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Author Topic: M97: intrigue and treason and stuff (schadnd II) (it ended)  (Read 97013 times)

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pingpongsam

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Re: M97: intrigue and treason and stuff (schadnd II) (D1!)
« Reply #200 on: March 22, 2017, 06:24:50 pm »

Okay, I read the setup.

7 possible arrangements in which only 2 can even contain a rolecop and then rolecop returns a vanilla on scum. So why was trying to get a rolecop to claim a good idea?

I tried to think of that from the idea that I am scum and I want town to out the rolecop and it still didn't add up to a good idea. I mean if the rolecop can't actually cop me then why do I care much about him as scum?

Okay, so getting a rolecop claim is better for town than scum I suppose. The 2 shot Doctor can prevent a NK on the rolecop so claiming is safe and the watcher can spot scum NKing the rolecop. So the claim itself is relatively safe and then if there is a rolecop then the possible arrangements are reduced to only 2 which is more information than town currently has but scum already knew.

Did I do good, do I get a cookie?
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AndrewisFTTW

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Re: M97: intrigue and treason and stuff (schadnd II) (D1!)
« Reply #201 on: March 22, 2017, 06:28:33 pm »

Okay, I read the setup.

7 possible arrangements in which only 2 can even contain a rolecop and then rolecop returns a vanilla on scum. So why was trying to get a rolecop to claim a good idea?

I tried to think of that from the idea that I am scum and I want town to out the rolecop and it still didn't add up to a good idea. I mean if the rolecop can't actually cop me then why do I care much about him as scum?

Okay, so getting a rolecop claim is better for town than scum I suppose. The 2 shot Doctor can prevent a NK on the rolecop so claiming is safe and the watcher can spot scum NKing the rolecop. So the claim itself is relatively safe and then if there is a rolecop then the possible arrangements are reduced to only 2 which is more information than town currently has but scum already knew.

Did I do good, do I get a cookie?

You're about 6 pages late. Here's a 6 page old cookie.
Logged
Wins: M39, M41, M48, M96, M97, M102, M105
Losses: M40, M43, M45, BM17 (?), RMM13, RMM17, RMM20, NM7, ZM18, M100, M109
MVPs: M97
Mod/Co-Mod: M46, M49, M52, NM10

JaketheBaseballGod22

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Re: M97: intrigue and treason and stuff (schadnd II) (D1!)
« Reply #202 on: March 22, 2017, 06:35:44 pm »

Okay, I read the setup.

7 possible arrangements in which only 2 can even contain a rolecop and then rolecop returns a vanilla on scum. So why was trying to get a rolecop to claim a good idea?

I tried to think of that from the idea that I am scum and I want town to out the rolecop and it still didn't add up to a good idea. I mean if the rolecop can't actually cop me then why do I care much about him as scum?
Can you count?? There's 3. #2, #3, #5
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Mafia Record Overall (6-14) 30%

Town Wins (4-11) 26.7% M88L, M89L, NM9L, M91L, M95L, M97L,NM10W, RMM41L, M100L, M103L, M105W, M107W, RMM45W, M109L, RMM46L

Scum Wins (2-3) 40% M87L, M94W, ZM23L, M99L, ZM24W

MVP's: None

pingpongsam

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Re: M97: intrigue and treason and stuff (schadnd II) (D1!)
« Reply #203 on: March 22, 2017, 06:40:08 pm »

Okay, I read the setup.

7 possible arrangements in which only 2 can even contain a rolecop and then rolecop returns a vanilla on scum. So why was trying to get a rolecop to claim a good idea?

I tried to think of that from the idea that I am scum and I want town to out the rolecop and it still didn't add up to a good idea. I mean if the rolecop can't actually cop me then why do I care much about him as scum?

Okay, so getting a rolecop claim is better for town than scum I suppose. The 2 shot Doctor can prevent a NK on the rolecop so claiming is safe and the watcher can spot scum NKing the rolecop. So the claim itself is relatively safe and then if there is a rolecop then the possible arrangements are reduced to only 2 which is more information than town currently has but scum already knew.

