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Author Topic: RMM48: Falling Skies Mafia (Game Over)  (Read 250776 times)

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MiX

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Re: RMM48: Falling Skies Mafia (Day 2)
« Reply #1050 on: August 04, 2019, 06:43:48 pm »

Paint Face has a very obvious role: I am a Back-Up, and that was part of my IC plan: getting to know the intricasies of dead townies roles(that hopefully by day 2 breadcrumbed something). I only get 1 role per player, and I don't think I should say which power I got from scum, so that's all I'll claim for now.

At exactly what point in time did you inherit the PR?

Start of night.
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Glooble

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Re: RMM48: Falling Skies Mafia (Day 2)
« Reply #1051 on: August 04, 2019, 06:45:40 pm »

I’ll abide by the IC.

I am Red Eye. My number is 5.

Do you believe that you and MiX are both town?

I don’t know. I could see either way. Nothing in my role PM suggests the existence of a second Skitter, nor does it make it seem particularly unlikely. Space’s arguments for scum!MiX are making a certain amount of sense to me.

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I think town!Glooble pointing to something as a scum tell and then shortly thereafter doing that thing is a lot more likely than scum!Glooble doing that.

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Galzria

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Re: RMM48: Falling Skies Mafia (Day 2)
« Reply #1052 on: August 04, 2019, 06:46:01 pm »

Paint Face has a very obvious role: I am a Back-Up, and that was part of my IC plan: getting to know the intricasies of dead townies roles(that hopefully by day 2 breadcrumbed something). I only get 1 role per player, and I don't think I should say which power I got from scum, so that's all I'll claim for now.

At exactly what point in time did you inherit the PR?

Start of night.

Do you believe that both you & Glooble are Town?
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

MiX

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Re: RMM48: Falling Skies Mafia (Day 2)
« Reply #1053 on: August 04, 2019, 06:46:45 pm »

Paint Face has a very obvious role: I am a Back-Up, and that was part of my IC plan: getting to know the intricasies of dead townies roles(that hopefully by day 2 breadcrumbed something). I only get 1 role per player, and I don't think I should say which power I got from scum, so that's all I'll claim for now.

At exactly what point in time did you inherit the PR?

Start of night.

Do you believe that both you & Glooble are Town?

Yes.
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pubby

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Re: RMM48: Falling Skies Mafia (Day 2)
« Reply #1054 on: August 04, 2019, 06:51:33 pm »

Wait, you got one of EFHW's powers?

Well why can't you reveal it? :S Surely scum knows or has a good idea of what ability you have now. Shouldn't town know too?
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MiX

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Re: RMM48: Falling Skies Mafia (Day 2)
« Reply #1055 on: August 04, 2019, 06:52:27 pm »

Wait, you got one of EFHW's powers?

Well why can't you reveal it? :S Surely scum knows or has a good idea of what ability you have now. Shouldn't town know too?

I only get one power, so if she had more scum wouldn't know which one I took.
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Galzria

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Re: RMM48: Falling Skies Mafia (Day 2)
« Reply #1056 on: August 04, 2019, 06:54:03 pm »

Wait, you got one of EFHW's powers?

Well why can't you reveal it? :S Surely scum knows or has a good idea of what ability you have now. Shouldn't town know too?

If EFHW had multiple powers, MiX only received one, which would mean scum is -somewhat- in the dark. Depending on the value of that power, then the choice to not reveal may make sense.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

pubby

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Re: RMM48: Falling Skies Mafia (Day 2)
« Reply #1057 on: August 04, 2019, 06:55:11 pm »

If there's any part of the ability that reveals scum's win-condition, or talks about harnessed kids, or headaches, or anything town could use, then I really hope that you tell us.

If it's just a roleblock or something standard then feel free to keep quiet.
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Galzria

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Re: RMM48: Falling Skies Mafia (Day 2)
« Reply #1058 on: August 04, 2019, 06:55:29 pm »

I’ll abide by the IC.

I am Red Eye. My number is 5.

