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Author Topic: RMM42: Space Alert Mafia (Game Over!)  (Read 186505 times)

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Skumpy

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Re: RMM42: Space Alert Mafia (Day 1)
« Reply #300 on: January 25, 2018, 05:42:33 pm »



Worth noting that since it's a coin-flip whether this works if they're town...and any of them can be scum, and no way is scum refilling our energy.  So, it would be good for some other players to consider refilling at least central energy, and maybe Red.

Central energy, sure, but Red will require no more than 4 energy N1, and one fill is enough if it goes through. Scum has to refill Red energy if its assigned because we'll know if they didn't, and nothing else could possibly prevent them from doing so. I don't know what exactly scum will plan for tonight -  probably some copswitching and shutting down upper blue...but I'd be surprised if at least one doesn't do something that's pro-townie.

Think about WTM for a minute. It either blocks UR (upper red) or UB.

If it blocks UB it means cop results are guaranteed sane.
If it blocks UR it means we can't access cop results.

If WTM is used twice and we have full access on two days, it means a player might go there twice and get an uncertain cop result both times, giving us 2 uncertain cop results. If WTM is not used it means the equivalent play is to get one certain cop result plus the next best action available. So two uncertain cop results are supposed to be more valuable than 1 certain result plus another action? No, come on. Even if you don't believe in anything useful coming out of WW, this is still not worth it.

The bottleneck for what we can do in the ship is turns and cards. Limiting number of rooms, a resource which is not the bottleneck, in exchange for better rooms, is a good thing.

Disagree here. Printouts will at least tell us if anybody copswitched or not. The odds are good that copping will be accurate N1, and the risk of a bad result isn't worth risking no cops at all N2. I'd rather assign someone to Wiggle the Mouse (like player 4) than to give it to Theorel or lowest-poster, but I'm less enthusiastic about it than I am about assigning pool-filling duties, and am willing to go with something else.

I don't see how it will make more people reach the bottom half.

Because it makes the first three players go red lift, blue lift, white lift, as supposed to white lift, white lift, white lift.

Plus it'll tell the next few players what's not a valid option (so player 4 isn't going to be trying to go RedLift on round 2 or WhiteLift on round 1)

oh, yes. Actually, I think we should move just swap lines 2 and 3 to have the white pool replenish in between the others.

If tracker shots are burned, then red might not get a full recharge in that case. So my final say is switch lines 2 and  3, and switch the order of the A and B actions. There, I'm done with setup.

What's the deal with roleblocking by the way? Are we saying 'don't do it if you're town' or is it fair game? Because I'd say the former, but everyone has to agree...

Unfortunately I am having a really hard time getting interested in this game. @Faust can you give an example of me being interested in theory talk? The narrative side of mafia has always been what appeals to me, so the only exciting post in this thread was Skumpy's to me.
PLOT A COURSE!  SHIELDS TO MAXIMUM!  And then somebody bring the head of one of those no-good science deniers! *shakes fist*

I mean, we don't KNOW if any science deniers actually are here. I met a lot of very nice, ambitious trainees at the academy, but we were told to prepare for the worst, so why not? My father had to work the spacedocks for 51 years and my mother had to worry about looking after 9 children, so I've always wanted to rise in the ranks and become an Admiral one day by learning as much as I can about spacestrategy. But for now, I understand I need to listen to and obey my superiors. Point is: I doubt anything amiss will occur during this voyage, but if it does, I want to help have a say in shutting it down.
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Roadrunner7671

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Re: RMM42: Space Alert Mafia (Day 1)
« Reply #301 on: January 25, 2018, 07:18:24 pm »

I've been lurking hardcore, later tonight I'll come on and actually contribute a little.
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iguanaiguana

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Re: RMM42: Space Alert Mafia (Day 1)
« Reply #302 on: January 25, 2018, 07:32:20 pm »

Hi RR
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Point iguana. Not that points really matter with a result, but still.
Igu is town or trying the hardest he ever has as scum.

Roadrunner7671

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Re: RMM42: Space Alert Mafia (Day 1)
« Reply #303 on: January 25, 2018, 07:40:56 pm »

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iguanaiguana

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Re: RMM42: Space Alert Mafia (Day 1)
« Reply #304 on: January 25, 2018, 08:40:46 pm »

I'm a town this game, what about you?
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Point iguana. Not that points really matter with a result, but still.
Igu is town or trying the hardest he ever has as scum.

