Always glad to see another batch of unique cards.
Archaeologist: Should say "Heirloom: X" at the bottom. Also, consider using Oracle's wording. "Afterwards, draw a card."
Assassin: This is a classic jumble of attacks slapped on a card. When designing attack cards, simple is usually better. Look at Skulk and Raider.
Bargaining Table: I don't see how these abilities fit together. I dislike cards that are basically "Do W, X, Y, Z" when they have little to do with each other.
Barnyard: See CpiGuy's Desolate Village for a similar card. I like his
version with +1 Card better.
Barren Desert/Tropical Oasis: There's no real connection between the two. All of the other split piles have a tangible synergy, not just 2 similar cards.
Builder/Resident: Builder is unclear. When can you call it? Do you keep the
from the treasures? I'd set the Treasures aside under it, not on it to mirror Crypt. Resident has a nice synergy with builder but probably too much going on. The split pile has promise, but I'd start simple and tweak from there.
Chandelier: Why does this give +1 Card at the end? It's a very marginal difference from putting it at the top. The wording is unclear. Do you do the same thing to each of them, do you do each effect to a different card, or can you do any effect on each card?
Fortifications: If this is more of a BM card +2 Cards would be more fitting than a cantrip. Also, why not commit to a full
cost?
is a little weird.
Gambler: Loans should say "When you discard this from play, put it onto your deck." Looks like a fun card.
Traveller: This is a bunch of words. Try simplifying it a lot further. Commander should have the Action colour on top too.
Haunted Village/Armada: Haunted village needs to be a reaction, and Armada seems like it could be a pain. The cards want a more thematic link too, like Coastal Village/Armada.
Hooligans: Vanilla Boni/Text Bonus/Attack is a bad format, unless the attack or text bonus is particularly unique or cool.
Inquisition: Nice, but lacking in theme. Inquisition seems like an attack, not a fate-duration.
Junk Yard: Lol nice art. This actually has no attack, it's just an attack card. The reaction is unthematic and worth dropping. Also, consider going
-
so you don't have to gain coppers and estates from the trash.
Mage: "until
they have". Seems like hexing would be a better proxy for 3 attacks.
Priest: I like it. Priest should cost
though. That way it's more on par with Artisan and it can't gain priests. Cleansing Water needs Crown's wording though, right now it doesn't work.
Puppeteer: Meh.
River: Self-counting Victory cards is a bad idea. This is what Duke started as, and it had to be changed.
Scribe: I like it, but the wording should reduce costs. "While this is in play, copies of cards you have a copy of in play cost half as much
, rounding up"
Servant: I see no reason to give you a hex on buy, it seems weak enough.
Sorcerer: Better than your other attacks, but still not quite there.
Street Sweeper: I like it.
Stronghold: Unnecessary reaction, but it should say "be unaffected by" not "ignore". Also, why the price limit on taking cards from the discard pile? Seems like it wouldn't hurt to remove it.
Tempest: Hmm, I think this should say "take 1
per" not +
. But there's no real official precedent.
Trading Post: I think you meant to delete this.
Victory Hall: Nothing worthwhile about this card IMO.
Bad Luck: Needs testing to see if it's too degenerate. It might need something else on it though.
Census: I like it.
Good Luck: I don't think this one needs to exist, and
for a boon is a hefty price.
Hunting Spree: Seems nice.
Jubilee: I like Renovate from the mini-set design contest better.
Revolt: Seems degenerate, and all in all not worth it.
Botanical Springs: I like the combo idea, but I think it needs some tweaking. The Landmark could benefit Jewels more, and the two could have a thematic relationship.
Colluseum: Nice.
Shrine: There's no need to say +
if it's when scoring.
Well: I like my Landmark Sewers better, which only counts cards costing
.