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Author Topic: RMM45: The Flash Mafia (game over)  (Read 185390 times)

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ashersky

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RMM45: The Flash Mafia (game over)
« on: July 06, 2017, 06:20:18 am »

My name is Oliver Queen. After five years in hell, I returned home with only one goal: to save my sub-forum. Today I fight that war on two fronts. By day, I lead Mafia Game Threads as its Mod. But by night, I am someone else. I am something else. I am the Green Arrow.

Now, even greater evils are spilling into my sub, affecting my friends and my world.  The worst villains of Central City have begun to expand their reign of terror.  They aren't just crossing through the city limits, but the limits of time and space.

I need your help.  I am headed to Central City to join the Flash and his team to put an end to this evil once and for all.







Welcome to RMM45: The Flash Mafia by ashersky.

This game will use an Original, Closed, RMM setup designed by ashersky.  It is considered highly advanced.  Knowledge of flavor is not required, but will enhance your enjoyment.

There is no co-mod.

Sign ups are open.


1. LaLight
2. gkrieg13 - Grodd, the meta-gorilla from Earth 1, lynched D5
3. 2.7
4. jake - HR Wells, the human from Earth 19, killed N4
5.PPS - Caitlyn Frost, the metahuman known as Killer Frost from Earth 2, lynched D4
6. RR - Barry Allen, the metahuman known as The Flash from Earth 1, lynched D1
7. chairs - Leonard Snart, the human known as Captain Cold from Earth 1, died N5
8. CheesyJelly - Eobard Thawne, the metahuman known as Zoom from Earth 1, lynched D2
9. schadd - Julian Albert, the human from Earth 1, lynched D3
10. Archetype
11. Galzria - Jesse Wells, the meta-human known as Jesse Quick from Earth 2, killed N1
12. faust
13. mcmcsalot - Cisco Ramon, the meta-human known as Vibe from Earth 1, killed N3

Game State Tracker:
Day 1: Start ||

The Rules:

The Golden Rule:
This is a game. Everyone who signs up to play must be considerate of each other, never get personal, and focus on having fun. Once the game starts, having signed up is a commitment: inactivity is just as inconsiderate as rude comments.


The Standard Rules:
1. No communication between players outside of the game thread or shared QTs at any time. This includes passing references, jokes, or cases in other games or threads, whether in context or not.
2. If the game thread is locked, do not post. If you are unsure if something is locked, ask the mod by PM.
3. Direct or verbatim quoting of mod-provided information is strictly forbidden. Paraphrasing is okay. If you are not sure about your paraphrase, ask the mod first.
4. Actions with instructions that do not specify a game state will be resolved in the order they are received.
5. All night actions must be submitted within 24 hours of day ending.
6. Players must post once every 24 hours.
7. Do not edit or delete posts, ever. If you need to clarify or correct something, post again.
8. Invisible text, font size less than 10, and spoiler tags are not allowed.
9. Cryptography is not allowed.
10. The time between a lynch being reached and a flip being provided is called twilight. All players may continue posting during this time, including the lynched player.
11. Dead players may not post in thread or QT, except their Role QT. A lynched player is not "dead" until a flip has been provided.
12. Personal multimedia, such as video or audio recordings, are not allowed in the game thread or QTs.

The Voting Rules:
1. Votes should be in this format: Vote: Playername. Unambiguous nicknames are acceptable.
2. Unvotes should be in this format: unvote or Unvote: Playername.
3. Unvotes are not required if changing your vote from one player to another.
4. You may vote: no lynch.
5. Lynches occur when a simple majority (rounded up) of living players is reached. Once reached, a lynch cannot be undone.
6. Lynch rules vary by the number of players alive.  With 10 or more players alive, the player with the most votes at the end of the day will be lynched.  Ties are broken by coin flip.  With nine or less players alive, if a majority lynch is not reached by the deadline, no lynch occurs.

