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Author Topic: RMM48: Falling Skies Mafia (Game Over)  (Read 250448 times)

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Awaclus

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Re: RMM48: Falling Skies Mafia (Day 1)
« Reply #300 on: July 25, 2019, 02:59:05 am »

Why would ash have to flip it to keep it fair to unknowing players?
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Re: RMM48: Falling Skies Mafia (Day 1)
« Reply #301 on: July 25, 2019, 03:14:01 am »

Why would ash have to flip it to keep it fair to unknowing players?

That is what i am saying.
Faust quoted the OP saying number are there for new players.
I asked ash if they flip numbers. Ash said no.


My point is that if ash put the number in ONLY to help unknowing players, then logic would follow that they would want that info public to “balance” the game. But it isn’t public. So it is probably a thing that matters.
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Re: RMM48: Falling Skies Mafia (Day 1)
« Reply #302 on: July 25, 2019, 03:15:48 am »

Why would ash have to flip it to keep it fair to unknowing players?

Also bc the OP literally says “numbers are here to help players that don’t know the game”. Contradicting points, but you should probz read the OP of the game you are in.
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faust

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Re: RMM48: Falling Skies Mafia (Day 1)
« Reply #303 on: July 25, 2019, 03:20:24 am »

Why would ash have to flip it to keep it fair to unknowing players?

That is what i am saying.
Faust quoted the OP saying number are there for new players.
I asked ash if they flip numbers. Ash said no.


My point is that if ash put the number in ONLY to help unknowing players, then logic would follow that they would want that info public to “balance” the game. But it isn’t public. So it is probably a thing that matters.
So you suggest ash lied in the setup post?
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Awaclus

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Re: RMM48: Falling Skies Mafia (Day 1)
« Reply #304 on: July 25, 2019, 03:40:06 am »

My point is that if ash put the number in ONLY to help unknowing players, then logic would follow that they would want that info public to “balance” the game. But it isn’t public. So it is probably a thing that matters.

How does flipping that info affect the balance of the game?
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Swowl

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Re: RMM48: Falling Skies Mafia (Day 1)
« Reply #305 on: July 25, 2019, 03:53:43 am »

Ok i feel like i am being mid understood.

I am saying that if ash put a mechanic in the game, that was then chosen to not be made 100% public, the mechanic most likely has value to solving the game.


Does that clarify?
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faust

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Re: RMM48: Falling Skies Mafia (Day 1)
« Reply #306 on: July 25, 2019, 04:03:10 am »

Ok i feel like i am being mid understood.

I am saying that if ash put a mechanic in the game, that was then chosen to not be made 100% public, the mechanic most likely has value to solving the game.


Does that clarify?
Well let me tell you that as a mod you actually want to flip the info thatt is relevant to solving the game. That's why roles and alignment are usually flipped.

Also you don't want to lie.
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MiX

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Re: RMM48: Falling Skies Mafia (Day 1)
« Reply #307 on: July 25, 2019, 04:39:06 am »

Swan gets the setup wrong Every. Single. Time. and it's crazy to what lenghts he goes to do this. No, players thay don't know the flavor don't need to know anyone else's number but their own, because when others flip, they can publically ask how towny that flavor was to everyone else.


Also I need to reread Galz.
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SpaceAnemone

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Re: RMM48: Falling Skies Mafia (Day 1)
« Reply #308 on: July 25, 2019, 06:16:52 am »

Swan gets the setup wrong Every. Single. Time. and it's crazy to what lenghts he goes to do this.

Are you meaning to imply that he's doing it deliberately?

I honestly feel more like he's just getting to his opinions by thinking about it kind of sideways compared to how most of the rest of us are approaching it. Having diversity of opinions is great, so I'd encourage that, though I do think in this case it's unlikely to lead to anything useful.

No, players thay don't know the flavor don't need to know anyone else's number but their own, because when others flip, they can publically ask how towny that flavor was to everyone else.