Did I do good, do I get a cookie?

You're about 6 pages late. Here's a 6 page old cookie.

So, since no rolecop claimed when apparently it was being made crystal clear to everyone but me that doing so was a great plan can we assume there isn't one and reduce the possible arrangements to five?

Also, are we supposed to award town points to the idea and backers? I recall it being gkrieg and Robz. Please tell me so I can mafia good.
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pingpongsam

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Re: M97: intrigue and treason and stuff (schadnd II) (D1!)
« Reply #204 on: March 22, 2017, 06:40:40 pm »

Okay, I read the setup.

7 possible arrangements in which only 2 can even contain a rolecop and then rolecop returns a vanilla on scum. So why was trying to get a rolecop to claim a good idea?

I tried to think of that from the idea that I am scum and I want town to out the rolecop and it still didn't add up to a good idea. I mean if the rolecop can't actually cop me then why do I care much about him as scum?
Can you count?? There's 3. #2, #3, #5

Now, are you starting to understand why me reading setups is a useless waste of everyone's time?
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AndrewisFTTW

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Re: M97: intrigue and treason and stuff (schadnd II) (D1!)
« Reply #205 on: March 22, 2017, 06:47:02 pm »

Okay, I read the setup.

7 possible arrangements in which only 2 can even contain a rolecop and then rolecop returns a vanilla on scum. So why was trying to get a rolecop to claim a good idea?

I tried to think of that from the idea that I am scum and I want town to out the rolecop and it still didn't add up to a good idea. I mean if the rolecop can't actually cop me then why do I care much about him as scum?
Can you count?? There's 3. #2, #3, #5

Now, are you starting to understand why me reading setups is a useless waste of everyone's time?

Actually you're both wrong, there are four setups with a rolecop. But again, we already beat the dead horse. Now the poor horse is being.... well, nevermind.
Logged
Wins: M39, M41, M48, M96, M97, M102, M105
Losses: M40, M43, M45, BM17 (?), RMM13, RMM17, RMM20, NM7, ZM18, M100, M109
MVPs: M97
Mod/Co-Mod: M46, M49, M52, NM10

AndrewisFTTW

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Re: M97: intrigue and treason and stuff (schadnd II) (D1!)
« Reply #206 on: March 22, 2017, 06:51:50 pm »

In all seriousness, I think you voting yourself is a pretty null PPS-ish thing to do, so I'm not going to get my logic in a twist over it.

Maybe, because you are relatively new. Or maybe you're scum trying to nix my town vibe because the truth is that scum!PPS would never claim to be scum on D1.

I don't see town narrative for intentionally attenuating anther's attempts at generating a town signal. It's really all town can do at this stage of the game.

This would have been a much townier thing if your sig wasn't what it is.  ;)

I think given his involvement with creating the setup, gkrieg would have probably started with the rc talk early as either alignment, especially since someone else in the game already knew some of his thoughts and would recognize it if he were to try to hide some info/insight he had. However, the way he has done it suggests town to me.

Vote: Joseph

PPE 1
Why?

Why are you not letting him react to it himself before you try to get a reason out of me?

Is this your master scumhunting plan? Vote people with no substance and arbitrarily decide whether or not it's scummy?
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Wins: M39, M41, M48, M96, M97, M102, M105
Losses: M40, M43, M45, BM17 (?), RMM13, RMM17, RMM20, NM7, ZM18, M100, M109
MVPs: M97
Mod/Co-Mod: M46, M49, M52, NM10

SpaceAnemone

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Re: M97: intrigue and treason and stuff (schadnd II) (D1!)
« Reply #207 on: March 22, 2017, 07:28:59 pm »

Okay, I read the setup.

7 possible arrangements in which only 2 can even contain a rolecop and then rolecop returns a vanilla on scum. So why was trying to get a rolecop to claim a good idea?

I tried to think of that from the idea that I am scum and I want town to out the rolecop and it still didn't add up to a good idea. I mean if the rolecop can't actually cop me then why do I care much about him as scum?
Can you count?? There's 3. #2, #3, #5

Now, are you starting to understand why me reading setups is a useless waste of everyone's time?

