 pm »

What about a PR claim? Could help to isolate
But we already have a good idea what PRs we have, I believe?
We had a mime goon, and so that limits us to either row 2 or column 3 on the setup.

Mime slip.

I think it's kind of the opposite, especially since I momentarily thought the same thing till I remembered that the grid only accounts for one of the two mimes, and that the fact we've seen a mime goon doesn't necessarily mean anything. I also think it's probably not cunning or subtle enough to be a crafted deliberate "slip", especially given the super-late-night timing (in the UK).
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Re: M112: Gilmore Girls Mafia (Day 2)
« Reply #257 on: January 28, 2018, 07:03:24 pm »

I'm not sure that's a great use of our time, if a wagon starts and you think the person might be a mime just say that. There's no need for us all to mime vote for people, considering whether or not someone is a mime is just another step you have to go through when voting.

... and yet the only conversation you and Robz seem to be engaging in below this post is a discussion of whether or not you think he's a mime.

I would have liked more people than only RR to have weighed in with opinions on the mime-vote idea, TBH, even if you all think it's terrible..
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Re: M112: Gilmore Girls Mafia (Day 2)
« Reply #258 on: January 28, 2018, 07:05:18 pm »

I think the mime vote idea is terrible.
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Re: M112: Gilmore Girls Mafia (Day 2)
« Reply #259 on: January 28, 2018, 07:07:43 pm »

I think the mime vote idea is terrible.

Cool, thanks for responding! Why is it terrible? Am I missing something in terms of the mechanics, or do you just think that it's not leading to the types of discussions you want?

Also, what types of discussions do you want us to be having? You're kind of quiet..
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Robz888

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Re: M112: Gilmore Girls Mafia (Day 2)
« Reply #260 on: January 28, 2018, 07:17:29 pm »

I think the mime vote idea is terrible.

Cool, thanks for responding! Why is it terrible? Am I missing something in terms of the mechanics, or do you just think that it's not leading to the types of discussions you want?

Also, what types of discussions do you want us to be having? You're kind of quiet..

I just don't think it's useful to structure things any more formally than, "Hey I think Joseph is a mime, let's not vote for him."
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Robz888

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Re: M112: Gilmore Girls Mafia (Day 2)
« Reply #261 on: January 28, 2018, 07:18:16 pm »

Well, we should be having "who's mafia?" discussions, and I for me that's Vote: Theorel.

I should have listened to my gut, which was "there's something off about theorel" yesterday.
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Re: M112: Gilmore Girls Mafia (Day 2)
« Reply #262 on: January 28, 2018, 07:18:44 pm »

Also on the subject of reading the setup thoroughly, has everyone noticed that the mimes have a factional JK to use every night? I assume that means the remaining mime can use that on top of whatever other abilities they may or may not possess.
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Re: M112: Gilmore Girls Mafia (Day 2)
« Reply #263 on: January 28, 2018, 07:20:19 pm »

Also on the subject of reading the setup thoroughly, has everyone noticed that the mimes have a factional JK to use every night? I assume that means the remaining mime can use that on top of whatever other abilities they may or may not possess.

Right, but the mime can't Jk himself, obviously.
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SpaceAnemone

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Re: M112: Gilmore Girls Mafia (Day 2)
« Reply #264 on: January 28, 2018, 07:23:29 pm »

I just don't think it's useful to structure things any more formally than, "Hey I think Joseph is a mime, let's not vote for him."

I think it's useful because it lets us pool information more effectively given that both mafia and town want to avoid the mime, and mafia may have observations from their night-time musings that are tricky to fold into a discussion without giving themselves away.

It's also far better than a "vote for people we think are scum" scenario (for a short period of time, while the deadline isn't looming) because careless wagoning could lead to a mime lynch, and at least if we're trying to find the mime, all but one of us are actually on the same side of the task.
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Re: M112: Gilmore Girls Mafia (Day 2)
« Reply #265 on: January 28, 2018, 07:34:12 pm »

Also on the subject of reading the setup thoroughly, has everyone noticed that the mimes have a factional JK to use every night? I assume that means the remaining mime can use that on top of whatever other abilities they may or may not possess.