I agree with this. Also, by the time any of us flips, maybe Ash just doesn't think the hidden information of how townie he thought our flavour names were is relevant any more, because presumably we do flip with our actual roles, and the important thematic link Ash has made is between character and role, rather than necessarily character and towniness and then towniness and role.
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SpaceAnemone

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Re: RMM48: Falling Skies Mafia (Day 1)
« Reply #309 on: July 25, 2019, 06:26:59 am »

Have you played many games with space, Pubby?

We've definitely played zero games together, but I have no idea if he's read any of the games I've played in. Presumably not? :-P

I've also never read anything Pubby's played in, because I'm terrible at reading any of the games I'm not actively taking part in. I don't even know the basics like approximate age or location.
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Town games: M84(L), M85(W), M86(L), M87(W), M88(L), M90(L), M92(W), M94(L), M97(L), M99(W), M100(L), M104(W), M107(W), M110(L), M112(L), RMM37(L), RMM40(D), RMM41(L), RMM43(L), RMM47(W), ZM23(W).
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MiX

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Re: RMM48: Falling Skies Mafia (Day 1)
« Reply #310 on: July 25, 2019, 06:34:16 am »

Swan gets the setup wrong Every. Single. Time. and it's crazy to what lenghts he goes to do this.

Are you meaning to imply that he's doing it deliberately?

No, otherwise I would be voting for him. It's still interesting how he always has a different opinion, even to things I thought were apparent.


I think space's town now. Well done.
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jotheonah

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Re: RMM48: Falling Skies Mafia (Day 1)
« Reply #311 on: July 25, 2019, 07:54:45 am »

I think I want to vote: Space

They feel off this game. And they’re exhibiting a sometimes-valid scumtell: over-explaining/defending all their actions.
I actually agree but I want to know what you think of MiX.

1. MiX always comes off scummy and is usually town.
2. MiX is reading no scummiest than normal to me this game.
3. I’m weary of the size and speed of the MiX wagon.

All that adds up to a likely mislynches to me and I’d like to look elsewhere.
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Glooble

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Re: RMM48: Falling Skies Mafia (Day 1)
« Reply #312 on: July 25, 2019, 08:45:40 am »


1. MiX always comes off scummy and is usually town.

Exactly. This game MiX is coming off towny, ergo he must be scum.

jk, but seriously he just feels off to me. Like he's playing too cautiously for MiX.

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Re: RMM48: Falling Skies Mafia (Day 1)
« Reply #313 on: July 25, 2019, 08:57:13 am »

That being said, the wagon did build pretty quickly. I'll unvote for now. But I'm not sold on Space.
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Re: RMM48: Falling Skies Mafia (Day 1)
« Reply #314 on: July 25, 2019, 09:08:47 am »

I was reading the vote count and went "e is in this game?"

Which makes me want to vote: e
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faust

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Re: RMM48: Falling Skies Mafia (Day 1)
« Reply #315 on: July 25, 2019, 09:42:31 am »

I was reading the vote count and went "e is in this game?"

Which makes me want to vote: e
Why not gkrieg?
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Re: RMM48: Falling Skies Mafia (Day 1)
« Reply #316 on: July 25, 2019, 09:53:33 am »

I was reading the vote count and went "e is in this game?"

Which makes me want to vote: e
Why not gkrieg?

Why not e?
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pingpongsam

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Re: RMM48: Falling Skies Mafia (Day 1)
« Reply #317 on: July 25, 2019, 10:37:02 am »

That being said, the wagon did build pretty quickly. I'll unvote for now. But I'm not sold on Space.

Building fast is not the thing. Hanging at the end and not being able to push through is the thing. Garnering early suspicion D1 to see it dissipate and never return is common and easy to exploit. Speaking of exploiting, I'm even more suspicious of those who would run up the wagon and then jump off as it does the early suspicion trick and accomplishes vote distancing between partners at the same time. As I recall, Mix opened the game voting joth which he then leverages the lack of joth's reaction to say joth must be town. Glooble's opening interactions were around Mix as well. Scum team identified?
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faust

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Re: RMM48: Falling Skies Mafia (Day 1)
« Reply #318 on: July 25, 2019, 10:42:36 am »

I was reading the vote count and went "e is in this game?"