The Rest:
1. Bold, maroon text is reserved for the Mod. Players may not use it.
2. If you have an issue or problem with the game, please PM the Mod. Do not post complaints in the game thread.
3. Mods make mistakes - please point them out gently. If they can be corrected, they will. If irreversible, they will stand as final to be commiserated over after the game.
4. If a mod error disadvantages one faction greatly, the game may be called off.
5. Ask all questions and make all requests directly to the Mod via PM or in your Role QT. Questions deemed as "universal" (defined as questions for which the answers should be available to all players) will be requested to be re-posted in the Game Thread and answered there.
6. One prod will be issued after 36 hours without posting in the game thread. Players are subject to replacement or modkill after one prod.
7. All rule violations will be dealt with according to their severity, as determined by the mod, up to modkill.

Deadlines:
1. Days will last 7 IRL days.
2. Nights will last no longer than 48 IRL hours.


Public Setup Information:

Flavor:
1. All flavor-related parts of the game, including flavor names provided to players, come from the current Flash television show on the CW.  In no case does knowing a player's flavor name provide you information about their alignment.
2. Mod-provided flavor text in the game thread will be in italics.  It may refer to the game state or other information.  Mod-provided information that is bolded should not be ignored as it is explicitly linked to the game.
3. Town will have multiple names.  They may include: Central City, Heroes, and Forces of Good.  These are all just flavorful indicators of the single town faction.

Powers:
1. Powers (or "actions") will work during specified game phases only.  Night powers must be submitted within 24 hours of night start.  Day powers must be submitted as specified in their descriptions.

Win Conditions:
1. The town win condition is as follows:
Quote
You win when all threats to all Earths have been defeated and Iris West is still alive.
« Last Edit: September 18, 2017, 05:09:25 am by ashersky »
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11x MVP: M30, M83, ZM16, M25, M38, M61, M76, RMM5, RMM41, RMM46, M51

LaLight

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Re: RMM45: The Flash Mafia (Pre-Game)
« Reply #1 on: July 06, 2017, 06:43:15 am »

Hello, friend. I have heard about this hard and vital quest of yours. As I am look/ing for a peaceful and calm life I would be eager to assist you with this. I am famous time-traveller, maybe I can be of some help.
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Wins: 15, 10
Losses: 11, 5, 1
Draws: 1
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Mod/Co-mod: 18

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Roadrunner7671

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Re: RMM45: The Flash Mafia (Pre-Game)
« Reply #2 on: July 06, 2017, 09:52:09 am »

BARRY ALLEN
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schadd

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Re: RMM45: The Flash Mafia (Pre-Game)
« Reply #3 on: July 06, 2017, 09:54:26 am »

tag ur it
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I thought you thought it was a slip because I said 'Jake's partners' instead of 'Roadrunner7671.'

gkrieg13

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Re: RMM45: The Flash Mafia (Pre-Game)
« Reply #4 on: July 06, 2017, 10:08:18 am »

/in for sure!
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Re: RMM45: The Flash Mafia (Pre-Game)
« Reply #5 on: July 06, 2017, 11:44:42 am »

/tag

Ok /in

But I can't start this game for a while. That would be too many ongoing games for me.
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JaketheBaseballGod22

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Re: RMM45: The Flash Mafia (Pre-Game)
« Reply #6 on: July 06, 2017, 02:26:20 pm »

/in
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Baseball For Life
Mafia Record Overall (6-14) 30%

Town Wins (4-11) 26.7% M88L, M89L, NM9L, M91L, M95L, M97L,NM10W, RMM41L, M100L, M103L, M105W, M107W, RMM45W, M109L, RMM46L

Scum Wins (2-3) 40% M87L, M94W, ZM23L, M99L, ZM24W

MVP's: None

pingpongsam

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Re: RMM45: The Flash Mafia (Pre-Game)
« Reply #7 on: July 06, 2017, 03:44:34 pm »

/in
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ashersky

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Re: RMM45: The Flash Mafia (Pre-Game)
« Reply #8 on: July 09, 2017, 03:25:01 pm »

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11x MVP: M30, M83, ZM16, M25, M38, M61, M76, RMM5, RMM41, RMM46, M51

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Oh God someone delete this before Roadrunner sees it.

ashersky

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Re: RMM45: The Flash Mafia (Pre-Game)
« Reply #10 on: July 09, 2017, 04:17:17 pm »

Cool.