Does any part of your role reference Harnessed Children?
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

MiX

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Re: RMM48: Falling Skies Mafia (Day 2)
« Reply #1059 on: August 04, 2019, 06:59:34 pm »

If there's any part of the ability that reveals scum's win-condition, or talks about harnessed kids, or headaches, or anything town could use, then I really hope that you tell us.

If it's just a roleblock or something standard then feel free to keep quiet.

If I had something more to claim, I would.
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SpaceAnemone

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Re: RMM48: Falling Skies Mafia (Day 2)
« Reply #1060 on: August 04, 2019, 07:07:08 pm »

I’ll abide by the IC.

I am Red Eye. My number is 5.

Do you believe that you and MiX are both town?

I don’t know. I could see either way. Nothing in my role PM suggests the existence of a second Skitter, nor does it make it seem particularly unlikely. Space’s arguments for scum!MiX are making a certain amount of sense to me.

There's something in my role that does allow for the existence of fully-town-aligned Skitters. I don't know whether all Skitters are town-aligned, but I do know that at least one of them can be. It also seems like there can be more than one Skitter.
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Re: RMM48: Falling Skies Mafia (Day 2)
« Reply #1061 on: August 04, 2019, 07:14:59 pm »

Mix, if I'm getting this right, your plan to "IC" yourself was to wait till a townie died, inherit a part of their role, and then hope that they've secretly said something in-thread that is enough of a breadcrumb that you can use it to "prove" that you've got their role, yes? In spite of the fact that breadcrumbs are by definition subtle and vague, else they would get picked up by scum as indications of a person's PR.

Follow-up question: how can we be sure it's a town power to pick up bits of roles, and not a scum (mafia or third-party) power? That would be quite a critical part in the claiming of IC status, rather than just claiming that you have a particular role mechanism.
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pubby

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Re: RMM48: Falling Skies Mafia (Day 2)
« Reply #1062 on: August 04, 2019, 07:16:30 pm »

A flavor number of 5 would be perfect for 3rd party roles.

Just saying.
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Re: RMM48: Falling Skies Mafia (Day 2)
« Reply #1063 on: August 04, 2019, 07:18:48 pm »

Paint Face has a very obvious role: I am a Back-Up, and that was part of my IC plan: getting to know the intricasies of dead townies roles(that hopefully by day 2 breadcrumbed something). I only get 1 role per player, and I don't think I should say which power I got from scum, so that's all I'll claim for now.

At exactly what point in time did you inherit the PR?

Start of night.

Does it persist until replaced by another dead player's power? Or for a fixed length of time?

What would have happened if there had been a night kill? Would EFHW's power be have been replaced by the NK'd person's power at the start of D2?
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MiX

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Re: RMM48: Falling Skies Mafia (Day 2)
« Reply #1064 on: August 04, 2019, 07:23:12 pm »

Mix, if I'm getting this right, your plan to "IC" yourself was to wait till a townie died, inherit a part of their role, and then hope that they've secretly said something in-thread that is enough of a breadcrumb that you can use it to "prove" that you've got their role, yes? In spite of the fact that breadcrumbs are by definition subtle and vague, else they would get picked up by scum as indications of a person's PR.

Follow-up question: how can we be sure it's a town power to pick up bits of roles, and not a scum (mafia or third-party) power? That would be quite a critical part in the claiming of IC status, rather than just claiming that you have a particular role mechanism.

That, and I hoped to get a day power. What can I say, I like crazy plans with crazy roles.

I reeeeeeeally don't think scum would get back-up at all. Third-party, maybe, but I don't really care about that.

Paint Face has a very obvious role: I am a Back-Up, and that was part of my IC plan: getting to know the intricasies of dead townies roles(that hopefully by day 2 breadcrumbed something). I only get 1 role per player, and I don't think I should say which power I got from scum, so that's all I'll claim for now.

At exactly what point in time did you inherit the PR?

Start of night.

Does it persist until replaced by another dead player's power? Or for a fixed length of time?

