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Author Topic: RMM42: Space Alert Mafia (Game Over!)  (Read 186837 times)

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mcmcsalot

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Re: RMM42: Space Alert Mafia (Day 1)
« Reply #650 on: January 30, 2018, 05:05:38 pm »

Essentially End of day Post Count:

90 (77) - faust (17)
76 (65) - silverspawn (13)
47 (37) - LaLight (11)
44 (30) - Skumpy (0)
38 (2) - mcmcsalot (0)
37 (27) - EFHW (5)
31 (19) - theorel (1)
24 (17) - Roadrunner (6)
23 (15) - Iguana (3)
23 (20) - Awaclus (7)
17 (15) - CheesyJelly (2)
14 (9) - Haddock (5)
13 (13) - e (1)
11 (7) - gkrieg (4)


Gotta walk home.
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Wins: M19, M21, M23, M24, M26, M39, M91, M94, M102, M104, M107, M114, M115
Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
Winrate: 38.2%(13/34) 29.6%(8/27), 71.4%(5/7)

Awaclus

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Re: RMM42: Space Alert Mafia (Day 1)
« Reply #651 on: January 30, 2018, 05:06:10 pm »

its in 28 min

That's good enough. Thanks.
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Skumpy

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Re: RMM42: Space Alert Mafia (Day 1)
« Reply #652 on: January 30, 2018, 05:06:16 pm »

Space, you said 17:35. I demand the extra 5 minutes!


I endorse this

1: Red-Lift-B
2: Lift-B-A
3: Blue-Lift-C?

Whoever does too, stick to it. That's the best we can get at this point, unfortunately.


2 questions:
Are you Ok with this?
Can you do all 3 if needed?
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He is (and take this in a positive light Skumpy) eccentric, flamboyant and excessive at times. His posts are ones that cause people to look at him and say "huh?"

iguanaiguana

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Re: RMM42: Space Alert Mafia (Day 1)
« Reply #653 on: January 30, 2018, 05:06:47 pm »

I'm here. Sorry I missed L-1. I was still at work. I think CJ is an OK lynch, that's why I voted him. Of everyone who had a wagon today,  I think he's the most likely to actually be scum.
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Point iguana. Not that points really matter with a result, but still.
Igu is town or trying the hardest he ever has as scum.

Haddock

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Re: RMM42: Space Alert Mafia (Day 1)
« Reply #654 on: January 30, 2018, 05:07:02 pm »

To clarify: I know (pretty much) what the setup is, but I haven't had the time to actually figure out what's best.

Someone posted a list of what first 3 people should do. I'll go with that if I'm one of those.


I've said about wving.

As for whether or not to wiggle, silver and Faust have presumably spent ages thinking about this and can't agree, so I have no idea.
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

Skumpy

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Re: RMM42: Space Alert Mafia (Day 1)
« Reply #655 on: January 30, 2018, 05:07:08 pm »

PM

stop padding that post count hoping to break top four and I'll never catch you like that!

Naw, word count is where it's at. Normally, I'd be ahead by miles, but I'm doing a pretty good job this game of not vomiting out the useless jargon nobody cares about.

By the way, what did we decide with mouse wiggling? Random?
Pretty sure I'm wiggling.  The only person that objected was silver who objected to mouse being wiggled at all.

In that case: IF THEOREL IS TOP 3, EVERYONE BEHIND SHIFT UP A SPOT WHO'S WILLING!
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He is (and take this in a positive light Skumpy) eccentric, flamboyant and excessive at times. His posts are ones that cause people to look at him and say "huh?"

Haddock

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Re: RMM42: Space Alert Mafia (Day 1)
« Reply #656 on: January 30, 2018, 05:07:29 pm »

Space, you said 17:35. I demand the extra 5 minutes!


I endorse this

1: Red-Lift-B
2: Lift-B-A
3: Blue-Lift-C?

Whoever does too, stick to it. That's the best we can get at this point, unfortunately.


