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Author Topic: RMM42: Space Alert Mafia (Game Over!)  (Read 186511 times)

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Awaclus

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Re: RMM42: Space Alert Mafia (Day 2)
« Reply #1000 on: February 08, 2018, 07:23:22 am »

@Awaclus: Can you get a printout again tonight? It'd also be nice to have a 2nd from somebody, whether they state their intentions to or not now.

Nope, I don't have any A cards this time.

Awaclus sabotaged town during the night.

I didn't sabotage town, I sabotaged Skumpy. Vote: Haddock
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faust

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Re: RMM42: Space Alert Mafia (Day 2)
« Reply #1001 on: February 08, 2018, 07:30:18 am »

I didn't sabotage town, I sabotaged Skumpy. Vote: Haddock
The way I see it, you mainly sabotaged yourself. But that isn't exactly a smart thing to do as scum.
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faust

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Re: RMM42: Space Alert Mafia (Day 2)
« Reply #1002 on: February 08, 2018, 07:31:59 am »

People who are scumread today should consider going to lower red and send some cards to a player they think is townie. This is a way of proving that you didn't meddle with anything.
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faust

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Re: RMM42: Space Alert Mafia (Day 2)
« Reply #1003 on: February 08, 2018, 07:33:09 am »

But, Awaclus, can you now release the info on red actions, as I don't suppose we will get any more claims?
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Awaclus

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Re: RMM42: Space Alert Mafia (Day 2)
« Reply #1004 on: February 08, 2018, 07:39:58 am »

But, Awaclus, can you now release the info on red actions, as I don't suppose we will get any more claims?

Should I just claim the full status print-out?
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faust

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Re: RMM42: Space Alert Mafia (Day 2)
« Reply #1005 on: February 08, 2018, 07:40:22 am »

But, Awaclus, can you now release the info on red actions, as I don't suppose we will get any more claims?

Should I just claim the full status print-out?
Sounds good at this point.
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Awaclus

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Re: RMM42: Space Alert Mafia (Day 2)
« Reply #1006 on: February 08, 2018, 08:03:11 am »

Here's the status print-out: 1*Commute, 1*RB and 1*Track
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LaLight

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Re: RMM42: Space Alert Mafia (Day 2)
« Reply #1007 on: February 08, 2018, 08:05:45 am »

so, someone indeed commuted
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LaLight

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Re: RMM42: Space Alert Mafia (Day 2)
« Reply #1008 on: February 08, 2018, 08:06:00 am »

and it was not mcmc
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Re: RMM42: Space Alert Mafia (Day 2)
« Reply #1009 on: February 08, 2018, 08:06:40 am »

wait, no one wiggled the mouse? vote: theorel
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Awaclus

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Re: RMM42: Space Alert Mafia (Day 2)
« Reply #1010 on: February 08, 2018, 08:08:19 am »

wait, no one wiggled the mouse? vote: theorel

Wiggling the mouse is not a mafia game action so it won't show up in the status print-out.
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Re: RMM42: Space Alert Mafia (Day 2)
« Reply #1011 on: February 08, 2018, 08:11:47 am »

wait, no one wiggled the mouse? vote: theorel

Wiggling the mouse is not a mafia game action so it won't show up in the status print-out.

oh I guess you're right. Back to vote: gkrieg13
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faust

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Re: RMM42: Space Alert Mafia (Day 2)
« Reply #1012 on: February 08, 2018, 08:28:44 am »

Here's the status print-out: 1*Commute, 1*RB and 1*Track

.. how can the red energy even be at 0 with only 1 action used? That's literally impossible.

Vote: Awaclus
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Awaclus

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Re: RMM42: Space Alert Mafia (Day 2)
« Reply #1013 on: February 08, 2018, 09:10:47 am »

Here's the status print-out: 1*Commute, 1*RB and 1*Track

.. how can the red energy even be at 0 with only 1 action used? That's literally impossible.

Vote: Awaclus

That's a good question. I don't know, but that is certainly the status print-out I received.
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faust

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Re: RMM42: Space Alert Mafia (Day 2)
« Reply #1014 on: February 08, 2018, 09:19:15 am »

Here's the status print-out: 1*Commute, 1*RB and 1*Track

.. how can the red energy even be at 0 with only 1 action used? That's literally impossible.

Vote: Awaclus

That's a good question. I don't know, but that is certainly the status print-out I received.
Well right now the only possible answer is that you're lying scum, so you better come up with an alternative answer soon.
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gkrieg13

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Re: RMM42: Space Alert Mafia (Day 2)
« Reply #1015 on: February 08, 2018, 09:20:06 am »

Now reread Haddock. His day one was very much like gkrieg's. The way he came in could have been staged.

Boo!

We weren't supposed to do any Space-Alerty things during N0, right?  Cos I totally lost track of time and did nothing.
He did the hammer with protest. That could also have been staged.

Day two he has given some thought to claiming strategies and his color claiming idea was sensible, even though the rationale was unclear (at least to me) until it was too late to follow it. He could have insisted earlier on - didn't because too busy? because actually didn't care (is scum)? because unsure of himself?

