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Author Topic: RMM44: Firefly Mafia (Game over!)  (Read 110616 times)

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Awaclus

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Re: RMM44: Firefly Mafia (D1)
« Reply #250 on: July 08, 2017, 12:09:34 pm »

As a mod and player looking at his play I always noticed that when Awaclus is scum, he suddenly makes a lot of sense, M101 and Bonkers British are the vividest proofs. Town!Awaclus goes by "scum shouldn't know what i think about different matters" and makes mostly informationless post until he catches someone on something he sees as scum slip. Reread M101, reread his posts from this game. Iguana would back me up on this, he told the same in M101 speccy.

And that's bullshit, as I would have told iguana too, had I been in that speccy. I make a lot of sense as both alignments, and I'm especially actively engaged in small and RMM setups. M101 was an example of a small setup, Bonkers British of an RMM, and this is both. Kubo and Blitz Strings was also a small setup and a town game for me, for the record.
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Re: RMM44: Firefly Mafia (D1)
« Reply #251 on: July 08, 2017, 12:47:37 pm »

will be rereading shortly.  We have plenty of time, I hope that no one lynches/hammers the mission before I can get a good read in
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LaLight

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Re: RMM44: Firefly Mafia (D1)
« Reply #252 on: July 08, 2017, 01:00:30 pm »

As a mod and player looking at his play I always noticed that when Awaclus is scum, he suddenly makes a lot of sense, M101 and Bonkers British are the vividest proofs. Town!Awaclus goes by "scum shouldn't know what i think about different matters" and makes mostly informationless post until he catches someone on something he sees as scum slip. Reread M101, reread his posts from this game. Iguana would back me up on this, he told the same in M101 speccy.

And that's bullshit, as I would have told iguana too, had I been in that speccy. I make a lot of sense as both alignments, and I'm especially actively engaged in small and RMM setups. M101 was an example of a small setup, Bonkers British of an RMM, and this is both. Kubo and Blitz Strings was also a small setup and a town game for me, for the record.

I mean other than Kubo
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pingpongsam

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Re: RMM44: Firefly Mafia (D1)
« Reply #253 on: July 08, 2017, 01:24:08 pm »

Wait, if we lynch LaLight, the mission does not proceed?
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Re: RMM44: Firefly Mafia (D1)
« Reply #254 on: July 08, 2017, 01:26:31 pm »

I know I am the worst at setups but I am not seeing this bit in there at all.
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Re: RMM44: Firefly Mafia (D1)
« Reply #255 on: July 08, 2017, 01:31:31 pm »

It is interesting to me that 2/3 of the proposed mission crew is voting.
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LaLight

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Re: RMM44: Firefly Mafia (D1)
« Reply #256 on: July 08, 2017, 01:46:23 pm »

I know I am the worst at setups but I am not seeing this bit in there at all.

Day ends. If the day ends, mission is not happening
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Awaclus

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Re: RMM44: Firefly Mafia (D1)
« Reply #257 on: July 08, 2017, 01:49:20 pm »

As a mod and player looking at his play I always noticed that when Awaclus is scum, he suddenly makes a lot of sense, M101 and Bonkers British are the vividest proofs. Town!Awaclus goes by "scum shouldn't know what i think about different matters" and makes mostly informationless post until he catches someone on something he sees as scum slip. Reread M101, reread his posts from this game. Iguana would back me up on this, he told the same in M101 speccy.

And that's bullshit, as I would have told iguana too, had I been in that speccy. I make a lot of sense as both alignments, and I'm especially actively engaged in small and RMM setups. M101 was an example of a small setup, Bonkers British of an RMM, and this is both. Kubo and Blitz Strings was also a small setup and a town game for me, for the record.

I mean other than Kubo

What's wrong with Kubo? It pretty clearly proves that the pattern you're claiming there is is not really there because it doesn't fit it.
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LaLight

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Re: RMM44: Firefly Mafia (D1)
« Reply #258 on: July 08, 2017, 02:03:14 pm »

As a mod and player looking at his play I always noticed that when Awaclus is scum, he suddenly makes a lot of sense, M101 and Bonkers British are the vividest proofs. Town!Awaclus goes by "scum shouldn't know what i think about different matters" and makes mostly informationless post until he catches someone on something he sees as scum slip. Reread M101, reread his posts from this game. Iguana would back me up on this, he told the same in M101 speccy.

And that's bullshit, as I would have told iguana too, had I been in that speccy. I make a lot of sense as both alignments, and I'm especially actively engaged in small and RMM setups. M101 was an example of a small setup, Bonkers British of an RMM, and this is both. Kubo and Blitz Strings was also a small setup and a town game for me, for the record.

I mean other than Kubo

What's wrong with Kubo? It pretty clearly proves that the pattern you're claiming there is is not really there because it doesn't fit it.

Some patterns as are rules do have exceptions. 1 can be an exception, more is a system.
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Awaclus

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Re: RMM44: Firefly Mafia (D1)
« Reply #259 on: July 08, 2017, 02:11:35 pm »

Some patterns as are rules do have exceptions. 1 can be an exception, more is a system.

Fine, then the most recent Newbie Mafia is another example.
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Awaclus

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Re: RMM44: Firefly Mafia (D1)
« Reply #260 on: July 08, 2017, 02:12:09 pm »

Yet another example was my Mafia Championships game.
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Re: RMM44: Firefly Mafia (D1)
« Reply #261 on: July 08, 2017, 02:14:19 pm »

vote: Awaclus
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LaLight

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Re: RMM44: Firefly Mafia (D1)
« Reply #262 on: July 08, 2017, 02:36:28 pm »

Some patterns as are rules do have exceptions. 1 can be an exception, more is a system.