2 questions:
Are you Ok with this?
Can you do all 3 if needed?
I'm fine going with that. I can do any of the three.
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

Haddock

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Re: RMM42: Space Alert Mafia (Day 1)
« Reply #657 on: January 30, 2018, 05:09:54 pm »

Before I hammer can someone clarify the deal with weak visiting? No way everyone can try that, so who's doing their claimed wvs?
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

mcmcsalot

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Re: RMM42: Space Alert Mafia (Day 1)
« Reply #658 on: January 30, 2018, 05:11:18 pm »

PM

stop padding that post count hoping to break top four and I'll never catch you like that!

SMART THIS

PPE everyone posted just in case two people turn up dead
Naw, word count is where it's at. Normally, I'd be ahead by miles, but I'm doing a pretty good job this game of not vomiting out the useless jargon nobody cares about.

By the way, what did we decide with mouse wiggling? Random?
Pretty sure I'm wiggling.  The only person that objected was silver who objected to mouse being wiggled at all.

In that case: IF THEOREL IS TOP 3, EVERYONE BEHIND SHIFT UP A SPOT WHO'S WILLING!
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Wins: M19, M21, M23, M24, M26, M39, M91, M94, M102, M104, M107, M114, M115
Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
Winrate: 38.2%(13/34) 29.6%(8/27), 71.4%(5/7)

Skumpy

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Re: RMM42: Space Alert Mafia (Day 1)
« Reply #659 on: January 30, 2018, 05:12:14 pm »

Before I hammer can someone clarify the deal with weak visiting? No way everyone can try that, so who's doing their claimed wvs?

The point is everyone names a WV target. If you do decide to WV, stick to it no matter what so that if you die, we have a good idea of what might have happened. Let me restate the final setup plan one last time before you hammer.

PPE: Broken quotes mc.
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He is (and take this in a positive light Skumpy) eccentric, flamboyant and excessive at times. His posts are ones that cause people to look at him and say "huh?"

theorel

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Re: RMM42: Space Alert Mafia (Day 1)
« Reply #660 on: January 30, 2018, 05:13:22 pm »

Before I hammer can someone clarify the deal with weak visiting? No way everyone can try that, so who's doing their claimed wvs?
whoever does it, does it...
if 2 people die overnight.  One of them likely weak-visited...and so we have a decent idea that one of the 2 targets is scum.
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mcmcsalot

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Re: RMM42: Space Alert Mafia (Day 1)
« Reply #661 on: January 30, 2018, 05:13:49 pm »

PM

stop padding that post count hoping to break top four and I'll never catch you like that!

Naw, word count is where it's at. Normally, I'd be ahead by miles, but I'm doing a pretty good job this game of not vomiting out the useless jargon nobody cares about.

By the way, what did we decide with mouse wiggling? Random?
Pretty sure I'm wiggling.  The only person that objected was silver who objected to mouse being wiggled at all.

In that case: IF THEOREL IS TOP 3, EVERYONE BEHIND SHIFT UP A SPOT WHO'S WILLING!

SMART THIS

PPE everyone posted just in case two people turn up dead


Fixed it’s cold outside glove posting
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Wins: M19, M21, M23, M24, M26, M39, M91, M94, M102, M104, M107, M114, M115
Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
Winrate: 38.2%(13/34) 29.6%(8/27), 71.4%(5/7)

Haddock

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Re: RMM42: Space Alert Mafia (Day 1)
« Reply #662 on: January 30, 2018, 05:14:03 pm »

Before I hammer can someone clarify the deal with weak visiting? No way everyone can try that, so who's doing their claimed wvs?
whoever does it, does it...
if 2 people die overnight.  One of them likely weak-visited...and so we have a decent idea that one of the 2 targets is scum.
Gotcha, yep, thanks.
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

Skumpy

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Re: RMM42: Space Alert Mafia (Day 1)
« Reply #663 on: January 30, 2018, 05:17:57 pm »

THE FINAL PLAN  (which faust is not happy about)

1st in turn order should: Move Red, Go Down, Use B to fill the pool
2nd in turn order should: Go Down White, Replenish the Pool with B, Get a Printout with A
3rd in turn order should: Move Blue, Go Down, Zone Monitor with C

If Theorel is, say 2nd, then 3rd and 4th should do 2nd and 3rd because Theorel's first action will be to wiggle the mouse.

