I was posting in the other thread, but this seems worth adding to this thread for posterity.
C = Copper
P = Pouch
G = Goat
O = Overgrown Estate
H = Hovel
N = Necropolis
r = Horse
y = Cavalry
s = Squire
f = Fortress
v = Villa
h = Haggler
t = Tracker
Also required: Animal Fair, Pixie
Buy: Alms (y)
Play: CCCC // or equivalent; we are guaranteed $4 in 7 cards
Buy: y
[play: G (trash O)] // N in first 9 cards, or we have GO and can draw the 10th (or both)
Buy: Advance (N -> y)
[play: G (trash O)]
Hand: yyH
Buy: s, Advance (y -> y)
Advance (y -> y)
Hand: syyyH
// 5 Cavalry left
Play: s
$4, 3 Buys, 0 Actions
Buy: Advance (y -> f), Advance (y -> y)
Hand: fyyH
Buy: Advance (f -> v)
Play: v, y
Hand: fyH; Discard: rr
$5, 2 Buys, 1 Action
Buy: Advance (f -> s), Advance (f -> y)
Buy: Advance (f -> y)
Hand: fsyrrH; Discard: y
$5, 1 Buy, 1 Action
// 2 Cavalry left, 9 Villa left
Play: s
$6, 3 Buys, 0 Actions
Buy: Advance (f -> h), Advance (f -> s), Advance (f -> v)
Hand: fvyrrH; Discard: ysh
Play: v, y
Hand: frrH; Discard: yshrr
Play: r, r
// Here, we are guaranteed to have at least one Horse, and at least one of Haggler/Squire; assume we only have one:
Play: h
Buy: v (gain t)
Play: v, r
Hand: fstyrrH
Play: s
$7, 3 Buys, 1 Action (1 Haggler)
OR
Play: s
Buy: Advance (f -> t), Advance (f -> v)
Play: v, r
Hand: fhtyrrH
Play: h
$11, 2 Buys, 1 Action (1 Haggler)
// In my log, I've gone with the latter route and wasted $4 by buying Villa instead of Advance, to demonstrate that only $7 is needed.
Play: y
Hand: ftrrH; Discard: rr
Buy: Advance (f -> v)
Play: v, t
Hand: frrH; Discard: rr[X]
// The reason for the Cavalry play here is to deal with The Wind's Gift - if we don't have a deck, it forces us to discard yH, which is probably fine, but simpler to just play the Cavalry first. In my log, I went ahead and played both Horses in hand even though this is unnecessary - really all this serves to do is guarantee we have drawn the extra card in the case of The Mountain's Gift or The Swamp's Gift, but since Tracker is now in play this doesn't really matter at all (and Storyteller will overdraw anyway).
From this point, there are probably many ways to continue; previously I used the extra slots for King's Court/City, and this is probably fine - the money is tight, but you can gain a bunch of treasure and draw it and that probably makes up for it, even with Colony. But for this game, I went back to Priest, which makes the money trivial, with Animal Fair still providing plenty of buys without being tripled, and Storyteller for some ludicrous draw. The full log:
Pixie, Squire, Tracker, Cavalry, Fortress, Priest, Villa, Haggler, Storyteller, Animal Fair, Alms, Advance
Game #47039613, unrated.
Kingdom generated with these relative percentages:
0%: Possession
m starts with a Goat and a Pouch.
m starts with 5 Coppers.
m starts with a Hovel, a Necropolis and an Overgrown Estate.
m shuffles their deck.
m draws 2 Coppers, a Hovel, an Overgrown Estate and a Pouch.
