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How to Base Dominion

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Burning Skull:
So, I've started recording a series of base games for newer players to learn how to play.

Those who don't want to be overwhelmed with all the new cards at once,
or the ones who don't want to buy a subscription yet and are stuck with a lot of base games
might find these videos useful.

My current plan is to add a video per day.

Give it a try!

Questions on strategy, constructive criticism, pointless nitpicking, suggestions on how I can improve those are all welcome!

Skumpy:
Saw the post a few days ago, forgot to watch/comment until today.

Nicely done. I'm not a bad player, and I still have a ways to go apparently because I would not wait as long as you would to green sometimes - I would call it quits on the deck-building at maximum double province myself with all-base games. Now I know.

You do a great job talking about what your deck needs at the time being, and what cards will immediately help you accomplish it. The quick pregame thoughts are helpful too when you discuss your opening and how you expect the game to go. I'd imagine it's tough to go from your standard commentary to beginner-focused, but it's done well.

Pointless nitpicking:

I think it's just as important to say what not to as it is to say what to do, so you could pay attention and comment some more on your opponent. You talk about some misplays, but you could go even further, and mention their specific decisions like them not 4-card-chapel trashing, opening Market over Sentry, etc. It would definitely help to slow down the card animations too. Going the other way, you definitely acknowledged them, but you can also really emphasize some of the cool combos like remodeling Provinces to end the game faster, how Poacher works really well with Library, stuff like that.

That's a lot to keep in mind, so don't worry about addressing all of it, just food for thought. Liked it a lot overall though, nice work!

Burning Skull:
Thanks for your feedback!

I'll try to move into that direction too

kieranmillar:
Hey, love this series and the next video is something I look forward to every day.

In the latest video (#15) you decide to open with both Chapel and Sentry, which surprised me because Chapel is such an effective trasher on its own. Is the additional trashing from Sentry really more effective than grabbing an early engine piece like a Festival? You crushed your opponent so obviously it worked but what's the reasoning here?

jsh357:

--- Quote from: kieranmillar on August 13, 2017, 05:42:33 pm ---Hey, love this series and the next video is something I look forward to every day.

In the latest video (#15) you decide to open with both Chapel and Sentry, which surprised me because Chapel is such an effective trasher on its own. Is the additional trashing from Sentry really more effective than grabbing an early engine piece like a Festival? You crushed your opponent so obviously it worked but what's the reasoning here?

--- End quote ---

While I haven't watched the video yet, Sentry is actually just as useful for its scouting effect as the trashing in a lot of cases. It can also help you line up Chapel more often early/cycle to other important cards.

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