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Author Topic: M112: Gilmore Girls Mafia (Game over)  (Read 67642 times)

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Robz888

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Re: M112: Gilmore Girls Mafia (Game over)
« Reply #725 on: February 21, 2018, 10:42:39 am »

Bummer. Pretty disastrous play from town all the way through--including from me. I think the game was designed perfectly well, just found it hard to get into for some reason, and I'm not a fan of non-majority lynches, though I see why they made sense here.

You should have gone quietly into the night, DatSwan!
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I have been forced to accept that lackluster play is a town tell for you.

SpaceAnemone

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Re: M112: Gilmore Girls Mafia (Game over)
« Reply #726 on: February 21, 2018, 05:16:53 pm »

Lovely though it is to have confirmation that I was right to play with the "weak" side of my role and go for my scumread, and that my breadcrumb was clear in retrospect, it would be better if I can do that and still get the message across to town before the game is over :-P What would have made you guys take notice? (But not have made scum take notice of my breadcrumbing too soon?)
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Town games: M84(L), M85(W), M86(L), M87(W), M88(L), M90(L), M92(W), M94(L), M97(L), M99(W), M100(L), M104(W), M107(W), M110(L), M112(L), RMM37(L), RMM40(D), RMM41(L), RMM43(L), RMM47(W), ZM23(W).
Scum games: M89(D), M108(L), NM8(W&MVP), NM10(L)   Mod: NM9, RMM38, RMM42.   Pronouns: they/them

silverspawn

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Re: M112: Gilmore Girls Mafia (Game over)
« Reply #727 on: February 21, 2018, 05:45:03 pm »

I was the scum and I'm horrible with breadcrumbs so you can really just be more blatant.

I historically have overestimated how much people see hidden things in stuff I post several times, and never underestimated it.
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