Turn 1 - mith
m buys an Alms.
m gains a Cavalry.
m draws a Copper and a Necropolis.
m gets +1 Buy.
m plays 3 Coppers. (+$3)
m plays a Pouch. (+$1)
m gets +1 Buy.
m buys and gains a Cavalry.
m draws 2 Coppers.
m gets +1 Buy.
m buys an Advance.
m trashes a Necropolis.
m gains a Cavalry.
m shuffles their deck.
m draws a Goat and a Cavalry.
m gets +1 Buy.
m plays 2 Coppers. (+$2)
m plays a Goat. (+$1)
m trashes an Overgrown Estate.
m draws a Cavalry.
m buys an Advance.
m trashes a Cavalry.
m gains a Squire.
m buys an Advance.
m trashes a Cavalry.
m gains a Cavalry.
m shuffles their deck.
m draws a Squire and a Cavalry.
m gets +1 Buy.
m buys an Advance.
m trashes a Cavalry.
m gains a Cavalry.
m shuffles their deck.
m draws 2 Cavalries.
m gets +1 Buy.
m plays a Squire.
m gets +$1.
m gets +2 Buys.
m buys an Advance.
m trashes a Cavalry.
m gains a Fortress.
m buys an Advance.
m trashes a Cavalry.
m gains a Cavalry.
m shuffles their deck.
m draws a Fortress and a Cavalry.
m gets +1 Buy.
m buys an Advance.
m trashes a Fortress.
m puts a Fortress into their hand.
m gains a Villa.
m puts a Villa into their hand.
m gets +1 Action.
m plays a Villa.
m gets +2 Actions.
m gets +1 Buy.
m gets +$1.
m plays a Cavalry.
m gains 2 Horses.
m buys an Advance.
m trashes a Fortress.
m puts a Fortress into their hand.
m gains a Squire.
m buys an Advance.
m trashes a Fortress.
m puts a Fortress into their hand.
m gains a Cavalry.
m shuffles their deck.
m draws a Squire and a Horse.
m gets +1 Buy.
m buys an Advance.
m trashes a Fortress.
m puts a Fortress into their hand.
m gains a Cavalry.
m draws a Cavalry and a Horse.
m gets +1 Buy.
m plays a Squire.
m gets +$1.
m gets +2 Buys.
m buys an Advance.
m trashes a Fortress.
m puts a Fortress into their hand.
m gains a Haggler.
m buys an Advance.
m trashes a Fortress.
m puts a Fortress into their hand.
m gains a Squire.
m buys an Advance.
m trashes a Fortress.
m puts a Fortress into their hand.
m gains a Villa.
m puts a Villa into their hand.
m gets +1 Action.
m plays a Villa.
m gets +2 Actions.
m gets +1 Buy.
m gets +$1.
m plays a Cavalry.
m gains 2 Horses.
m plays a Horse.
m shuffles their deck.
m draws a Haggler and a Horse.
m gets +1 Action.
m returns a Horse to the Horse pile.
m plays a Horse.
m draws a Squire and a Cavalry.
m gets +1 Action.
m returns a Horse to the Horse pile.
m plays a Squire.
m gets +$1.
m gets +2 Buys.
m buys an Advance.
m trashes a Fortress.
m puts a Fortress into their hand.
m gains a Tracker.
m buys and gains a Villa.
m puts a Villa into their hand.
m gets +1 Action.
m plays a Villa.
m gets +2 Actions.
m gets +1 Buy.
m gets +$1.
m plays a Horse.
m shuffles their deck.
m draws a Tracker and a Horse.
m gets +1 Action.
m returns a Horse to the Horse pile.
m plays a Haggler.
m gets +$2.
m plays a Cavalry.
m gains 2 Horses.
m buys an Advance.
m trashes a Fortress.
m puts a Fortress into their hand.
m gains a Villa.
m puts a Villa into their hand.
m gets +1 Action.
m plays a Villa.
m gets +2 Actions.
m gets +1 Buy.
m gets +$1.
m plays a Tracker.
m gets +$1.
m takes The Wind's Gift.
m receives The Wind's Gift.
m shuffles their deck.
m draws 2 Horses.
m discards a Hovel and a Horse.
m discards The Wind's Gift.
m plays a Horse.
m shuffles their deck.
m draws a Hovel and a Horse.
m gets +1 Action.
m returns a Horse to the Horse pile.
m plays a Horse.
m gets +1 Action.
m returns a Horse to the Horse pile.
m buys an Animal Fair.
m trashes a Fortress.
m puts a Fortress into their hand.
m gains a Haggler.
m topdecks a Haggler with Tracker.
m gains an Animal Fair.
m buys a Villa.
m gains a Squire.
m topdecks a Squire with Tracker.
m gains a Villa.
m puts a Villa into their hand.