FYI -- Setup information is being added over time.
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2013, 2014, 2015 Mafia Mod of the Year
2015 f.ds Representative, World Forum Mafia Championships
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11x MVP: M30, M83, ZM16, M25, M38, M61, M76, RMM5, RMM41, RMM46, M51

schadd

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Re: RMM45: The Flash Mafia (Pre-Game)
« Reply #11 on: July 09, 2017, 04:38:17 pm »

barry allen

^ not an in
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I thought you thought it was a slip because I said 'Jake's partners' instead of 'Roadrunner7671.'

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Re: RMM45: The Flash Mafia (Pre-Game)
« Reply #12 on: July 09, 2017, 04:43:10 pm »

48 hrs. I love it
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Wins: 15, 10
Losses: 11, 5, 1
Draws: 1
MVPs: 4
Mod/Co-mod: 18

I always have a limited access to forum on weekends.

ashersky

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Re: RMM45: The Flash Mafia (Pre-Game)
« Reply #13 on: July 10, 2017, 01:12:28 am »

48 hrs. I love it

Good catch.  That was an error.  Regular length days.
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11x MVP: M30, M83, ZM16, M25, M38, M61, M76, RMM5, RMM41, RMM46, M51

faust

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Re: RMM45: The Flash Mafia (Pre-Game)
« Reply #14 on: July 10, 2017, 04:48:01 am »

48 hrs. I love it

Good catch.  That was an error.  Regular length days.
And here I thought that was your way of implementing the flavor in the setup.
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IDontPlayThisGame

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Re: RMM45: The Flash Mafia (Pre-Game)
« Reply #15 on: July 12, 2017, 08:40:32 pm »

barry allen

^ not an in

Should have been "BARRY ALLIN"

ashersky

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Re: RMM45: The Flash Mafia (Pre-Game)
« Reply #16 on: July 17, 2017, 04:37:25 pm »

Some new public info has been added.
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11x MVP: M30, M83, ZM16, M25, M38, M61, M76, RMM5, RMM41, RMM46, M51

chairs

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Re: RMM45: The Flash Mafia (Pre-Game)
« Reply #17 on: July 17, 2017, 05:40:42 pm »

I'm in.

The Town wincon is... interesting.

Galzria

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Re: RMM45: The Flash Mafia (Pre-Game)
« Reply #18 on: July 17, 2017, 06:03:49 pm »

Oooh.

Taaaaaag.
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Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

ashersky

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Re: RMM45: The Flash Mafia (Pre-Game)
« Reply #19 on: July 19, 2017, 05:07:07 pm »

QTs are made.
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2013, 2014 Mafia Player of the Year (Tie)

11x MVP: M30, M83, ZM16, M25, M38, M61, M76, RMM5, RMM41, RMM46, M51

LaLight

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Re: RMM45: The Flash Mafia (Pre-Game)
« Reply #20 on: July 19, 2017, 05:40:09 pm »

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Losses: 11, 5, 1
Draws: 1
MVPs: 4
Mod/Co-mod: 18

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Re: RMM45: The Flash Mafia (Pre-Game)
« Reply #21 on: July 20, 2017, 04:12:25 pm »

/in

Since I wasn't clear.

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Re: RMM45: The Flash Mafia (Pre-Game)
« Reply #22 on: July 24, 2017, 12:34:13 pm »

/in
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ashersky

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Re: RMM45: The Flash Mafia (Pre-Game & Sign Ups)
« Reply #23 on: July 27, 2017, 04:25:29 pm »

7 more for the most advanced RMM game ever designed to start.
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2013, 2014 Mafia Player of the Year (Tie)

11x MVP: M30, M83, ZM16, M25, M38, M61, M76, RMM5, RMM41, RMM46, M51

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Re: RMM45: The Flash Mafia (Pre-Game & Sign Ups)
« Reply #24 on: July 27, 2017, 04:39:31 pm »

HYPE HYPE HYPE HYPE
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