Yesterday night I had an idea for two new types of (Action) cards.
Action – Instant cards can even be played when you have no remaining actions. But they still consume an action, if you do have actions left!
In contrast to this, there is another a special type of cards, of which you can only play one per turn: Supporter. If you are forced to play a Supporter a second time because to effects like Vassal, Golem, Throne Room or similar, it does nothing, but is treated like it was played and thus counts for Conspirator, Peddler and friends.
What do you think about this? Here are some ideas:
Farmstead
Types: Action – Victory – Instant
Cost: $3
+2 Actions
—
1 VP
Tout
Types: Action – Instant
Cost: $4
Look at the top two cards of your deck. Put one of the revealed cards into your hand. Discard the other card.
+1 Buy
Auctioneer
Types: Action – Reaction – Instant
Cost: $2
+1 Card
—
When you gain a card, you may discard this from your hand to gain a card costing exactly 1 more instead.
Inflation
Types: Action – Instant – Attack
Cost: $5
+1 Card
+$1
Each other player gains a Copper
Steam Engine
Types: Action – Supporter
Cost: $6
If this is not the first time you have played a Supporter this turn, this card has no effect.
+3 Cards
+1 Action
Voucher
Types: Treasure – Supporter
Cost: $6
If this is not the first time you have played a Supporter this turn, this card is worth $0 (value, not cost) and has no effect.
$4
When you play this, each player (including you) may trash a Copper from their hand.
Stagecoach
Types: Action – Supporter
Cost: $6
If this is not the first time you have played a Supporter this turn, this card has no effect.
+5 Cards
Discard 1 card from your hand.
Impostor
Types: Action – Supporter – Instant
Cost: $5
If this is not the first time you have played a Supporter this turn, this card has no effect.
Play this, as if it were an Action card you have in play. This is that card until it leaves play.