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Author Topic: RMM42: Space Alert Mafia (Game Over!)  (Read 186497 times)

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faust

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Re: RMM42: Space Alert Mafia (Day 2)
« Reply #750 on: February 04, 2018, 12:17:55 pm »

Also, how about we claim which (left/right) direction we all moved in, as a starting point?  I'd like that information before I claim what I did.
I'll start:  I went blue-wards.
I don't think this is a good idea and I won't participate.
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faust

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Re: RMM42: Space Alert Mafia (Day 2)
« Reply #751 on: February 04, 2018, 12:21:44 pm »

Here is a rough order in which we should claim things:

- RB
- Commute
- Doctor
- Tracker
- Cop
- Weak Visitor

Then there's Status Printout, which should go in between Tracker and Cop probably, and finally the deck/zone monitoring stuff, which can go last. Well, deck monitoring is arguably scummier and should go first, but it is super unlikely that someone managed to do that anyway.
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faust

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Re: RMM42: Space Alert Mafia (Day 2)
« Reply #752 on: February 04, 2018, 12:23:36 pm »

if we claim blue/red movement, we're giving scum more data to figure out who left the upper deck. of course if people used actions, we need to communicate this anyway, but in other cases I don't see any benefit.
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Haddock

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Re: RMM42: Space Alert Mafia (Day 2)
« Reply #753 on: February 04, 2018, 12:43:42 pm »

if we claim blue/red movement, we're giving scum more data to figure out who left the upper deck. of course if people used actions, we need to communicate this anyway, but in other cases I don't see any benefit.
I see a fairly decent benefit to it in that it forces scum fakeclaims to start boxing themselves in before they have too much other information.
Also how does left-right information help with up-down information? There are still way too many possibilities for them to get anything out of it.

But whatever.


Yeah awa's behaviour is particularly terrible the more I think about it.
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

faust

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Re: RMM42: Space Alert Mafia (Day 2)
« Reply #754 on: February 04, 2018, 12:58:06 pm »

Posting TL;DR stuff is anti-town.
If this exceeds your reading capabilities:

I endorse this

1: Red-Lift-B
2: Lift-B-A
3: Blue-Lift-C?

Whoever does too, stick to it. That's the best we can get at this point, unfortunately.

then please sub out, mafia clearly isn't the right game for you.
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theorel

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Re: RMM42: Space Alert Mafia (Day 2)
« Reply #755 on: February 04, 2018, 03:22:57 pm »

Here is a rough order in which we should claim things:

- RB
- Commute
- Doctor
- Tracker
- Cop
- Weak Visitor

Then there's Status Printout, which should go in between Tracker and Cop probably, and finally the deck/zone monitoring stuff, which can go last. Well, deck monitoring is arguably scummier and should go first, but it is super unlikely that someone managed to do that anyway.

Don't you think cop-switches should be claimed somewhere early in the order?
Of course, no one intended to do a cop-switch.  But if anyone did something dumb and got blocked from moving to lower-Blue, then we want to know who they cop-switched early.  Not interested in late-claim cop switches.
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theorel

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Re: RMM42: Space Alert Mafia (Day 2)
« Reply #756 on: February 04, 2018, 03:23:54 pm »

Here is a rough order in which we should claim things:

- RB
- Commute
- Doctor
- Tracker
- Cop
- Weak Visitor

Then there's Status Printout, which should go in between Tracker and Cop probably, and finally the deck/zone monitoring stuff, which can go last. Well, deck monitoring is arguably scummier and should go first, but it is super unlikely that someone managed to do that anyway.

Don't you think cop-switches should be claimed somewhere early in the order?
Of course, no one intended to do a cop-switch.  But if anyone did something dumb and got blocked from moving to lower-Blue, then we want to know who they cop-switched early.  Not interested in late-claim cop switches.
*I mean no one will claim to intentionally have cop-switched*
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Awaclus

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Re: RMM42: Space Alert Mafia (Day 2)
« Reply #757 on: February 04, 2018, 03:39:36 pm »

Posting TL;DR stuff is anti-town.
If this exceeds your reading capabilities:

I endorse this

1: Red-Lift-B
2: Lift-B-A
3: Blue-Lift-C?

Whoever does too, stick to it. That's the best we can get at this point, unfortunately.

then please sub out, mafia clearly isn't the right game for you.

However, I didn't have any red cards so that was impossible.
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theorel

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Re: RMM42: Space Alert Mafia (Day 2)
« Reply #758 on: February 04, 2018, 03:51:34 pm »

Posting TL;DR stuff is anti-town.
If this exceeds your reading capabilities:

I endorse this

1: Red-Lift-B
2: Lift-B-A
3: Blue-Lift-C?

Whoever does too, stick to it. That's the best we can get at this point, unfortunately.

then please sub out, mafia clearly isn't the right game for you.

However, I didn't have any red cards so that was impossible.

But it takes exactly how much thought to realize that Skumpy was going to try to use the Lift, and you were blocking him?
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Awaclus

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Re: RMM42: Space Alert Mafia (Day 2)
« Reply #759 on: February 04, 2018, 03:55:04 pm »

Posting TL;DR stuff is anti-town.
If this exceeds your reading capabilities:

I endorse this

1: Red-Lift-B
2: Lift-B-A
3: Blue-Lift-C?

Whoever does too, stick to it. That's the best we can get at this point, unfortunately.

then please sub out, mafia clearly isn't the right game for you.

However, I didn't have any red cards so that was impossible.

But it takes exactly how much thought to realize that Skumpy was going to try to use the Lift, and you were blocking him?

