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Author Topic: Previews #2: Shepherd, Pooka, Cemetery  (Read 58274 times)

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Donald X.

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Previews #2: Shepherd, Pooka, Cemetery
« on: October 24, 2017, 03:02:40 am »
+45

I have this preview from my father, who had it from his father, who had it from his father. Who won it in a cat's cradle contest, if you must know.

Seven cards in Nocturne come with an Heirloom. Let's see one.



That yellow band means, everyone replaces a starting Copper with the listed card. In a game with Shepherd, you have 3 Estates, 6 Coppers, and a Pasture. In a game with Shepherd, Pooka, and Cemetery (they're coming in a second), you start with 3 Estates, 4 Coppers, a Pasture, a Cursed Gold, and a Haunted Mirror. See how it works?

Shepherd can draw lots of cards if you have a bunch of Victory cards. Pasture meanwhile is a Victory card that rewards you for holding onto those Estates, or getting more of them.



Pooka lets you trade a Treasure you didn't want for +4 Cards, that seems completely innocent. It can't trash Cursed Gold but everyone has their limits. And as it happens you have some Cursed Gold. It's a Treasure worth $3 but you get Cursed each time you use it. Do you buy that great card turn one and get a Curse with it? I can't make that decision for you.



Cemetery trashes cards when you gain it, that's pretty sweet. I will just tell you now, it is great to gain it with a Workshop or something. It means everyone has a Haunted Mirror, which gives you a little sub-game to play to get a Ghost. And there's Ghost, another Spirit. It comes out at Night, finds an Action, and does it twice on your next turn.
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Cave-o-sapien

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Re: Previews #2: Shepherd, Pooka, Cemetery
« Reply #1 on: October 24, 2017, 03:05:53 am »
+1

I feel like someone predicted something very close to some of these in the Heirloom speculation thread, but I don't think anyone called the paired start cards mechanic. I like it!

The Spirit keyword has me very curious. Waiting for that other ghostly shoe to drop.
« Last Edit: October 24, 2017, 03:11:23 am by Cave-o-sapien »
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Awaclus

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Re: Previews #2: Shepherd, Pooka, Cemetery
« Reply #2 on: October 24, 2017, 03:13:22 am »
+21

This way of getting the Heirlooms in the game is super elegant.
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chipperMDW

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Re: Previews #2: Shepherd, Pooka, Cemetery
« Reply #3 on: October 24, 2017, 03:16:15 am »
0

How many Ghosts are in the pile? Seems like it wouldn't be more than 6 (max supported players) since nobody's usually going to trash one of these Haunted Mirrors more than once (although I guess Thief could have done it more times, and maybe there are new things that can).
« Last Edit: October 24, 2017, 03:17:40 am by chipperMDW »
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Donald X.

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Re: Previews #2: Shepherd, Pooka, Cemetery
« Reply #4 on: October 24, 2017, 03:19:16 am »
+6

How many Ghosts are in the pile? Seems like it wouldn't be more than 6 (max supported players) since nobody's usually going to trash one of these Haunted Mirrors more than once (although I guess Thief could have done it more times, and maybe there are new things that can).
There are 6 Ghosts (and 6 of each Heirloom of course).
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Titandrake

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Re: Previews #2: Shepherd, Pooka, Cemetery
« Reply #5 on: October 24, 2017, 03:26:04 am »
+9

Me reading Shepard/Pasture for the first time

"...I have no idea how this plays."

Me reading Pooka/Cursed Gold for the first time.

"...I guess Smithy and Stables merged together and you trash instead of discard? And I have no idea how Cursed Gold plays."

Me reading Cemetary/Haunted Mirror/Ghost for the first time.

"...I CONTINUE TO HAVE NO IDEA HOW ANY OF THIS WILL PLAY."

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Ethan

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Re: Previews #2: Shepherd, Pooka, Cemetery
« Reply #6 on: October 24, 2017, 03:26:10 am »
+1

this will be one of my favourite mechanics!
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enfynet

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Re: Previews #2: Shepherd, Pooka, Cemetery
« Reply #7 on: October 24, 2017, 03:29:23 am »
+5

Staying up until 3am (EST) has it's benefits... until you see a Ghost.
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AJD

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Re: Previews #2: Shepherd, Pooka, Cemetery
« Reply #8 on: October 24, 2017, 03:32:11 am »
+31

I feel like someone predicted something very close to some of these in the Heirloom speculation thread, but I don't think anyone called the paired start cards mechanic.

I dunno about the heirloom speculation thread, but I basically called Cursed Gold back in 2013. :)
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dedicateddan

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Re: Previews #2: Shepherd, Pooka, Cemetery
« Reply #9 on: October 24, 2017, 03:33:23 am »
0

Is there a flavor explanation on Pooka/Cursed Gold?
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tailred

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Re: Previews #2: Shepherd, Pooka, Cemetery
« Reply #10 on: October 24, 2017, 03:35:36 am »
+4

Alms/cemetery looks like a power opening.
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Ethan

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Re: Previews #2: Shepherd, Pooka, Cemetery
« Reply #11 on: October 24, 2017, 03:35:56 am »
+1

I feel like someone predicted something very close to some of these in the Heirloom speculation thread, but I don't think anyone called the paired start cards mechanic.