Which makes me want to vote: e
Why not gkrieg?

Why not e?
I felt that e has done more than gkrieg, so it felt strange that you were singling him out.

Also I'm mad at gkrieg for signing up to a game when he kew he had extended VLA upcoming.
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WestCoastDidds

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Re: RMM48: Falling Skies Mafia (Day 1)
« Reply #319 on: July 25, 2019, 11:04:11 am »


I felt that e has done more than gkrieg, so it felt strange that you were singling him out.

Also I'm mad at gkrieg for signing up to a game when he kew he had extended VLA upcoming.

I had forgotten that...so for anyone who doesn't want to have to go look at the VLA board, it says that gkrieg is out for work until the 26. (It also says that both he and faust are in Switzerland which I think is fancy!)

As far as the not-arounds, I think e has made some contributions while both Shraeye and Gkrieg just haven't. As I learned yesterday, this day is super long (deadline is 7/31) so they could still show up, but it is frustrating for sure.
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Glooble

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Re: RMM48: Falling Skies Mafia (Day 1)
« Reply #320 on: July 25, 2019, 11:17:42 am »

That being said, the wagon did build pretty quickly. I'll unvote for now. But I'm not sold on Space.

Building fast is not the thing. Hanging at the end and not being able to push through is the thing. Garnering early suspicion D1 to see it dissipate and never return is common and easy to exploit. Speaking of exploiting, I'm even more suspicious of those who would run up the wagon and then jump off as it does the early suspicion trick and accomplishes vote distancing between partners at the same time. As I recall, Mix opened the game voting joth which he then leverages the lack of joth's reaction to say joth must be town. Glooble's opening interactions were around Mix as well. Scum team identified?


Sorry what? My opening interactions were pretty clearly around the setup claim discussion and pubby. I don't reference or interact with MiX until my fourth or fifth post.
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Re: RMM48: Falling Skies Mafia (Day 1)
« Reply #321 on: July 25, 2019, 11:40:05 am »

That being said, the wagon did build pretty quickly. I'll unvote for now. But I'm not sold on Space.

Building fast is not the thing. Hanging at the end and not being able to push through is the thing. Garnering early suspicion D1 to see it dissipate and never return is common and easy to exploit. Speaking of exploiting, I'm even more suspicious of those who would run up the wagon and then jump off as it does the early suspicion trick and accomplishes vote distancing between partners at the same time. As I recall, Mix opened the game voting joth which he then leverages the lack of joth's reaction to say joth must be town. Glooble's opening interactions were around Mix as well. Scum team identified?

This is a good (but at least partially wrong) take.
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Re: RMM48: Falling Skies Mafia (Day 1)
« Reply #322 on: July 25, 2019, 11:42:44 am »

But there’s no way Glooble’s 312 and 313 come from Mix’s partner.

If it were just one of those posts, I’d be on board. But defending his vote and then changing his mind and backing off of it? It’s too stream-of-consciousness and unfocused for scum. Scum either commits to the wagon (312) or backs off of it (313). But doing both in rapid succession is a total town move.
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faust

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Re: RMM48: Falling Skies Mafia (Day 1)
« Reply #323 on: July 25, 2019, 12:43:01 pm »

(It also says that both he and faust are in Switzerland which I think is fancy!)
It is fancy, and very expensive. I paid like 60€ for a conference dinner and it wasn't even good! I'm already back now.
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faust

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Re: RMM48: Falling Skies Mafia (Day 1)
« Reply #324 on: July 25, 2019, 12:45:46 pm »

Hey EFHW, you seem to be scumreading Galzria, but you're not voting. Want to make a wagon?
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