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Author Topic: RMM42: Space Alert Mafia (Game Over!)  (Read 186488 times)

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silverspawn

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Re: RMM42: Space Alert Mafia (Day 2)
« Reply #775 on: February 05, 2018, 02:49:51 am »

I didn't, either. :|

Skumpy

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Re: RMM42: Space Alert Mafia (Day 2)
« Reply #776 on: February 05, 2018, 03:03:32 am »

I solved it. The scum team is silver, EFHW, iguana, RR.

I assume you're suspicious of EFHW because if scum doesn't kill mcmc, then mcmc might weak visit and we know more. So why wouldn't scum just jam upper blue to stop WV and doctor? After all, there is 2 energy in blue - exactly the same amount the night started with.
They would have to do that twice to be certain, right? Once per turn, and first turn doesn't count because it's movement.

But it's a good observation and totally possible. it would narrow scum's movements down to
- nightkill
- move to red
- 2x C in upper red
- potentially second move to red unless some scum has a good combination of cards.

That's 4-5 out of 12 scum actions.

Which is really not that many. Maybe one scum moved to Blue and used a Cop Flip. Maybe 2 tried to snag a mafia game action and move down the lift, since that's exactly what town would want to do. As nice as it sounds to try and find the plotholes in the stories (it's what I want to do), it's easy for scum to hide behind something at this point and time. There's just too many players left.

Also, though I would guess it's what happened, I'm not totally sure scum had to block Blue twice. Once may have been enough.

New claiming plan as we need to get a move on: Everyone claims their successful mafia game actions in their next post.

I did not perform a successful mafia game action last night.

Keep in mind the weekends are slow. On the one hand, it's going to take too long with the old plan, but I'm not in love with the idea of someone saying they copped and someone behind them saying that their cop didn't go through. The scum actions probably came from people later in the order since we're not expecting that their actions would work in the first place, so I'd like to know what they tried to do first.
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faust

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Re: RMM42: Space Alert Mafia (Day 2)
« Reply #777 on: February 05, 2018, 03:12:55 am »

Claiming failed actions as well makes it super easy for scum to figure out who is where.
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Skumpy

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Re: RMM42: Space Alert Mafia (Day 2)
« Reply #778 on: February 05, 2018, 03:21:49 am »

Claiming failed actions as well makes it super easy for scum to figure out who is where.

Scum already has one guaranteed safe kill with me. I don't think playing to avoid NK's is going to do much.

Let's say your silverspawn/EFHW/iguana/RR theory is correct (I'll go on the record to say I actually don't think this is terribly far from being right): given the night action order, what would you have everybody do?
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faust

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Re: RMM42: Space Alert Mafia (Day 2)
« Reply #779 on: February 05, 2018, 03:29:02 am »

Claiming failed actions as well makes it super easy for scum to figure out who is where.

Scum already has one guaranteed safe kill with me. I don't think playing to avoid NK's is going to do much.

Let's say your silverspawn/EFHW/iguana/RR theory is correct (I'll go on the record to say I actually don't think this is terribly far from being right): given the night action order, what would you have everybody do?
I'm not sure what your question is... are you asking what advice I would have given the scum team above for N1?
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faust

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Re: RMM42: Space Alert Mafia (Day 2)
« Reply #780 on: February 05, 2018, 03:34:41 am »

Also, there's like Doctor and Commuter and stuff, so killing you is far from safe.
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Re: RMM42: Space Alert Mafia (Day 2)
« Reply #781 on: February 05, 2018, 03:39:05 am »

Claiming failed actions as well makes it super easy for scum to figure out who is where.

Scum already has one guaranteed safe kill with me. I don't think playing to avoid NK's is going to do much.

Let's say your silverspawn/EFHW/iguana/RR theory is correct (I'll go on the record to say I actually don't think this is terribly far from being right): given the night action order, what would you have everybody do?
I'm not sure what your question is... are you asking what advice I would have given the scum team above for N1?

Sort of. More specifically: you agreed that scum sent somebody Red to block upper blue. Obviously, someone used a night kill. Maybe the same person or a third wanted to get a secret cop switch. Given the order of those 4, who does what of that stuff?

Also, there's like Doctor and Commuter and stuff, so killing you is far from safe.
Fair point. I still don't want to bank on scum messing up the night kill. A correct lynch today and a night kill is worth more than a mislynch today and no kill tonight.
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faust

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Re: RMM42: Space Alert Mafia (Day 2)
« Reply #782 on: February 05, 2018, 04:02:30 am »

True, but a mislynch and kill is clearly the worst... and I think more claiming helps scum more to find the best kill than it helps us to find the correct lynch.
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faust

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Re: RMM42: Space Alert Mafia (Day 2)
« Reply #783 on: February 05, 2018, 04:15:31 am »

Sort of. More specifically: you agreed that scum sent somebody Red to block upper blue. Obviously, someone used a night kill. Maybe the same person or a third wanted to get a secret cop switch. Given the order of those 4, who does what of that stuff?
Well this is sort of wild speculation, but sure if it amuses you.

A scum team like that has silver in 5, which is the ideal position - not bound to any plan, but you have a rough idea of what all the players ahead of you are going to do. silver would definitely try to reach the lower deck. Central lift is blocked phase 1 and possibly phase 2 (due to theorel). Red and blue lifts are blocked phase 2. So ideally you go red/blue -> action -> lift. It's very unlikely for town!silver to be blocked out of using any actions, so it would be scummy to claim that, so he probably tries the most "pro-town" thing and uses red Cop.