What would have happened if there had been a night kill? Would EFHW's power be have been replaced by the NK'd person's power at the start of D2?

You would love to know this, wouldn't you.
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SpaceAnemone

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Re: RMM48: Falling Skies Mafia (Day 2)
« Reply #1065 on: August 04, 2019, 07:45:07 pm »

Does it persist until replaced by another dead player's power? Or for a fixed length of time?

What would have happened if there had been a night kill? Would EFHW's power be have been replaced by the NK'd person's power at the start of D2?

You would love to know this, wouldn't you.

Yes, because you've already implied that you expect to inherit multiple roles over the course of the game, unlike a typical UB. However, that means that with the typical expectation of one person dying at the end of each day, and another at the end of the night, you expect to gain two new powers per day-night cycle. Accumulating that over more than one cycle would seem excessively over-powered, unless there's a strong restriction on what you can use or how many times in total you can actually use a role. The most obvious way of capping it would be that each new power replaces the last... but that in itself would seem to incentivise you not to want the next lynch or NK to go through after inheriting a particularly nice power.

Anyway, this line of reasoning just seemed somewhat worth asking you about, given that we've just observed an expected kill not happening.
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Scum games: M89(D), M108(L), NM8(W&MVP), NM10(L)   Mod: NM9, RMM38, RMM42.   Pronouns: they/them

Galzria

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Re: RMM48: Falling Skies Mafia (Day 2)
« Reply #1066 on: August 04, 2019, 07:49:21 pm »

MiX, if Glooble were third party, would you inherit his win con if he were to be killed?
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: RMM48: Falling Skies Mafia (Day 1)
« Reply #1067 on: August 04, 2019, 08:02:07 pm »

Vote Count 2.5:

faust (2): joth, pubby
ADK (3): Uncle, WCD, Datswan
Uncle (3): faust, MiX, ADK
MiX (1): Space

Not Voting (6): Awaclus, Galzria, PPS, Glooble, shraeye, 2.7

With 15 alive, it takes 8 to lynch.  Day 2 ends at 10:00 p.m. on August 12.
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Glooble

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Re: RMM48: Falling Skies Mafia (Day 2)
« Reply #1068 on: August 04, 2019, 08:09:28 pm »

I’ll abide by the IC.

I am Red Eye. My number is 5.

Does any part of your role reference Harnessed Children?

No.
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I think town!Glooble pointing to something as a scum tell and then shortly thereafter doing that thing is a lot more likely than scum!Glooble doing that.

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Re: RMM48: Falling Skies Mafia (Day 2)
« Reply #1069 on: August 05, 2019, 12:36:35 am »

Am I wrong in thinking that this power makes a certain amount of sense for the ephensi queen? There seems to be stuff in the show about the ephensi assimilating other aliens and repurposing them
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Re: RMM48: Falling Skies Mafia (Day 2)
« Reply #1070 on: August 05, 2019, 12:51:46 am »

There's something in my role that does allow for the existence of fully-town-aligned Skitters. I don't know whether all Skitters are town-aligned, but I do know that at least one of them can be. It also seems like there can be more than one Skitter.
So if you know one skitter is town-aligned, why are you voting for one?
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Re: RMM48: Falling Skies Mafia (Day 2)
« Reply #1071 on: August 05, 2019, 12:53:56 am »

With this post i bring you phone posted VCA theory of day 1. Sorry I’m advance.

1) this was the VC 2.5 hours to DL.

Swan Attempt at VC from phone - 2.5 hrs to DL


Galzria (4): EFHW, Glooble, Space, Eddie
EFHW (6): Galzria, WestCoastDidds, DatSwan, Awaclus, MiX, Joth
jotheonah (2): A Drowned Kernel, faust,
faust (1): pingpongsam
DatSwan (1): 2.71828.....
MiX (1): Shraeye
WCD (1): Pubby
- i chose this VC bc i think it represents a valuable point at which our known IC had the viable counter wagon running, and it is before the Joth wagon starts to get big.
- At this point we want to be looking for people bailing on the EFHW wagon, or people off wagon trying to vamp one of the other wagons. Obviously, Galz is the only for sure town wagon, but Amy attempts to stall a skum wagon should raise eyebrows (even if the stall is done with Joth)

2) Here are the players who were on the EFHW wagon, and ended up on the EFHW Wagon:

 Awaclus:
- joins EFHW wagon putting them at L1. Stays on the wagon.
- again, given potential alternatives, i don’t think Awaclus!EFHW is likely.