Well, the fact that you slipped on maths rather than on something scum-indicative is at least encouraging! I would argue that under certain conditions, forcing you to participate in setup discussion is very high utility for town...
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Town games: M84(L), M85(W), M86(L), M87(W), M88(L), M90(L), M92(W), M94(L), M97(L), M99(W), M100(L), M104(W), M107(W), M110(L), M112(L), RMM37(L), RMM40(D), RMM41(L), RMM43(L), RMM47(W), ZM23(W).
Scum games: M89(D), M108(L), NM8(W&MVP), NM10(L)   Mod: NM9, RMM38, RMM42.   Pronouns: they/them

pingpongsam

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Re: M97: intrigue and treason and stuff (schadnd II) (D1!)
« Reply #208 on: March 22, 2017, 07:34:26 pm »

You have a point. But refusing to do so benefits my scum game which is really the only game that matters.
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Robz888

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Re: M97: intrigue and treason and stuff (schadnd II) (D1!)
« Reply #209 on: March 22, 2017, 08:48:35 pm »

Vote: PPS
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Dylan32

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Re: M97: intrigue and treason and stuff (schadnd II) (D1!)
« Reply #210 on: March 22, 2017, 11:26:05 pm »

In all seriousness, I think you voting yourself is a pretty null PPS-ish thing to do, so I'm not going to get my logic in a twist over it.

Maybe, because you are relatively new. Or maybe you're scum trying to nix my town vibe because the truth is that scum!PPS would never claim to be scum on D1.

I don't see town narrative for intentionally attenuating anther's attempts at generating a town signal. It's really all town can do at this stage of the game.

This would have been a much townier thing if your sig wasn't what it is.  ;)

I think given his involvement with creating the setup, gkrieg would have probably started with the rc talk early as either alignment, especially since someone else in the game already knew some of his thoughts and would recognize it if he were to try to hide some info/insight he had. However, the way he has done it suggests town to me.

Vote: Joseph

PPE 1
Why?

Why are you not letting him react to it himself before you try to get a reason out of me?

Is this your master scumhunting plan? Vote people with no substance and arbitrarily decide whether or not it's scummy?

Nope. It was to vote with little (or none in this case) disclosed substance to gauge reactions that can be recalled later when there is more evidence to combine it with, whichever way the evidence points.

And Joseph, I would have liked a bit more than just copying Jake there. Want to try again for me, please?

Jake, this is why you don't answer for other people immediately, because then you give them an easy way out of pressure, which makes sense if you are trying to diffuse potential pressure on a partner or you have a night result which ICs them, which you don't.
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Forum Mafia Record - Wins: 14 - NM9, M97, RMM41, M99, M102, M104, M119, M126, RMM56, M133, M134, RMM58, RMM59, RMM61, RMM60; Losses 15 - RMM37, M89, M94, M95, M96, M100, RMM47 M109, M110, M120, M127, M129, M131, M132, M136; MVPs: 1 - NM9

JaketheBaseballGod22

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Re: M97: intrigue and treason and stuff (schadnd II) (D1!)
« Reply #211 on: March 23, 2017, 07:53:50 am »

Vote: PPS
You know that's L-1 right?
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Mafia Record Overall (6-14) 30%

Town Wins (4-11) 26.7% M88L, M89L, NM9L, M91L, M95L, M97L,NM10W, RMM41L, M100L, M103L, M105W, M107W, RMM45W, M109L, RMM46L

Scum Wins (2-3) 40% M87L, M94W, ZM23L, M99L, ZM24W

MVP's: None

pingpongsam

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Re: M97: intrigue and treason and stuff (schadnd II) (D1!)
« Reply #212 on: March 23, 2017, 10:05:03 am »

Vote: PPS
You know that's L-1 right?

Too bad I can't hammer that guy, I mean, he claimed scum for crying out loud.
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JaketheBaseballGod22

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Re: M97: intrigue and treason and stuff (schadnd II) (D1!)
« Reply #213 on: March 23, 2017, 10:06:07 am »

Vote: PPS
You know that's L-1 right?