Tracker can no longer move Villa (it already moved).
m gets +1 Action.
m plays a Villa.
m gets +2 Actions.
m gets +1 Buy.
m gets +$1.
m plays a Horse.
m draws a Haggler and a Squire.
m gets +1 Action.
m returns a Horse to the Horse pile.
m plays a Haggler.
m gets +$2.
m plays a Squire.
m gets +$1.
m gets +2 Buys.
m buys an Animal Fair.
m trashes a Fortress.
m puts a Fortress into their hand.
m gains a Haggler.
m topdecks a Haggler with Tracker.
m gains a Haggler.
m topdecks a Haggler with Tracker.
m gains an Animal Fair.
m buys an Animal Fair.
m trashes a Fortress.
m puts a Fortress into their hand.
m gains a Squire.
m topdecks a Squire with Tracker.
m gains a Haggler.
m topdecks a Haggler with Tracker.
m gains an Animal Fair.
m buys an Animal Fair.
m trashes a Fortress.
m puts a Fortress into their hand.
m gains a Storyteller.
m topdecks a Storyteller with Tracker.
m gains a Cavalry.
m draws a Haggler and a Storyteller.
m gets +1 Buy.
m gains an Animal Fair.
m buys an Animal Fair.
m trashes a Fortress.
m puts a Fortress into their hand.
m gains a Storyteller.
m topdecks a Storyteller with Tracker.
m gains a Villa.
m puts a Villa into their hand.
Tracker can no longer move Villa (it already moved).
m gets +1 Action.
m gains an Animal Fair.
m plays a Villa.
m gets +2 Actions.
m gets +1 Buy.
m gets +$1.
m plays a Storyteller.
m gets +1 Action.
m gets +$1.
m loses 11 Coins.
m shuffles their deck.
m draws 2 Hagglers, a Squire, a Storyteller, a Cavalry and 5 Animal Fairs.
m plays a Squire.
m gets +$1.
m gets +2 Actions.
m plays a Haggler.
m gets +$2.
m plays a Haggler.
m gets +$2.
m plays a Haggler.
m gets +$2.
m buys an Animal Fair.
m trashes a Fortress.
m puts a Fortress into their hand.
m gains a Haggler.
m topdecks a Haggler with Tracker.
m gains a Squire.
m topdecks a Squire with Tracker.
m gains a Haggler.
m topdecks a Haggler with Tracker.
m gains a Squire.
m topdecks a Squire with Tracker.
m gains a Cavalry.
m draws a Haggler and a Squire.
m gets +1 Buy.
m gains an Animal Fair.
m plays a Squire.
m gets +$1.
m gets +2 Actions.
m plays a Haggler.
m gets +$2.
m buys an Animal Fair.
m trashes a Fortress.
m puts a Fortress into their hand.
m gains a Haggler.
m topdecks a Haggler with Tracker.
m gains a Haggler.
m topdecks a Haggler with Tracker.
m gains a Haggler.
m topdecks a Haggler with Tracker.
m gains a Priest.
m topdecks a Priest with Tracker.
m gains a Storyteller.
m topdecks a Storyteller with Tracker.
m gains a Villa.
m puts a Villa into their hand.