EFHW would have more leeway. Assuming she's scum, two people put her as WV target, the pressure to block that is on. But you can leave that to RR/iguana, who may safely claim a failed action due to their low position. An alternative is for her to use WV herself, since both potential targeters after after her in resolution. SO that looks like a decent thing to do. Downside she'd have to clear someone, but that's not awful.

For RR/iguana, you could have one do red -> nightkill -> block blue A/B and the other going for the Cop switch. Or not. The beautiful thing about Cop switch is you don't actually have to use it, its mere presence is enough, so you can play a WIFOM game there. Another option is to try and get lucky with the lifts.
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LaLight

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Re: RMM42: Space Alert Mafia (Day 2)
« Reply #784 on: February 05, 2018, 04:21:11 am »

I have no clear idea what happened in the night and how to approach it. But I definitely think that upper half U CJ wagon is the place to look for
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Re: RMM42: Space Alert Mafia (Day 2)
« Reply #785 on: February 05, 2018, 04:21:38 am »

I definitely can say my night was good :)
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Re: RMM42: Space Alert Mafia (Day 2)
« Reply #786 on: February 05, 2018, 04:22:25 am »

3: theorel
4: gkrieg
5: silverspawn
6: Haddock
7: EFHW

These guys
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Re: RMM42: Space Alert Mafia (Day 2)
« Reply #787 on: February 05, 2018, 04:23:10 am »

I think I want to vote: silver

I still am quite sure there was scum among theory talkers D1 and Silver gets 3/3 scum points here from me
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faust

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Re: RMM42: Space Alert Mafia (Day 2)
« Reply #788 on: February 05, 2018, 04:30:08 am »

upper half U CJ wagon
I think you mean cap (intersection), not cup (union).
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Re: RMM42: Space Alert Mafia (Day 2)
« Reply #789 on: February 05, 2018, 04:30:40 am »

We should claim red/blue in time. faust, pls make this happen.

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Re: RMM42: Space Alert Mafia (Day 2)
« Reply #790 on: February 05, 2018, 04:30:56 am »

We should claim red/blue in time. faust, pls make this happen.
No.
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Re: RMM42: Space Alert Mafia (Day 2)
« Reply #791 on: February 05, 2018, 04:31:53 am »

We should claim red/blue in time. faust, pls make this happen.
No.
But you know, you can claim, noone's stopping you.
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silverspawn

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Re: RMM42: Space Alert Mafia (Day 2)
« Reply #792 on: February 05, 2018, 04:34:08 am »

vote: faust

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Re: RMM42: Space Alert Mafia (Day 2)
« Reply #793 on: February 05, 2018, 04:34:40 am »

upper half U CJ wagon
I think you mean cap (intersection), not cup (union).

Yes
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silverspawn

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Re: RMM42: Space Alert Mafia (Day 2)
« Reply #794 on: February 05, 2018, 04:38:33 am »

Ok. Look.

I know with 100% certainty, mod-confirmed, that Blue A&B was disabled. I went blue to visit faust, but but failed. I planed this before faust made us claim WV targets, see here

maybe we should stop the theory talk, otherwise an angry faust might pay you a visit. Get it? Ok it's a bad pun...

Observe that a) this already proves that the narrative faust just made up is false

A scum team like that has silver in 5, which is the ideal position - not bound to any plan, but you have a rough idea of what all the players ahead of you are going to do. silver would definitely try to reach the lower deck. Central lift is blocked phase 1 and possibly phase 2 (due to theorel). Red and blue lifts are blocked phase 2. So ideally you go red/blue -> action -> lift. It's very unlikely for town!silver to be blocked out of using any actions, so it would be scummy to claim that, so he probably tries the most "pro-town" thing and uses red Cop.

And b) it gives scum a lot of incentive to block blue A&B since faust was expected to be visited.

And faust's attack on me is so ridiculous that I have a hard time seeing it come from town. The idea that I am not capable of forgetting such a setup detail is RIDICULOUS. You've all known me for years. I mess up and forget details ALL THE TIME, and if one person has experienced that first hand, it's faust.

Also what evidence do we actually have that he's town? Like, none?

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Re: RMM42: Space Alert Mafia (Day 2)
« Reply #795 on: February 05, 2018, 04:40:42 am »

Not wanting us to claim colors is similarly asinine. The information that's relevant for scum is whether we're upper or lower deck, not whether we went red or blue. This would have been much better if we had claimed colors in some order and then I tell you that scum visited upper red and used C there, but faust's refusal to coordinate that makes this impossible.

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Re: RMM42: Space Alert Mafia (Day 2)
« Reply #796 on: February 05, 2018, 04:41:27 am »

Since you're leaving all the talking to me, let's just note how large the intersection of people on the Jelly wagon and people in the top half of the player order is. That is a superb place to start looking for scums.

why does player order matter...?

this is a TOWN SLIP. IT IS A TOWN SLIP. NOT A SCUM SLIP. I AM TOWN.

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Re: RMM42: Space Alert Mafia (Day 2)
« Reply #797 on: February 05, 2018, 04:41:42 am »

TOWN not SCUM get the difference?

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Re: RMM42: Space Alert Mafia (Day 2)
« Reply #798 on: February 05, 2018, 04:42:49 am »

and I have faked townslips as town before multiple times. faust had me as his top town read yesterday, and now a TOWN SLIP made him put me at the other end of the list? Come on.

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Re: RMM42: Space Alert Mafia (Day 2)
« Reply #799 on: February 05, 2018, 04:46:13 am »

Even if you thought it was fabricated which you shouldn't it would be about information neutral.
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