Too bad I can't hammer that guy, I mean, he claimed scum for crying out loud.
Too bad I don't really want to hammer.
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Baseball For Life
Mafia Record Overall (6-14) 30%

Town Wins (4-11) 26.7% M88L, M89L, NM9L, M91L, M95L, M97L,NM10W, RMM41L, M100L, M103L, M105W, M107W, RMM45W, M109L, RMM46L

Scum Wins (2-3) 40% M87L, M94W, ZM23L, M99L, ZM24W

MVP's: None

LaLight

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Re: M97: intrigue and treason and stuff (schadnd II) (D1!)
« Reply #214 on: March 23, 2017, 10:20:39 am »

I actually would hammer but not so early in the day
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Losses: 11, 5, 1
Draws: 1
MVPs: 4
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AndrewisFTTW

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Re: M97: intrigue and treason and stuff (schadnd II) (D1!)
« Reply #215 on: March 23, 2017, 10:36:21 am »

Vote: PPS
You know that's L-1 right?

Too bad I can't hammer that guy, I mean, he claimed scum for crying out loud.
Too bad I don't really want to hammer.

What's wrong with hammering?
Logged
Wins: M39, M41, M48, M96, M97, M102, M105
Losses: M40, M43, M45, BM17 (?), RMM13, RMM17, RMM20, NM7, ZM18, M100, M109
MVPs: M97
Mod/Co-Mod: M46, M49, M52, NM10

pingpongsam

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Re: M97: intrigue and treason and stuff (schadnd II) (D1!)
« Reply #216 on: March 23, 2017, 10:40:28 am »

Vote: PPS
You know that's L-1 right?

Too bad I can't hammer that guy, I mean, he claimed scum for crying out loud.
Too bad I don't really want to hammer.

What's wrong with hammering?

Pretty simple, if you're town you want a longer D1 and something more informative than a self-vote RVS to hang your hat. If you're scum you recognize the prior sentence and are hesitant to draw the suspicion on yourself for forcing the issue because you know you're going to get a town flip.

But carry on discussing the setup and acting as if this line of play is completely irrelevant.
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AndrewisFTTW

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Re: M97: intrigue and treason and stuff (schadnd II) (D1!)
« Reply #217 on: March 23, 2017, 10:43:00 am »

Vote: PPS
You know that's L-1 right?

Too bad I can't hammer that guy, I mean, he claimed scum for crying out loud.
Too bad I don't really want to hammer.

What's wrong with hammering?

Pretty simple, if you're town you want a longer D1 and something more informative than a self-vote RVS to hang your hat. If you're scum you recognize the prior sentence and are hesitant to draw the suspicion on yourself for forcing the issue because you know you're going to get a town flip.

But carry on discussing the setup and acting as if this line of play is completely irrelevant.

I wasn't advocated hammering right this moment, I was asking Jake specifically why he didn't like hammering. I guess he meant he didn't want to hammer right now. Way to take everything literally Andrew.
Logged
Wins: M39, M41, M48, M96, M97, M102, M105
Losses: M40, M43, M45, BM17 (?), RMM13, RMM17, RMM20, NM7, ZM18, M100, M109
MVPs: M97
Mod/Co-Mod: M46, M49, M52, NM10

JaketheBaseballGod22

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Re: M97: intrigue and treason and stuff (schadnd II) (D1!)
« Reply #218 on: March 23, 2017, 10:45:49 am »

Vote: PPS
You know that's L-1 right?

Too bad I can't hammer that guy, I mean, he claimed scum for crying out loud.
Too bad I don't really want to hammer.

What's wrong with hammering?

Pretty simple, if you're town you want a longer D1 and something more informative than a self-vote RVS to hang your hat. If you're scum you recognize the prior sentence and are hesitant to draw the suspicion on yourself for forcing the issue because you know you're going to get a town flip.

