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Author Topic: ZM24: Kubo and Two More Strings (Game Over!)  (Read 41919 times)

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ashersky

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ZM24: Kubo and Two More Strings (Game Over!)
« on: March 15, 2017, 12:14:13 pm »

Welcome to ZM24: Kubo and Two More Strings BLITZ Mafia by ashersky.

This game will use an Original, Open, Blitz setup designed by ashersky.  It is based on RMM39 and ZM17* setups.

There is no co-mod.

Sign ups are open.


1. Awaclus
2. CJ
3. Jake
4. igu
5. LaLight
6. RR
7. Chairs
8. liopoil

Game State Tracker:
Day 1...

The Rules with changes in RED because RED goes faster:

The Golden Rule:
This is a game. Everyone who signs up to play must be considerate of each other, never get personal, and focus on having fun. Once the game starts, having signed up is a commitment: inactivity is just as inconsiderate as rude comments.


The Standard Rules:
1. No communication between players outside of the game thread or shared QTs at any time. This includes passing references, jokes, or cases in other games or threads, whether in context or not.
2. If the game thread is locked, do not post. If you are unsure if something is locked, ask the mod by PM.
3. Direct or verbatim quoting of mod-provided information is strictly forbidden. Paraphrasing is okay. If you are not sure about your paraphrase, ask the mod first.
4. Actions with instructions that do not specify a game state will be resolved in the order they are received.
5. All night actions must be submitted within 24 hours of day ending.
6. Players must post once every 24 24 hours.
7. Do not edit or delete posts, ever. If you need to clarify or correct something, post again.
8. Invisible text, font size less than 10, and spoiler tags are not allowed.
9. Cryptography is not allowed.
10. The time between a lynch being reached and a flip being provided is called twilight. All players may continue posting during this time, including the lynched player.
11. Dead players may not post in thread or QT, except their Role QT. A lynched player is not "dead" until a flip has been provided.  Lynched mafia may still post in the Mafia QT.
12. Personal multimedia, such as video or audio recordings, are not allowed in the game thread.

The Voting Rules:
1. Votes should be in this format: Vote: Playername. Unambigiuous nicknames are acceptable.
2. Unvotes should be in this format: unvote or Unvote: Playername.
3. Unvotes are not required if changing your vote from one player to another.
4. You may not vote: no lynch.
5. Lynches occur when a simple majority (rounded up) of living players is reached. Once reached, a lynch cannot be undone.
6. Lynch rules vary by the number of players alive.  With 10 or more players alive, the player with the most votes at the end of the day will be lynched.  Ties are broken by coin flip. With nine or less players alive, if a majority lynch is not reached by the deadline, no lynch occurs.

The Rest:
1. Bold, maroon text is reserved for the Mod. Players may not use it.
2. If you have an issue or problem with the game, please PM the Mod. Do not post complaints in the game thread.
3. Mods make mistakes - please point them out gently. If they can be corrected, they will. If irreversible, they will stand as final to be commiserated over after the game.
4. If a mod error disadvantages one faction greatly, the game may be called off.
5. Ask all questions and make all requests directly to the Mod via PM or in your Role QT. Questions deemed as "universal" (defined as questions for which the answers should be available to all players) will be requested to be re-posted in the Game Thread and answered there.
6. One prod will be issued after 36 hours without posting in the game thread. Players are subject to replacement or modkill after one prod. No prods will be issued.  Players who do not post for 24 hours will be modkilled.
7. All rule violations will be dealt with according to their severity, as determined by the mod, up to modkill.

