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Author Topic: Exception to the rule puzzle  (Read 2283 times)

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GendoIkari

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Exception to the rule puzzle
« on: February 14, 2012, 05:22:01 pm »
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So here's the situation: Due to something being played (maybe by you, maybe by your opponent), you need to discard at least 1 card. You have a Tunnel in hand. You choose to not discard it; and to discard something else instead. Why would you do that? And, to change it slightly, what if you DO discard the Tunnel, but then choose to not reveal it and gain the Gold. Why would you do that?

So there should be several answers to this, but the more contrived the better! I'm going to throw out the most obvious/boring one (though not the one I thought of first). There is only 1 Gold left; draining the pile would end the game; you are behind.
« Last Edit: February 14, 2012, 05:25:58 pm by GendoIkari »
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Cheese

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Re: Exception to the rule puzzle
« Reply #1 on: February 14, 2012, 05:29:31 pm »
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You have a 3-card hand (militia'd) of Highway/Adventurer/Tunnel. Your only two treasures are two Platina in your discard pile. There is one Colony left and you will win if you purchase it.
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O

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Re: Exception to the rule puzzle
« Reply #2 on: February 14, 2012, 05:32:56 pm »
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Crossroads with the remaining cards allowing you to buy the province.

Draw, triggering a reshuffle and tactician in hand, with average card value > 1.5, won't see next reshuffle

Shanty Town + Terminal nondraw in hand, cards for last province after discard left in draw pile

Dont reveal: You have no deck outside of your hand, and your opponent has revealed to you that he has a Thief/NB

First four off the top of my head.
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Axxle

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Re: Exception to the rule puzzle
« Reply #3 on: February 14, 2012, 05:35:32 pm »
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So here's the situation: Due to something being played (maybe by you, maybe by your opponent), you need to discard at least 1 card. You have a Tunnel in hand. You choose to not discard it; and to discard something else instead. Why would you do that?
1) You have multiple Tunnels in hand and can't discard all of them  ;)
2) You have a hand of Menagerie, Estate, Estate, Estate, and Tunnel.  Discarding two estates will let you draw with Menagerie.
Quote
And, to change it slightly, what if you DO discard the Tunnel, but then choose to not reveal it and gain the Gold. Why would you do that?
1) You're discarding on your turn.  You know that the other player has a Smugglers and you don't want to give him a Gold
2) You have no cards in your discard or draw piles.  Your opponent is forcing you to discard on your turn.  You know he has a Noble Brigand/Thief in hand.
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Deadlock39

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Re: Exception to the rule puzzle
« Reply #4 on: February 14, 2012, 05:37:26 pm »
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Here's contrived for you:
In your hand, you have a Hunting Party, Tunnel, and any other card.  On the top of your deck, you know (how... I don't know) you have one card followed by the remaining 7 (or 11) Tunnels.  If you Discard the Tunnel now, your Hunting Party will draw the first card, and then reveal the first Tunnel and draw it.  If you keep it in your hand, the Hunting Party will draw the first card and then reveal and discard the entire stack of Tunnels below it.

GendoIkari

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Re: Exception to the rule puzzle
« Reply #5 on: February 14, 2012, 05:52:04 pm »
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And, to change it slightly, what if you DO discard the Tunnel, but then choose to not reveal it and gain the Gold. Why would you do that?
1) You're discarding on your turn.  You know that the other player has a Smugglers and you don't want to give him a Gold

That's pretty much the first thing I thought of! The only difference is I had thought that he has lots of Fairgrounds, and no Gold, and if you let him Smuggle a Gold he will get lots of points.
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petrie911

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Re: Exception to the rule puzzle
« Reply #6 on: February 14, 2012, 06:03:13 pm »
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You're planning on Remodeling that Tunnel into the last Duke, winning the game.  Or doing some other sort of trash for benefit with it.

The Golds have run out, and you're planning on setting the Tunnel aside with an Island.

The treasure in your deck consists of exactly 8 Ventures.  This would be a reason not to reveal Tunnel, for fear of throwing off your engine.
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ehunt

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Re: Exception to the rule puzzle
« Reply #7 on: February 14, 2012, 09:12:01 pm »
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Your hand is tunnel copper copper copper menagerie and your opponent just played militia.
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tlloyd

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Re: Exception to the rule puzzle
« Reply #8 on: February 15, 2012, 12:01:18 pm »
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Not sure if this fits the scenario exactly: you have a lead that your opponent won't be able to overcome this turn, there is one curse left and two other piles gone, so you take the curse rather than discard in response to your opponent playing torturer.

Not sure how rational these have to be (does the presence of Tunnel in your deck have to fit the rest of your strategy?) How's this for contrived: you already have 8 vineyards set aside with 8 islands, and you are trying to mass action cards using primarily gainers like ironworks. You bought a single Scrying Pool from the Black Market deck and put it in your hand every turn using scheme. You then use it every turn to draw your whole deck (as long as you don't hit that annoying tunnel which your opponent swindles one of your $3 actions into). You don't want to discard the tunnel for fear of disrupting your draw from Scrying Pool (your remaining deck is all in your discard pile), and if you did discard it you wouldn't want to reveal it for much the same reason.
« Last Edit: February 15, 2012, 03:37:32 pm by tlloyd »
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Ozle

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Re: Exception to the rule puzzle
« Reply #9 on: February 15, 2012, 12:04:41 pm »
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The draw then discard you just used gave you enough money to end the game anyway by buying the last province.
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