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Author Topic: M106: Night Vale Mafia (Game over)  (Read 80632 times)

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CheesyJelly

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Re: M106: Night Vale Mafia (Game over)
« Reply #800 on: September 03, 2017, 12:24:33 pm »

Just read the scum QT.
- I'm flattered to have been the centre of so much attention
- Town were silly to vote so quickly with 3 scum alive
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Teproc

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Re: M106: Night Vale Mafia (Game over)
« Reply #801 on: September 03, 2017, 01:45:43 pm »

Re: mod QT, I don't think daychat is too strong here... well, I guess I don't see how scum can make it at all without it. Even with it, we still messed up our claiming on D3 I think. On that subject, I think e should be MVP because he was the one who understood the setup the best... I sure was glad to be able to rely on him because I frequently felt quite overwhelmed by the complexity of it. It's quite fascinating, and the tension between plans - which limit the NK but don't catch scum - or everyone being a weird Tracker variant and doing whatever  which might result in nothing or even a succesful frame, but could also catch multiple scum - is a big part of it.
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Mafia play advice: If you are not content with the way the game is going, always assume that it is your fault.

CheesyJelly

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Re: M106: Night Vale Mafia (Game over)
« Reply #802 on: September 03, 2017, 07:27:19 pm »

I agree with e for MVP: taking control of the claiming on D3 was crucial for the perfect win. I would be very interested to see how it would have played out if scum didn't have daychat. I think scum could have still functioned. Especially when town had a plan, it might have been prohibitively difficult once town started targeting randomly.
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mcmcsalot

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Re: M106: Night Vale Mafia (Game over)
« Reply #803 on: September 03, 2017, 07:55:41 pm »

I played pretty badly this game, I mean I'm a bad townie, I'm good at not getting lynched so making me an ic takes away like my one skill as town.
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Wins: M19, M21, M23, M24, M26, M39, M91, M94, M102, M104, M107, M114, M115
Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
Winrate: 38.2%(13/34) 29.6%(8/27), 71.4%(5/7)

chairs

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Re: M106: Night Vale Mafia (Game over)
« Reply #804 on: September 03, 2017, 09:18:49 pm »

Good job scum.

faust

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Re: M106: Night Vale Mafia (Game over)
« Reply #805 on: September 04, 2017, 04:23:58 am »

Final flavor is up.
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You say the whole world's ending, honey it already did

Cuzz

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Re: M106: Night Vale Mafia (Game over)
« Reply #806 on: September 05, 2017, 09:45:15 am »

gg folks. was sad to be out so early, this was a really fantastic setup. I don't really follow most games closely after I'm dead--anyone wanna share a few highlights?
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2.71828.....

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Re: M106: Night Vale Mafia (Game over)
« Reply #807 on: September 05, 2017, 09:55:39 am »

gg folks. was sad to be out so early, this was a really fantastic setup. I don't really follow most games closely after I'm dead--anyone wanna share a few highlights?

The plan for N1 didn't work: scum too easily manipulated a published plan and made it impossible to learn anything.

D2: pushed a mislynch on jake/Awaclus through.

N2 went random, which almost worked out perfectly for town. Two chains were created that both led to LaLight, scum claimed one of the chains ended on mcmc, and were able to get the mislynch on CJ.

Thoughts: random is the only way to go before scum is caught. After you catch 1 scum, some sort of direction could be useful, but definitely not before.
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2.71828.....

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Re: M106: Night Vale Mafia (Game over)
« Reply #808 on: September 05, 2017, 10:43:42 am »

Also, daychat. 499 posts in the mafia qt. Maybe I spammed it a bit too much, but it was a very good tool
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Man. I had four strips of bacon yesterday. Was one automatically undercooked, one automatically overcooked? No, let's put a stop to that right here, all four strips were excellent.

Joseph2302

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Re: M106: Night Vale Mafia (Game over)
« Reply #809 on: September 05, 2017, 11:46:25 am »

Also, daychat. 499 posts in the mafia qt. Maybe I spammed it a bit too much, but it was a very good tool
You and Teproc did about 100 on the first day of D3
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Mafia Stats: (correct as of 2017)
Town: 22 games, 8 wins
Scum: 5 games, 3 wins

chairs

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Re: M106: Night Vale Mafia (Game over)
« Reply #810 on: September 05, 2017, 08:22:08 pm »

This is a perfect example game of why I think daychat is useful.

faust

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Re: M106: Night Vale Mafia (Game over)
« Reply #811 on: September 08, 2017, 04:57:47 am »

Listeners, it is my pleasure to announce that one of our citizens has achieved the elusive status of eternal scout! 2.71828..... will receive a special ceremony and will subsequently be preserved and kept in a glass case in front of city hall, as a reminder of the risks and rewards of bravery, loyalty, and being a scout.

2.71828..... is the Eternal Scout! (MVP)
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You say the whole world's ending, honey it already did
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