Deadlines:
1. Days will last 48 IRL hours.
2. Nights will last no longer than ten IRL minutes.
« Last Edit: August 02, 2017, 03:56:14 am by ashersky »
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ashersky

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Re: ZM24: Kubo and Two More Strings (rerun open)
« Reply #1 on: March 15, 2017, 12:14:56 pm »

The Setup and Mechanics:

The following 8 roles will be randomly assigned:

Kubo, the Innocent Child
Monkey, Kubo's Protector
Beetle, Kubo's Defender
Vanilla Villager
Vanilla Villager

The Moon King
Moon Sister
Moon Sister


--Green roles are town-aligned, and may be known collectively as Villagers.  Red roles are mafia-aligned, and may be known collected as mafia.
--This game has instant nights.  All night action targets must be selected before the day ends.  The most recently received target when a hammer vote is cast is selected.
--Kubo is announced at the game start.
--Monkey always targets Kubo at night and protects him from the nightkill.
--Beetle may choose a target each day.  That target cannot perform actions that night.
--The Mafia Nightkill is compulsive.  If a target is not selected, it will default to Kubo.  If a killer is not selected, it will default to the Moon King.
--Mafia have daychat.  Dead mafia can continue to chat in the mafia QT.

This game uses two white flags:
1) If the Moon King is lynched, town wins immediately.
2) If both Moon Sisters are lynched, town wins immediately.

The mafia win condition is: "You win when Kubo is dead, or when the mafia outnumber the villagers."
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LaLight

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Re: ZM24: Kubo and Two More Strings (rerun open)
« Reply #2 on: March 15, 2017, 12:16:37 pm »

/tag
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Draws: 1
MVPs: 4
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LaLight

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Re: ZM24: Kubo and Two More Strings (rerun open)
« Reply #3 on: March 15, 2017, 12:22:29 pm »

Change the number if the game in the op :)
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Wins: 15, 10
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Draws: 1
MVPs: 4
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Awaclus

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Re: ZM24: Kubo and Two More Strings (rerun open)
« Reply #4 on: March 15, 2017, 12:28:31 pm »

/in
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schadd

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Re: ZM24: Kubo and Two More Strings (rerun open)
« Reply #5 on: March 15, 2017, 12:31:21 pm »

/tagain
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faust

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Re: ZM24: Kubo and Two More Strings (rerun open)
« Reply #6 on: March 15, 2017, 12:33:27 pm »

/in
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ashersky

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Re: ZM24: Kubo and Two More Strings (rerun open)
« Reply #7 on: March 15, 2017, 12:34:34 pm »

Note one large rule change: no lynch is not an option.  Highest vote holder is lynched.  In the case of a tie, coin flip.
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JaketheBaseballGod22

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Re: ZM24: Kubo and Two More Strings (rerun open)
« Reply #8 on: March 15, 2017, 12:53:08 pm »

I'll /in but if someone who didn't play ZM23 wants to play they can take my spot
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Mafia Record Overall (6-14) 30%

Town Wins (4-11) 26.7% M88L, M89L, NM9L, M91L, M95L, M97L,NM10W, RMM41L, M100L, M103L, M105W, M107W, RMM45W, M109L, RMM46L

Scum Wins (2-3) 40% M87L, M94W, ZM23L, M99L, ZM24W

MVP's: None

Robz888

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Re: ZM24: Kubo and Two More Strings (rerun open)
« Reply #9 on: March 15, 2017, 12:55:57 pm »

/in let's give this a spin.

Has to start soon, though. Next week, I'm much busier.
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Re: ZM24: Kubo and Two More Strings (rerun open)
« Reply #10 on: March 15, 2017, 12:58:18 pm »

/tag but y'all aren't baiting me in to playing.
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Re: ZM24: Kubo and Two More Strings (rerun open)
« Reply #11 on: March 15, 2017, 01:01:32 pm »

/tag
The first one was intense.
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Town games: M84(L), M85(W), M86(L), M87(W), M88(L), M90(L), M92(W), M94(L), M97(L), M99(W), M100(L), M104(W), M107(W), M110(L), M112(L), RMM37(L), RMM40(D), RMM41(L), RMM43(L), RMM47(W), ZM23(W).
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Re: ZM24: Kubo and Two More Strings (rerun open)
« Reply #12 on: March 15, 2017, 01:04:56 pm »

/tag
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Mafia Stats: (correct as of 2017)
Town: 22 games, 8 wins
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schadd