Right, but the mime can't Jk himself, obviously.

I'm assuming that.. but for people like me who want to be able to use the information to try to infer the setup, it makes a big difference that we have a guaranteed JK in the game, because I think it's more likely than not that the reason for the missing NK is that the mime JKd either scum or target. I'd initially thought we could at least rule out the top row in the table, since it has no protecting roles, but even that's still a possibility.

For town PRs who might block or protect against a kill, it might also be pretty important for them to have a more accurate guess as to how likely their own action is to have caused the lack of NK. The full set of alternative possibilities as I see them are:
1) town's babysitter targeted the mafia NK target.
2) town's JK targeted either the killing mafia player or the mafia target.
3) town's weak doctor targeted the mafia NK target (and that target wasn't a vig or miller-mime).
4) the mafia target was town's 1-shot deathproof.
5) the mafia target was the remaining mime, and they were 1-shot bullet-proof.
6) scum forgot to submit a night action.
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Re: M112: Gilmore Girls Mafia (Day 2)
« Reply #266 on: January 28, 2018, 07:45:33 pm »

Well, we should be having "who's mafia?" discussions, and I for me that's Vote: Theorel.

I should have listened to my gut, which was "there's something off about theorel" yesterday.

Why theorel now? You never justified it the first time, but seemed to be just jumping a rolling wagon. Though you did justify coming off theorel onto TWM, and then to silver, back to theorel (again, with simply a comment about "gut"), then to lekkit... I'd like to know where your gut is getting its info from :-)
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Re: M112: Gilmore Girls Mafia (Day 2)
« Reply #267 on: January 28, 2018, 07:45:44 pm »

Though while we're on guts, what's everyone's take on Swan right now?
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Re: M112: Gilmore Girls Mafia (Day 2)
« Reply #268 on: January 28, 2018, 08:38:35 pm »

I think he’s Town :)
I also still think Therol is town
And i also still think silverspawn is mafia.
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Re: M112: Gilmore Girls Mafia (Day 2)
« Reply #269 on: January 28, 2018, 09:42:56 pm »

Though while we're on guts, what's everyone's take on Swan right now?
are you suggesting datswan is an INTESTINE

vote: datswan
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Re: M112: Gilmore Girls Mafia (Day 2)
« Reply #270 on: January 28, 2018, 09:54:53 pm »

Sorry, I've been a bit busy. I'll have something later tonight.

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Re: M112: Gilmore Girls Mafia (Day 2)
« Reply #271 on: January 28, 2018, 09:57:30 pm »

Hi SCHADD.

Meant to do this before but

vote: silverspawn

Also a pr claim might be beneficial. At this point “we” actually equals Town+Mafia because if either team fucks up and we lynch the mime we all lose the same.

Because of this i don’t think mafia is going to risk fake claiming out of control. I see four roles we could have claim /no claim that are Town so no reason to lie not being and i don’t know how skum would have enough info now to justify fakeclaiming.

Whatever not pushing it super hard i guess, but the sad fact is gat for he rest of the game a Town lynch is superior to a mime lynch. Mafia has DC and will be able to maneuver well but the mime doesn’t. Priority now actually is not to find skum. It is to not lynch the mime. Best way to do that is a claim of sorts.
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Re: M112: Gilmore Girls Mafia (Day 2)
« Reply #272 on: January 28, 2018, 11:25:41 pm »

Claiming's just going to get our PRs killed.

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Re: M112: Gilmore Girls Mafia (Day 2)
« Reply #273 on: January 28, 2018, 11:55:01 pm »

Also on the subject of reading the setup thoroughly, has everyone noticed that the mimes have a factional JK to use every night? I assume that means the remaining mime can use that on top of whatever other abilities they may or may not possess.

It explicitly states that this is the case.

silverspawn

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Re: M112: Gilmore Girls Mafia (Day 2)
« Reply #274 on: January 29, 2018, 02:39:13 am »

the fact we've seen a mime goon doesn't necessarily mean anything
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