Swan:
- my argument for my towniness is the same as awa pretty much. I could of gone some where else, but i went EFHW and stayed there.

Joth:
- could of chosen Galz or EFHW. We know Galz is town. We know efhw is skum.
- so if Joth is skum, again, not with EFHW. And i think they town.

Galz:
- town

WCD:
- only players  that had more chances to jump off the EFHW wagon we’re Galz and Faust... but she chose to stay instead of promoting any of the counter options.

*it may sound naive, but i think given the potential switches that were made available to these players... i think it is possible all of the above 5 players are town.*


3)The players that switched over to the EFHW wagon, and ended there were...

Space:
- on Galz for a while. Come back final minutes to move to EFHW.
- voting EFHW makes it Joth(4) vs EFHW(6).
- no way they do this and are buddies with EFHW.

Glooble:
- glooble was sitting on Galz, WITH EFHW...
- they move to EFHW over Joth making it 7-4 i believe
- again, just makes no sense as partner of EFHW.

E:
- no one comes in and hammers their buddy like that, that close to DL when there is the chance that no lynch happens.

MiX:
- leaves EFHW for Galz, then moves to Joth.
- eventually, with 15m left, comes back to EFHW while making a pretty decent Joth case.
- so at the minimum, if MiX is skum, it sure as hell ain’t with EFHW (or most likely Joth).

*Summary of that group of players - not only did some of them move off of the town Galz wagon to the skum EFHW wagon, but most of them moved off of it and had Joth as a viable move instead... so yeah like pretty damn towny there*



Now obviously adding those two groups up and coming up with like no solid skum reads kind of is weird. Makes me think 2 things.

1) probz more than 1 skum team.
2) makes me want to look at people that were not on the EFHW wagon. However, people who were off wagon, if skum Mates with EFHW, would of gone for Galz or Joth as defense. So by sitting idle, they were just sealing the fate of their buddy.
3) then there is the Joth wagon. If they were there before EFHW wagon climbed they could confidently continue to push their Joth case without being looked at for switching (adk). They could come up with a reason to bail on the EFHW when it gets big (Faust). Or they could choose someone that is not EFHW when they move their vote (Eddie).


Ok like i said - all from phone so I’m sorry about format. But essentially i think [faust,Eddie, adk] is a good place to focus.

I need to do a read from the Galz is IC perspective and overlay those VCAs, but again... from phone so gonna take a day or so.

vote: ADK

This is a good post and I recommend everyone actually read it even though it is long. (Not that anyone would ever just skim the thread without thoroughly reading)
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Re: RMM48: Falling Skies Mafia (Day 2)
« Reply #1072 on: August 05, 2019, 12:57:46 am »

An off-wagon kill is he play here, though. No?

Especially if one considers NK options. I would think MiX would be near the top of the list if he was indeed town. And not having a kill opens up doctor possibilities. And a doctor would be incentivized to target MiX based on his claim over other people. I feel like MiX is a bad call. But I could be wrong here.

I agree with lynching off wagon
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Re: RMM48: Falling Skies Mafia (Day 2)
« Reply #1073 on: August 05, 2019, 12:58:33 am »

Which is why I don't understand all the MiX talk again.
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Re: RMM48: Falling Skies Mafia (Day 2)
« Reply #1074 on: August 05, 2019, 01:25:22 am »

It’s interesting that Swowl’s conclusion is the entirety of the Joth wagon.

How many baddies do people think chilled there, end of day?


Also, separate point: Are we allowed to know the alignment score of Colonel Dan Weaver?
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