So, I can put scum or town narratives on his play. Reserving judgement for the moment.
This is me trying to insist.
if we claim blue/red movement, we're giving scum more data to figure out who left the upper deck. of course if people used actions, we need to communicate this anyway, but in other cases I don't see any benefit.
I see a fairly decent benefit to it in that it forces scum fakeclaims to start boxing themselves in before they have too much other information.
Also how does left-right information help with up-down information? There are still way too many possibilities for them to get anything out of it.

But whatever.


Yeah awa's behaviour is particularly terrible the more I think about it.
I don't have the energy to fight faust.


vote: silver for provoking Awaclus
What the hell even is this?  Do you not acknowledge that Awaclus's play has been horrific (even by his standards)?

I could vote either Awaclus or gkrieg at this point but prefer vote: Awaclus


Also wv: faust

You’re right. I had forgotten what Awaclus had done at night. vote: Awaclus
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faust

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Re: RMM42: Space Alert Mafia (Day 2)
« Reply #1016 on: February 08, 2018, 09:26:08 am »

Man I'm kind of bummed that I misunderstood the lifts... we should definitely have coordinated for everyone to be at the lower deck by now.
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faust

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Re: RMM42: Space Alert Mafia (Day 2)
« Reply #1017 on: February 08, 2018, 09:27:30 am »

Anyway, everyone not yet there should be able to get to lower deck tonight. This will be a big help. And then, you  know, just never leave again. We can do all the good stuff from down there anyway.
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Awaclus

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Re: RMM42: Space Alert Mafia (Day 2)
« Reply #1018 on: February 08, 2018, 09:34:35 am »

Mod: can you confirm that there hasn't been an error regarding the energy distributions?
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Re: RMM42: Space Alert Mafia (Day 2)
« Reply #1019 on: February 08, 2018, 10:44:30 am »

I think at this point I will be voting gkrieg or theorel.

Commuting N1 is just not good in my opinion. It does nothing except say "I want to live and don't really care about trying  to figure stuff out for town"

I think whoever commuted should 1) claim and 2) explain themself.

I don't want to lynch awaclus yet. I need to go back and read the energy usage and stuff again though.
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EFHW

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Re: RMM42: Space Alert Mafia (Day 2)
« Reply #1020 on: February 08, 2018, 12:28:42 pm »

vote count please
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Skumpy

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Re: RMM42: Space Alert Mafia (Day 2)
« Reply #1021 on: February 08, 2018, 01:36:01 pm »

Time for Skumpy's miscellaneous corner!

Commuting N1 is just not good in my opinion. It does nothing except say "I want to live and don't really care about trying  to figure stuff out for town"

I think whoever commuted should 1) claim and 2) explain themself.

You're not really one who should be demanding that other people claim when you haven't.
But I think whoever commuted should 1) claim and 2) explain themself.

The Awaclus situation: Well, it don't look good. How he himself didn't realize the issue earlier is even worse. Still, I can wait for Space to respond first. Though I have a really tough time believing that between 13 players, not one went for a cop shot. Also that nobody cop flipped. Does that not seem bizarre to anybody else?  What else would scum have wanted to do?

Man I'm kind of bummed that I misunderstood the lifts... we should definitely have coordinated for everyone to be at the lower deck by now.
No. Too easy for scum to mess that up, and also no guaranteeing everybody has the needed cards. What we had for D1 seems like it was should have been fine.

I haven't defended ss, this game, have I? Well in that case: I think that wagon is dumb. Definitely not voting there, not in a long while at least. LL's still striking me as townie too, despite his suspicions towards me.

...I feel like there's still a lot I missed.
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Awaclus

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Re: RMM42: Space Alert Mafia (Day 2)
« Reply #1022 on: February 08, 2018, 01:41:02 pm »

The Awaclus situation: Well, it don't look good. How he himself didn't realize the issue earlier is even worse.

Why would I realize the issue? Of course I expected the energy level to match with my results so I didn't go and check if it did.
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Skumpy

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Re: RMM42: Space Alert Mafia (Day 2)
« Reply #1023 on: February 08, 2018, 01:51:44 pm »

The Awaclus situation: Well, it don't look good. How he himself didn't realize the issue earlier is even worse.

Why would I realize the issue? Of course I expected the energy level to match with my results so I didn't go and check if it did.

It's not a hard calculation, friend. And what if somebody had refilled red? And you didn't care about the status of blue or white either?
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Re: RMM42: Space Alert Mafia (Day 2)
« Reply #1024 on: February 08, 2018, 02:57:57 pm »

Man I'm kind of bummed that I misunderstood the lifts... we should definitely have coordinated for everyone to be at the lower deck by now.
really? Like I said, I wanted to communicate when I thought it worked like you thought it worked, but then decided that not communicating was better once I realized how it actually worked.

With how it actually works, if you have players #2, #7, #12 use lift, then scum #3-6, #8-11 just uses lift and the towns fail. Random beyond the first 3 players seems better.
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