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Re: ZM24: Kubo and Two More Strings (rerun open)
« Reply #13 on: March 15, 2017, 01:05:57 pm »

blitz with robz and faust sounds really fun but i am pretty sure that i generally suck farts as scum in a blitz game.


eh, whatever


/in, sorry in advance partners
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schadd

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Re: ZM24: Kubo and Two More Strings (rerun open)
« Reply #14 on: March 15, 2017, 01:20:03 pm »

6. Players must post once every 24 24 hours.
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faust

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Re: ZM24: Kubo and Two More Strings (rerun open)
« Reply #15 on: March 15, 2017, 01:36:06 pm »

blitz with robz and faust sounds really fun but i am pretty sure that i generally suck farts as scum in a blitz game.
Just be town then!
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Roadrunner7671

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Re: ZM24: Kubo and Two More Strings (rerun open)
« Reply #16 on: March 15, 2017, 01:43:41 pm »

/tag maybe in later

That was more fun than I thought, I never felt pressed for time.
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Re: ZM24: Kubo and Two More Strings (rerun open)
« Reply #17 on: March 15, 2017, 01:57:57 pm »

I kind of wish every D1 was that long honestly
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Re: ZM24: Kubo and Two More Strings (rerun open)
« Reply #18 on: March 15, 2017, 03:05:53 pm »

The fact that 3v3 is not auto-win for scum anymore will probably change D1 quite a bit. No more quickhammer discussion.
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Re: ZM24: Kubo and Two More Strings (rerun open)
« Reply #19 on: March 15, 2017, 03:21:01 pm »

Also the massclaiming strategy is a lot worse if town can't nolynch. Still could be worth doing though.
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Re: ZM24: Kubo and Two More Strings (rerun open)
« Reply #20 on: March 15, 2017, 03:27:14 pm »

egh, /out
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Re: ZM24: Kubo and Two More Strings (rerun open)
« Reply #21 on: March 15, 2017, 03:29:13 pm »

Also the massclaiming strategy is a lot worse if town can't nolynch. Still could be worth doing though.

I actually didn't follow the discussion last game as closely as I should, I didn't have the time. Why was it better to no-lynch?
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Awaclus

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Re: ZM24: Kubo and Two More Strings (rerun open)
« Reply #22 on: March 15, 2017, 03:49:21 pm »

Also the massclaiming strategy is a lot worse if town can't nolynch. Still could be worth doing though.

I actually didn't follow the discussion last game as closely as I should, I didn't have the time. Why was it better to no-lynch?

Well, first of all, scum really should have claimed both PRs. The fact that we knew that WW was the Monkey made it obvious who the scum were (even more so than I predicted at the time when I concluded that scum would surely claim both PRs), so you should have never allowed for that to become the case.

Given that scum claims both PRs, if you nightkill the real Monkey after nolynch, it will out the remaining claimed Monkey as scum, which is super useful for town for getting more info and stuff. There's a bit of WIFOM involved, but it might not be too difficult to lynch the Moon King with the info town gets from the confirmed scum, and then there's still the chance of the real Beetle being able to prevent NKs, and combined, those odds are actually pretty decent (~47% win rate mathematically, but should be easier with reads). On the other hand, if you nightkill a VT to conceal the identity of the scum team, that's great for town, too.
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Re: ZM24: Kubo and Two More Strings (rerun open)
« Reply #23 on: March 15, 2017, 03:50:51 pm »

Since scum claimed two VTs, there was obviously no point in nolynching.
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Re: ZM24: Kubo and Two More Strings (rerun open)
« Reply #24 on: March 15, 2017, 03:53:38 pm »

I am confused by you saying that scum should claim both PRs, when you recognize that means that if scums NKs a PR, they out one of their own. It's not at all clear that is the right way to go. Also, as last game showed, it was not at all obvious who was the scum.

EDIT: in fact, from a purely information-based approach, fakeclaiming one or two PRs both have just as many combinations available (2*(4*3/2) and 2*2*3 respectively), while fakeclaiming only one PR helps hiding the Moon King.
« Last Edit: March 15, 2017, 04:15:57 pm by pacovf »
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