Tracker can no longer move Villa (it already moved).
m gets +1 Action.
m gains an Animal Fair.
m plays a Villa.
m gets +2 Actions.
m gets +1 Buy.
m gets +$1.
m plays a Storyteller.
m gets +1 Action.
m gets +$1.
m loses 12 Coins.
m shuffles their deck.
m draws 4 Hagglers, a Squire, a Storyteller, a Priest, a Cavalry and 2 Animal Fairs.
m plays a Squire.
m gets +$1.
m gets +2 Actions.
m plays a Priest.
m gets +$2.
m trashes a Hovel.
m plays a Haggler.
m gets +$2.
m plays a Haggler.
m gets +$2.
m plays an Animal Fair.
m gets +$4.
m gets +2 Buys.
m buys an Animal Fair.
m trashes a Fortress.
m gets +$2.
m puts a Fortress into their hand.
m gains a Squire.
m topdecks a Squire with Tracker.
m gains a Squire.
m topdecks a Squire with Tracker.
m gains a Squire.
m topdecks a Squire with Tracker.
m gains a Fortress.
m topdecks a Fortress with Tracker.
m gains a Fortress.
m topdecks a Fortress with Tracker.
m gains a Fortress.
m topdecks a Fortress with Tracker.
m gains a Fortress.
m topdecks a Fortress with Tracker.
m gains a Fortress.
m topdecks a Fortress with Tracker.
m gains an Animal Fair.
m buys an Animal Fair.
m trashes a Fortress.
m gets +$2.
m puts a Fortress into their hand.
m gains a Fortress.
m topdecks a Fortress with Tracker.
m gains a Fortress.
m topdecks a Fortress with Tracker.
m gains a Fortress.
m topdecks a Fortress with Tracker.
m gains a Fortress.
m topdecks a Fortress with Tracker.
m gains 4 Priests.
m gains an Animal Fair.
m buys an Animal Fair.
m trashes a Fortress.
m gets +$2.
m puts a Fortress into their hand.
m gains 5 Priests.
m gains 2 Pixies.
m gains a Villa.
m puts a Villa into their hand.
Tracker can no longer move Villa (it already moved).
m gets +1 Action.
m gains an Animal Fair.
m plays a Villa.
m gets +2 Actions.
m gets +1 Buy.
m gets +$1.
m plays a Fortress.
m draws a Fortress.
m gets +2 Actions.
m plays a Haggler.
m gets +$2.
m plays a Haggler.
m gets +$2.
m plays a Storyteller.
m gets +1 Action.
m gets +$1.
m loses 23 Coins.
m shuffles their deck.
m draws 8 Fortresses, 3 Squires, a Pixie, 8 Priests and 3 Animal Fairs.
m plays a Fortress.
m draws a Pixie.
m gets +2 Actions.
m plays a Fortress.
m draws a Priest.
m gets +2 Actions.
m plays a Squire.
m gets +$1.
m gets +2 Actions.
m plays a Squire.
m gets +$1.
m gets +2 Actions.
m plays a Squire.
m gets +$1.
m gets +2 Actions.
m plays a Fortress.
m gets +2 Actions.
m plays a Fortress.
m gets +2 Actions.
m plays a Fortress.
m gets +2 Actions.
m plays a Fortress.
m gets +2 Actions.
m plays a Fortress.
m gets +2 Actions.
m plays a Fortress.
m gets +2 Actions.
m plays a Priest.
m gets +$2.
m trashes a Fortress.
m gets +$2.
m puts a Fortress into their hand.
m plays a Priest.
m gets +$2.
m trashes a Fortress.
m gets +$4.
m puts a Fortress into their hand.
m plays a Priest.
m gets +$2.
m trashes a Fortress.
m gets +$6.
m puts a Fortress into their hand.
m plays a Priest.
m gets +$2.
m trashes a Fortress.
m gets +$8.
m puts a Fortress into their hand.
m plays a Priest.
m gets +$2.
m trashes a Fortress.
m gets +$10.
m puts a Fortress into their hand.
m plays a Priest.
