After some help with getting me over my technical difficulties, here are some of my card ideas. Ready, go! Tell me what is broken about them! (or if they are just super cool and balanced by some miracle, you can go ahead and tell me that too)

All right, I know this won't be much good unless you get cursed, but I thought it was kinda cool.

This one is priced the way it is because I wanted it to be available early. I still considered making it $3 and 3 debt.

I've made several cards with this choose at the end of your action phase effect, although I'm not posting many of them yet. Lots of them still need serious work. It could be pretty valuable to get the $2 if you are just short of what you need. But if you aren't short, then you can still benefit with +2 cards!


I don't want this to end up like harvest...It could be really good with the right engine, but does it need a +buy? Something else?

I thought this was fun.


I think these are my favorites. I haven't played with this at all, so I actually have no idea if it is really good or not good at all, but I think the idea is cool.

This could be really good I think. Although nobody likes buying treasure any more so it might end up being in the sad treasure focused club with adventurer. But if it gets paired with gold, platinum, or anything big like bank or charm, it could get crazy. Maybe too crazy. Plus it's nuts with capital. (my wife made fun of me for making the picture fruit trees....it made sense in my head)


Okay, I need to put it on the cards, but when either of these are in the kingdom you add two random piles to the kingdom. (4 if both are in the kingdom) Kind of a pseudo black market. They have some wording that needs to be worked out, and occult is meant to make everything cost 1 less, not negative 1. Had some help naming and getting the picture on that one from ThetaSigma12.


I have two attempts at this. Would the sort of effect just blow up the whole game? I think it is cool, but it seems like it would have a lot of crazy rule issues. Anyways, you can gain a card, then cover it up with a lame and/or expensive card so others have a harder time gaining it.

I like this one. It would get crazy in 3+ player games, but hey, so do a lot of cards.

I like this one too.

Here's another one of the delayed choice cards.