I dunno about the heirloom speculation thread, but I basically called Cursed Gold back in 2013. :)

you're Fortune teller! I'm sure i have read this thread before. very impressive.
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AJD

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Re: Previews #2: Shepherd, Pooka, Cemetery
« Reply #12 on: October 24, 2017, 03:38:20 am »
+1

Everyone's favorite rules question: If these kingdom cards are in the Black Market deck, are the Heirlooms used?
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Donald X.

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Re: Previews #2: Shepherd, Pooka, Cemetery
« Reply #13 on: October 24, 2017, 03:40:38 am »
+3

Is there a flavor explanation on Pooka/Cursed Gold?
The heirlooms are in a tough position, because you don't have to buy the card, you know, and yet you still have the heirloom. I think of it as something like "in a world of X, everyone has a Y." In a world of pookas, everyone has cursed gold. They are the source and as you can see they refuse to take it back themselves.
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Donald X.

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Re: Previews #2: Shepherd, Pooka, Cemetery
« Reply #14 on: October 24, 2017, 03:43:21 am »
+3

Everyone's favorite rules question: If these kingdom cards are in the Black Market deck, are the Heirlooms used?
I recommend not putting them in the Black Market deck, but yes, you do all setup for Black Market deck cards.
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Hockey Mask

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Re: Previews #2: Shepherd, Pooka, Cemetery
« Reply #15 on: October 24, 2017, 03:49:46 am »
0

I feel like someone predicted something very close to some of these in the Heirloom speculation thread, but I don't think anyone called the paired start cards mechanic.

I dunno about the heirloom speculation thread, but I basically called Cursed Gold back in 2013. :)
That was a pretty strong post you made. Nice job.
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Hockey Mask

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Re: Previews #2: Shepherd, Pooka, Cemetery
« Reply #16 on: October 24, 2017, 03:55:00 am »
+7

DX: Tell me there is a recommended game in the manual with all 7 heirlooms.
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markus

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Re: Previews #2: Shepherd, Pooka, Cemetery
« Reply #17 on: October 24, 2017, 03:58:00 am »
+9

DX: Tell me there is a recommended game in the manual with all 7 heirlooms.
I recommend adding Shelters and Fairgrounds.
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Donald X.

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Re: Previews #2: Shepherd, Pooka, Cemetery
« Reply #18 on: October 24, 2017, 04:04:07 am »
+2

DX: Tell me there is a recommended game in the manual with all 7 heirlooms.
Remember most recommended sets are 5 cards from the new set, 5 from another set.
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BBL

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Re: Previews #2: Shepherd, Pooka, Cemetery
« Reply #19 on: October 24, 2017, 04:15:06 am »
+1

I just want to state how impressed I am by all the card previewed until now. Elegant, simple, challenging, powerful, on theme - I love Nocturne so far.
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Minotaur

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Re: Previews #2: Shepherd, Pooka, Cemetery
« Reply #20 on: October 24, 2017, 04:45:10 am »
+1

I suppose coin cost doesn't matter that much for alt-gain, but Ghost feels kind of like a $5* to me on first look...
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pregnantbird

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Re: Previews #2: Shepherd, Pooka, Cemetery
« Reply #21 on: October 24, 2017, 04:49:14 am »
+1

I was never so happy to draw estates before :D

shepherd rules!!!! Ghost rules!!! Those cards are amazing! Had a game with them (also pasture) and masquerade and constant struggle if I should keep the Estates or not... When I chose to keep them, my ghost fired double masquerade :D shepherd was pretty reliable in drawing the deck :)

The combination of Cementry, Haunted Mirror and Ghost took me some time to understand but worked really neatly in the end!

Edit: Also taking an Outpost turn, putting aside an pasture for it with crypt and then playing some shepherds to draw everything to have a full second turn is neat :D

I also like how when you draw the whole deck, the ghost can be given any card by buying it before the night. There are probably many cards that go nicely with the ghost like secret passage or cartographer to choose the card it plays.

Edit 2: Just one important thing to add -> !!!man i love those new cards!!!
« Last Edit: October 24, 2017, 05:20:40 am by pregnantbird »
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faust

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Re: Previews #2: Shepherd, Pooka, Cemetery
« Reply #22 on: October 24, 2017, 05:16:18 am »
+23

shepherd rules!!!! Ghost rules!!!
You'll need to wait for the rulebook.
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J Reggie

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Re: Previews #2: Shepherd, Pooka, Cemetery
« Reply #23 on: October 24, 2017, 05:41:26 am »
+1

How am I supposed to get back to sleep now? I'm so excited for these cards!

Minotaur

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Re: Previews #2: Shepherd, Pooka, Cemetery
« Reply #24 on: October 24, 2017, 05:48:09 am »
+13

shepherd rules!!!! Ghost rules!!!
You'll need to wait for the rulebook.

Well ok, but catapult rocks!
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