m gets +$2.
m trashes a Fortress.
m gets +$12.
m puts a Fortress into their hand.
m plays a Priest.
m gets +$2.
m trashes a Fortress.
m gets +$14.
m puts a Fortress into their hand.
m plays a Priest.
m gets +$2.
m trashes a Fortress.
m gets +$16.
m puts a Fortress into their hand.
m plays a Priest.
m gets +$2.
m trashes a Fortress.
m gets +$18.
m puts a Fortress into their hand.
m plays an Animal Fair.
m gets +$4.
m gets +6 Buys.
m plays an Animal Fair.
m gets +$4.
m gets +6 Buys.
m plays an Animal Fair.
m gets +$4.
m gets +6 Buys.
m buys a Colony.
m gains 7 Storytellers.
m gains 3 Pixies.
m gains a Colony.
m buys a Colony.
m gains 5 Pixies.
m gains 5 Trackers.
m gains a Colony.
m buys a Colony.
m gains 4 Trackers.
m gains 6 Platina.
m gains a Colony.
m buys a Colony.
m gains 6 Platina.
m gains 3 Golds.
m gains a Villa.
m puts a Villa into their hand.
Tracker can no longer move Villa (it already moved).
m gets +1 Action.
m gains a Colony.
m plays a Villa.
m gets +2 Actions.
m gets +1 Buy.
m gets +$1.
m buys an Advance.
m trashes a Fortress.
m gets +$20.
m puts a Fortress into their hand.
m gains a Villa.
m puts a Villa into their hand.
Tracker can no longer move Villa (it already moved).
m gets +1 Action.
m plays a Villa.
m gets +2 Actions.
m gets +1 Buy.
m gets +$1.
m plays an Animal Fair.
m gets +$4.
m gets +11 Buys.
m plays an Animal Fair.
m gets +$4.
m gets +11 Buys.
m plays an Animal Fair.
m gets +$4.
m gets +11 Buys.
m plays an Animal Fair.
m gets +$4.
m gets +11 Buys.
m buys an Advance.
m trashes a Fortress.
m gets +$20.
m puts a Fortress into their hand.
m buys an Advance.
m trashes a Fortress.
m gets +$20.
m puts a Fortress into their hand.
m buys an Advance.
m trashes a Fortress.
m gets +$20.
m puts a Fortress into their hand.
m buys a Colony.
m gains 10 Golds.
m gains a Colony.
m buys a Colony.
m gains 10 Golds.
m gains a Colony.
m buys a Colony.
m gains 7 Golds.
m gains 3 Silvers.
m gains a Colony.
m buys a Colony.
m gains 10 Silvers.
m gains a Colony.
m topdecks a Colony with Tracker.
m buys a Province.
m gains 10 Silvers.
m gains a Province.
m topdecks a Province with Tracker.
m buys a Province.
m gains 10 Silvers.
m gains a Province.
m buys a Province.
m gains 7 Silvers.
m gains 3 Coppers.
m gains a Province.
m buys a Duchy.
m gains 10 Coppers.
m gains a Duchy.
m topdecks a Duchy with Tracker.
m buys an Estate.
m gains 10 Coppers.
m gains an Estate.
m topdecks an Estate with Tracker.
m buys a Province.
m gains 10 Curses.
m topdecks a Curse with Tracker.
m gains a Province.
m buys a Province.
m gains 10 Coppers.
m gains a Province.
m buys a Province.
m gains 10 Coppers.
m gains a Province.
m buys a Province.
m gains 10 Coppers.
m gains a Province.
m buys a Province.
m gains 2 Coppers.
m gains a Province.
m buys and gains 7 Duchies.
m buys and gains 7 Estates.
m draws a Curse, an Estate, a Duchy, a Province and a Colony.
So there it is. Empty the Supply, including Colony/Platinum, with no Black Market, only 2 landscapes, and no shuffle luck at all, in 1 turn.