Ideally, it would've been good to know who can do what. Other than Theorel, only EFHW has acknowledged there is at least one action they would be unable to do. Skumpy and Haddock have said they can do it all. If you cannot do your task, that's bad, but try to do as much as you possibly can. B is an acceptable alternative to A or C if needed.

Reason for the plan: Accountability, takes care of maintenance, hopefully disuaded at least some scum from rising up the player order. Unlikely people will be unable to perform one specific task, and scum putting off the task to another later scum runs a risk of getting caught.


-Signed by SKUMPY, mcmc, theorel, SilverSpawn
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He is (and take this in a positive light Skumpy) eccentric, flamboyant and excessive at times. His posts are ones that cause people to look at him and say "huh?"

silverspawn

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Re: RMM42: Space Alert Mafia (Day 1)
« Reply #664 on: January 30, 2018, 05:18:38 pm »

oh right, this. I'm here.

silverspawn

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Re: RMM42: Space Alert Mafia (Day 1)
« Reply #665 on: January 30, 2018, 05:19:16 pm »

Quote
SilverSpawn
I know there are bigger points, but are you trying to annoy me or is this accidental?   :'(

Haddock

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Re: RMM42: Space Alert Mafia (Day 1)
« Reply #666 on: January 30, 2018, 05:20:10 pm »

Cool.

hammering in 2 minutes.


Sorry cj.  Here's hoping you're scum...
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

Skumpy

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Re: RMM42: Space Alert Mafia (Day 1)
« Reply #667 on: January 30, 2018, 05:20:20 pm »

Quote
SilverSpawn
I know there are bigger points, but are you trying to annoy me or is this accidental?   :'(

If you mean the signing, I thought you were onboard?
If you mean the caps, accidental. It felt right.
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He is (and take this in a positive light Skumpy) eccentric, flamboyant and excessive at times. His posts are ones that cause people to look at him and say "huh?"

silverspawn

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Re: RMM42: Space Alert Mafia (Day 1)
« Reply #668 on: January 30, 2018, 05:22:49 pm »

It's not right. I get annoyed if people spell it uppercase, but spelling it double uppercase ugh cmon

Haddock

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Re: RMM42: Space Alert Mafia (Day 1)
« Reply #669 on: January 30, 2018, 05:22:58 pm »

vote: CJ
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

silverspawn

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Re: RMM42: Space Alert Mafia (Day 1)
« Reply #670 on: January 30, 2018, 05:23:18 pm »

But yes I do support the plan.

silverspawn

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Re: RMM42: Space Alert Mafia (Day 1)
« Reply #671 on: January 30, 2018, 05:23:36 pm »

And the lynch, too.

theorel

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Re: RMM42: Space Alert Mafia (Day 1)
« Reply #672 on: January 30, 2018, 05:23:56 pm »

c'mon space, we need a flip...stop making us wait.
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Skumpy

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Re: RMM42: Space Alert Mafia (Day 1)
« Reply #673 on: January 30, 2018, 05:24:03 pm »

It's not right. I get annoyed if people spell it uppercase, but spelling it double uppercase ugh cmon

I would've edited, I swear, but I was in a rush. Sorry.
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He is (and take this in a positive light Skumpy) eccentric, flamboyant and excessive at times. His posts are ones that cause people to look at him and say "huh?"

silverspawn

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Re: RMM42: Space Alert Mafia (Day 1)
« Reply #674 on: January 30, 2018, 05:24:49 pm »

But I don't support disclosing information about what you can and can't do at all.
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