I didn't particularly care about that.
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Skumpy

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Re: RMM42: Space Alert Mafia (Day 2)
« Reply #760 on: February 04, 2018, 05:21:28 pm »

So here's the question: If you're scum and Awaclus is on your team, what do you do? Even with the 8% chance he's being truthful about not having red cards, do you try and arrange it so that he does something protown, or do you decide to let him deliberately sabotage, knowing that it's Awaclus after all and so expecting a response like:

Okay, I mean after a bit of thinking it turns out that Awaclus' play is just plain stupid as either alignment. So I guess that points to town!anti-town!Awaclus.

@faust's list, I would take out
- wasted 1 action of yours that was presumably roleblocked
I don't think lower deck actions can be roleblocked, which I targeted Awaclus - I don't believe in trying to find the nightkill, I think it's going to do more harm than good when I take a shot in the dark with 12 other people. I'd rather roleblock someone who I know I won't trip up because there's nothing to trip up.


As for claiming, I don't know what the best order is. It's certainly a possibility that scum shut down Blue twice, which makes me wary that that job fell to someone in the back of the order who will claim "I tried to cop, and it failed!" once they see someone ahead of them claim cop. Still, they probably already have some information about what's safe to claim and what's not, so I don't really know.

Also, since my location on the ship is pretty much public knowledge at this point, I guess I can volunteer to wiggle the mouse tonight if I'm not lynched.

And by the way:
I went redwards
...why?
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silverspawn

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Re: RMM42: Space Alert Mafia (Day 2)
« Reply #761 on: February 04, 2018, 05:40:00 pm »

let's lynch awaclus.

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Re: RMM42: Space Alert Mafia (Day 2)
« Reply #762 on: February 04, 2018, 06:12:57 pm »

let's lynch awaclus.

Let's not lynch Awaclus.
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gkrieg13

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Re: RMM42: Space Alert Mafia (Day 2)
« Reply #763 on: February 04, 2018, 07:31:19 pm »


And by the way:
I went redwards
...why?

I didn't have any blue cards, and it seemed like the best way to go to clog things up.
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Re: RMM42: Space Alert Mafia (Day 2)
« Reply #764 on: February 04, 2018, 07:41:18 pm »


And by the way:
I went redwards
...why?

I didn't have any blue cards, and it seemed like the best way to go to clog things up.
TO clog things up?
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iguanaiguana

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Re: RMM42: Space Alert Mafia (Day 2)
« Reply #765 on: February 04, 2018, 09:49:38 pm »

Hello all, I lost access to internet for a couple of days. Still here.

I don't see why we should assume that scum are in the top half. What if they didn't pick that option?

Also, I don't see why Fast is the towniest player alive and don't want to let him lead us all off a cliff.

@silver,  what is the scum motivation for Awaclus' play?
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gkrieg13

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Re: RMM42: Space Alert Mafia (Day 2)
« Reply #766 on: February 05, 2018, 12:14:21 am »


And by the way:
I went redwards
...why?

I didn't have any blue cards, and it seemed like the best way to go to clog things up.
TO clog things up?

To not clog things up.
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faust

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Re: RMM42: Space Alert Mafia (Day 2)
« Reply #767 on: February 05, 2018, 01:06:27 am »

let's lynch awaclus.
No, let's lynch you.
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faust

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Re: RMM42: Space Alert Mafia (Day 2)
« Reply #768 on: February 05, 2018, 01:09:34 am »

I don't see why we should assume that scum are in the top half. What if they didn't pick that option?
Scum is more likely to be in the top half because there is a nonzero chance that they did pick that option, and thus all else aside the top half is a better place to look for scum.

Also, I don't see why Fast is the towniest player alive and don't want to let him lead us all off a cliff.
Well, look at reads D1, you will be hard-pressed to find a player more townread than me. Since then it's also become clear that I opposed a stupid mislynch.
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faust

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Re: RMM42: Space Alert Mafia (Day 1)
« Reply #769 on: February 05, 2018, 02:01:03 am »

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faust

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Re: RMM42: Space Alert Mafia (Day 2)
« Reply #770 on: February 05, 2018, 02:03:52 am »

I solved it. The scum team is silver, EFHW, iguana, RR.
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Skumpy

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Re: RMM42: Space Alert Mafia (Day 2)
« Reply #771 on: February 05, 2018, 02:12:52 am »

I solved it. The scum team is silver, EFHW, iguana, RR.

I assume you're suspicious of EFHW because if scum doesn't kill mcmc, then mcmc might weak visit and we know more. So why wouldn't scum just jam upper blue to stop WV and doctor? After all, there is 2 energy in blue - exactly the same amount the night started with.
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faust

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Re: RMM42: Space Alert Mafia (Day 2)
« Reply #772 on: February 05, 2018, 02:38:36 am »

I solved it. The scum team is silver, EFHW, iguana, RR.

I assume you're suspicious of EFHW because if scum doesn't kill mcmc, then mcmc might weak visit and we know more. So why wouldn't scum just jam upper blue to stop WV and doctor? After all, there is 2 energy in blue - exactly the same amount the night started with.
They would have to do that twice to be certain, right? Once per turn, and first turn doesn't count because it's movement.

But it's a good observation and totally possible. it would narrow scum's movements down to
- nightkill
- move to red
- 2x C in upper red
- potentially second move to red unless some scum has a good combination of cards.

That's 4-5 out of 12 scum actions.
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faust

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Re: RMM42: Space Alert Mafia (Day 2)
« Reply #773 on: February 05, 2018, 02:40:09 am »

New claiming plan as we need to get a move on: Everyone claims their successful mafia game actions in their next post.

I did not perform a successful mafia game action last night.
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faust

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Re: RMM42: Space Alert Mafia (Day 2)
« Reply #774 on: February 05, 2018, 02:41:34 am »

Here successful = you managed to get the shot, it doesn't matter if you were roleblocked.
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