But carry on discussing the setup and acting as if this line of play is completely irrelevant.
I will hammer at 12:00 forum time. If anyone has any objections please state before then.

I'd usually prefer for more discussion but i dislike D1 so I will hammer.
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Mafia Record Overall (6-14) 30%

Town Wins (4-11) 26.7% M88L, M89L, NM9L, M91L, M95L, M97L,NM10W, RMM41L, M100L, M103L, M105W, M107W, RMM45W, M109L, RMM46L

Scum Wins (2-3) 40% M87L, M94W, ZM23L, M99L, ZM24W

MVP's: None

AndrewisFTTW

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Re: M97: intrigue and treason and stuff (schadnd II) (D1!)
« Reply #219 on: March 23, 2017, 10:47:18 am »

Jake can you auto /in to every game I join please?
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Wins: M39, M41, M48, M96, M97, M102, M105
Losses: M40, M43, M45, BM17 (?), RMM13, RMM17, RMM20, NM7, ZM18, M100, M109
MVPs: M97
Mod/Co-Mod: M46, M49, M52, NM10

JaketheBaseballGod22

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Re: M97: intrigue and treason and stuff (schadnd II) (D1!)
« Reply #220 on: March 23, 2017, 10:51:19 am »

Jake can you auto /in to every game I join please?
Maybe?!?!?!? Also I say there's a 45% that pps is a hidden jester
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Mafia Record Overall (6-14) 30%

Town Wins (4-11) 26.7% M88L, M89L, NM9L, M91L, M95L, M97L,NM10W, RMM41L, M100L, M103L, M105W, M107W, RMM45W, M109L, RMM46L

Scum Wins (2-3) 40% M87L, M94W, ZM23L, M99L, ZM24W

MVP's: None

SpaceAnemone

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Re: M97: intrigue and treason and stuff (schadnd II) (D1!)
« Reply #221 on: March 23, 2017, 10:53:47 am »

I will hammer at 12:00 forum time. If anyone has any objections please state before then.

I'd usually prefer for more discussion but i dislike D1 so I will hammer.

I'd like to hear what answer Robz gives to the question you asked about whether he was aware it was L-1 already, so I'd prefer you didn't hammer before he responds. No need to let him off the hook too easily.
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Town games: M84(L), M85(W), M86(L), M87(W), M88(L), M90(L), M92(W), M94(L), M97(L), M99(W), M100(L), M104(W), M107(W), M110(L), M112(L), RMM37(L), RMM40(D), RMM41(L), RMM43(L), RMM47(W), ZM23(W).
Scum games: M89(D), M108(L), NM8(W&MVP), NM10(L)   Mod: NM9, RMM38, RMM42.   Pronouns: they/them

JaketheBaseballGod22

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Re: M97: intrigue and treason and stuff (schadnd II) (D1!)
« Reply #222 on: March 23, 2017, 10:55:50 am »

I will hammer at 12:00 forum time. If anyone has any objections please state before then.

I'd usually prefer for more discussion but i dislike D1 so I will hammer.

I'd like to hear what answer Robz gives to the question you asked about whether he was aware it was L-1 already, so I'd prefer you didn't hammer before he responds. No need to let him off the hook too easily.
K
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Baseball For Life
Mafia Record Overall (6-14) 30%

Town Wins (4-11) 26.7% M88L, M89L, NM9L, M91L, M95L, M97L,NM10W, RMM41L, M100L, M103L, M105W, M107W, RMM45W, M109L, RMM46L

Scum Wins (2-3) 40% M87L, M94W, ZM23L, M99L, ZM24W

MVP's: None

Joseph2302

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Re: M97: intrigue and treason and stuff (schadnd II) (D1!)
« Reply #223 on: March 23, 2017, 11:07:09 am »

Wouldn't mind a hammer, but it's probably a tad early for it
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Town: 22 games, 8 wins
Scum: 5 games, 3 wins

pingpongsam

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Re: M97: intrigue and treason and stuff (schadnd II) (D1!)
« Reply #224 on: March 23, 2017, 11:23:16 am »

Unvote
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