Fine, then the most recent Newbie Mafia is another example.

Invalid example. You weren't participating, you just tunneled TWM and me, not more. This was towntrait. Mafia Championship required 10 posts in 24 hrs, also invalid.
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Re: RMM44: Firefly Mafia (D1)
« Reply #263 on: July 08, 2017, 03:14:01 pm »

I'm tempted to hammer the mission vote, to stop LaLight or anyone else hammering the lynch vote.
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Re: RMM44: Firefly Mafia (D1)
« Reply #264 on: July 08, 2017, 03:23:26 pm »

I mean, SERIOUSLY tempted. The mission is too good for us to miss.
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LaLight

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Re: RMM44: Firefly Mafia (D1)
« Reply #265 on: July 08, 2017, 03:24:31 pm »

I mean, SERIOUSLY tempted. The mission is too good for us to miss.

Unvote me first, please
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Re: RMM44: Firefly Mafia (D1)
« Reply #266 on: July 08, 2017, 04:08:42 pm »

I'm also tempted to hammer.

Can someone break down the mission vs. lynch thing?  Here's sort of where I see it, from best to worst:

1. Scum lynch
2. Successful mission
3. Mislynch
4. Failed Mission

Is that right?  So the actual consideration should be is the lynch more or less likely to be on scum than the mission is to fail, no?

Seems like lynch odds are always better.
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LaLight

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Re: RMM44: Firefly Mafia (D1)
« Reply #267 on: July 08, 2017, 04:10:22 pm »

I'm also tempted to hammer.

Can someone break down the mission vs. lynch thing?  Here's sort of where I see it, from best to worst:

1. Scum lynch
2. Successful mission
3. Mislynch
4. Failed Mission

Is that right?  So the actual consideration should be is the lynch more or less likely to be on scum than the mission is to fail, no?

Seems like lynch odds are always better.

Not given that it's like 0% probability of this mission to fail and my lynch to be correct
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Re: RMM44: Firefly Mafia (D1)
« Reply #268 on: July 08, 2017, 04:11:16 pm »

I'm also tempted to hammer.

Can someone break down the mission vs. lynch thing?  Here's sort of where I see it, from best to worst:

1. Scum lynch
2. Successful mission
3. Mislynch
4. Failed Mission

Is that right?  So the actual consideration should be is the lynch more or less likely to be on scum than the mission is to fail, no?

Seems like lynch odds are always better.

Not given that it's like 0% probability of this mission to fail and my lynch to be correct

I wasn't discussing the current options, I was discussing the setup itself.

Also, just saying you are town over and over doesn't convince anyone.  That's my go to move and it never seems to work.
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Re: RMM44: Firefly Mafia (D1)
« Reply #269 on: July 08, 2017, 04:13:43 pm »

Also, the probability that this mission fails is exactly the same as any other.

Flavor is random when it comes to alignment, so Inara can be scum.  So, we have three chosen players, all of whom have the same odds of being scum.  Even one failing it fails the mission.  We've discussed how this outs scum, but keeping us from all that energy seems worth the 1v1.  If they win the first battle, that puts us in a crap position anyway.

So, a failed mission puts us at a D2 with less energy; a scum lynch puts us at a D2 with less energy, but with one of the scum players gone.
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Re: RMM44: Firefly Mafia (D1)
« Reply #270 on: July 08, 2017, 04:14:01 pm »

Seems right.

vote: LaLight
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LaLight

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Re: RMM44: Firefly Mafia (D1)
« Reply #271 on: July 08, 2017, 04:27:53 pm »

Also, the probability that this mission fails is exactly the same as any other.

Flavor is random when it comes to alignment, so Inara can be scum.  So, we have three chosen players, all of whom have the same odds of being scum.  Even one failing it fails the mission.  We've discussed how this outs scum, but keeping us from all that energy seems worth the 1v1.  If they win the first battle, that puts us in a crap position anyway.

So, a failed mission puts us at a D2 with less energy; a scum lynch puts us at a D2 with less energy, but with one of the scum players gone.

If Inara's on a mission, it needs one less person to be successful.

Also, fake hammer? what am I, playing my second game?
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Re: RMM44: Firefly Mafia (D1)
« Reply #272 on: July 08, 2017, 04:42:07 pm »

Wait, was that the lynch hammer? Can someone vote count pls? I'm on mobile.

Whether or not Inara is scum, it would need BOTH scum on the mission to fail it, and they're unlikely to reveal themselves that way. If that was a lynch, ash, it was anti-town.
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Re: RMM44: Firefly Mafia (D1)
« Reply #273 on: July 08, 2017, 05:32:14 pm »

Wait, was that the lynch hammer? Can someone vote count pls? I'm on mobile.

Whether or not Inara is scum, it would need BOTH scum on the mission to fail it, and they're unlikely to reveal themselves that way. If that was a lynch, ash, it was anti-town.

That wasn't, calm down
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Re: RMM44: Firefly Mafia
« Reply #274 on: July 08, 2017, 05:54:30 pm »

From the setup:

It is possible for the town to win without ever lynching someone.

I'm also tempted to hammer.

Can someone break down the mission vs. lynch thing?  Here's sort of where I see it, from best to worst:

1. Scum lynch
2. Successful mission
3. Mislynch
4. Failed Mission

Is that right?  So the actual consideration should be is the lynch more or less likely to be on scum than the mission is to fail, no?

Seems like lynch odds are always better.

I would change the order slightly.

1) mission success
2) correct lynch
3) mislynch
4) mission failure

Lynching scum assists us in securing the win, but it isn't necessarily critical to winning.  I stick by my the opinion I stated at the beginning: Voting should primarily be used to decide who we want to be the captain, not to lynch scum, especially early on.
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