So hey I just saw this thread. I'm playing the game (I think I mentioned this elsewhere). It's really good! I'm currently at 80 Shrines, about ~300 Korok Seeds and 3 Divine Beasts. And I've put over 100 hours into the game, like dang that's a lot and I'm not even close to done.
Things I like:
Err most things actually. The game is great.
The physics based stuff is fun. Lots of cool puzzles that don't seem to be set in fixed systems like old Zelda games. Many have several possible solutions, and it's really cool.
The (mostly) lack of artificial limits on what you can carry. No more "You can only carry 200 rupees right now because fuck you". No limits in how many of each material you can carry - or at least it's a very large limit, I have over 200 of several things. The limits that are in place all make sense from either technical or gameplay perspectives - you can't have unlimited meals because they're all different with different recipes, but 60 is pretty good and you can stack simple meals anyway. You can't have unlimited weapons because again each is different. Although I'd have liked to see those limits be a bit more lenient early on, but I guess they need something for you to Korok Seed for.
The game gives you loads of cool tools right at the start. In the first few hours of gameplay you've basically got Bombs, the Bow, three other runes which are similar to major items in other Zelda games, your basic weapons and shield, the ability to swim, climb, cook, chop down trees, glide, as well as a bunch of other basic stuff. And basically a very large number of bottles, if you want to use that comparison. Oh, and also Fire Arrows, Ice Arrows, possibly Shock Arrows and Bomb Arrows. Compare to a lot of other Zelda games where you might have maybe a sword, shield and 1-2 major items.
Shrines are fun and have very cool puzzles, although they do look a little samey. There's a few other minor complaints I have with shrines (see below).
Combat is fun. There's your three main weapon classes (1 handed, 2 handed and spears) and some variations on each, and each fights in a different way. Then you also have bows which can do some cool stuff. Add in your runes, physics based solutions, stealth options and you have a ton of combat variety. However there is a bit of an issue I have with the combat (see below).
One of my favourite little things to do with the combat is slowly approaching one of those 'hidden' Lizalfos, and when it jumps out at me, do a side jump and trigger a Flurry Rush. It's so satisfying to turn an attempted ambush straight back on the enemy.
Enemies also can do some really cool things, what with how they can just use all kinds of different equipment, and each in different ways. It's very cool to see.
Lynels in 3D. At last.
Exploring is super fun. You get tons of nice views, there's little secrets hidden all over the place, and once you get that Stamina Wheel and Climbing Gear upgraded suddenly you can go everywhere, and it's awesome.
The game just has so many little cool things that can happen. Earlier today I climbed up an arbitrary cliff, and was ambushed by a Moblin I hadn't expected to be there. He whacked me straight back off the cliff, where I fell and lost all my remaining hearts. Well, it was certainly annoying, but funny as heck. And there's loads of fun things that can happen. Setting stuff on fire and watching Bokoblins burn themselves. Dropping bombs into their little dens. Sneaking in and stealing all of their equpment, before getting their attention - or stealthily killing every single enemy in one of those tree camps. And then in various physics puzzles - Stasis can cause some really cool effects, and you can do crazy things with Cryonis sometimes (I once had an enemy charging at me in a Shrine, and I used Cryonis right below it... it ended up flying over me and crashing into a wall behind me, where I got some easy hits in).
There's probably other stuff but this is what comes to mind.
Things I dislike:
Few major "permanent" items asides from what you get very early in the game. No Hookshot/Clawshot, for instance, which is an item that's been in every 3D Zelda and many 2D ones, and would have been potentially very cool here. This is honestly only a minor complaint since you do get a TON of stuff anyway, but... a few more upgrades and permanent gear here and there would certainly have been nice.
The relative lack of enemy variety. Bokoblins, Moblins, Lizalfos. That's about 90% of the combat in the game. Now, okay, they're all quite varied in how they fight, even with the same enemy being quite different when using a 2 handed weapon compared to a 1 handed one, but it does still get a little stale later in the game. The field minibosses help to break things up, but again, it's Talus and Hinox for the most part, with a few areas having Guardians.
The Apparatus Shrines. Please let me turn off motion controls for them. They're usually good but ones that require you to turn the controller completely upside down? Did they forget the Switch has a handheld mode?
The lack of major dungeons. Okay, the Divine Beast dungeons are pretty cool, at least at first, but they're not very long and... all use very similar gimmicks, at least from the three I've seen. A few Shrines are pretty big and that's fun, but it'd have been nice to have full dungeons again.
Story, or lack thereof. There's a lot of backstory and "this is what happened 100 years ago" but it's mostly unsubstantial. Maybe a little bit of extra plot is coming after I do something with all the Divine Beasts, and I'm expecting something substantial for finishing all of the pictures, but so far... very little plot. Still it's not like Zelda games have generally been big on plot, but I feel like the open world nature of the game has been to the stories detriment.
Overall though, it's a fantastic game, a 10/10 from me so far. Now if you'll excuse me, there's a Tundra in the Hebra region that needs exploring.