Roadrunner7671

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Re: RMM42: Space Alert Mafia (Day 1)
« Reply #305 on: January 25, 2018, 08:43:21 pm »

I'm a town this game, what about you?
I am a confused town, but town nonetheless
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LaLight

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Re: RMM42: Space Alert Mafia (Day 1)
« Reply #306 on: January 25, 2018, 08:49:41 pm »

Wow RR is here
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LaLight

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Re: RMM42: Space Alert Mafia (Day 1)
« Reply #307 on: January 25, 2018, 08:50:00 pm »

Dama hard
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LaLight

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Re: RMM42: Space Alert Mafia (Day 1)
« Reply #308 on: January 25, 2018, 08:50:32 pm »

What i think that at least one of the hard setup talkers is scum
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LaLight

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Re: RMM42: Space Alert Mafia (Day 1)
« Reply #309 on: January 25, 2018, 08:51:10 pm »

Especially ss and faust as they are smart and can mimic good setup talk being the most contributors
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iguanaiguana

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Re: RMM42: Space Alert Mafia (Day 1)
« Reply #310 on: January 25, 2018, 08:51:28 pm »

I'm a town this game, what about you?
I am a confused town, but town nonetheless

Have you ever played this weird board game?
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Point iguana. Not that points really matter with a result, but still.
Igu is town or trying the hardest he ever has as scum.

LaLight

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Re: RMM42: Space Alert Mafia (Day 1)
« Reply #311 on: January 25, 2018, 08:52:12 pm »

Hmhmhm vote: faust

Why not silver? Cause i miss the guy and he’s like aleays like lynched d1
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EFHW

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Re: RMM42: Space Alert Mafia (Day 1)
« Reply #312 on: January 25, 2018, 08:52:45 pm »

because wagons!
But iguana is the better wagon!

why?
Why not?

Err.. well seriously though. I expect town!iguana to be more engaged in theory stuff here and generally to be more excited. His opening post:

I sorta expected silver to have a plan already since he was really hardcore before the game started.

implies that he thought about how specific players will approach the game, this is a scum trait.
Well, the last time he got really engaged, he wasn't town. He was survivor! I was hoping he'd get into the puzzle here, too, but Rewind was actually the only time I remember seeing him get into something.

I've disagreed with you about a number of things so far, but in my experience that is not a scumtell for you.

PPE: Lalight, I guess we disagree.
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LaLight

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Re: RMM42: Space Alert Mafia (Day 1)
« Reply #313 on: January 25, 2018, 08:52:51 pm »

I'm a town this game, what about you?
I am a confused town, but town nonetheless

Have you ever played this weird board game?

I did nat
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Re: RMM42: Space Alert Mafia (Day 1)
« Reply #314 on: January 25, 2018, 08:53:37 pm »

I'm a town this game, what about you?
I am a confused town, but town nonetheless

Have you ever played this weird board game?
If you don't like the game, then scum-hunt. Ask questions or something.
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LaLight

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Re: RMM42: Space Alert Mafia (Day 1)
« Reply #315 on: January 25, 2018, 08:53:41 pm »

What are the power roles and alignmanets in this game
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Skumpy

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Re: RMM42: Space Alert Mafia (Day 1)
« Reply #316 on: January 25, 2018, 08:53:54 pm »

Especially ss and faust as they are smart and can mimic good setup talk being the most contributors

Thanks. Wait...
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LaLight

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Re: RMM42: Space Alert Mafia (Day 1)
« Reply #317 on: January 25, 2018, 08:55:58 pm »

Especially ss and faust as they are smart and can mimic good setup talk being the most contributors

Thanks. Wait...

Oh yeah you too
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LaLight

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Re: RMM42: Space Alert Mafia (Day 1)
« Reply #318 on: January 25, 2018, 08:56:40 pm »

God i played every game of mafia for 1,5 years and god i have lost my skill after skipping 3
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LaLight

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Re: RMM42: Space Alert Mafia (Day 1)
« Reply #319 on: January 25, 2018, 08:58:01 pm »

Ok I reread the setup twice and there’s no prs and other alignments. Interestin. vote: Burning Skull’s favorite reptile
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LaLight

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Re: RMM42: Space Alert Mafia (Day 1)
« Reply #320 on: January 25, 2018, 08:58:28 pm »

vote: ii if the previous didn’t count
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Roadrunner7671

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Re: RMM42: Space Alert Mafia (Day 1)
« Reply #321 on: January 25, 2018, 09:00:29 pm »

I'm a town this game, what about you?
I am a confused town, but town nonetheless

Have you ever played this weird board game?
Nope, but it seems fun. I'm just a little behind the learning curve  ???
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Roadrunner7671

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Re: RMM42: Space Alert Mafia (Day 1)
« Reply #322 on: January 25, 2018, 09:00:43 pm »

Think iguana is town here.
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Skumpy

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Re: RMM42: Space Alert Mafia (Day 1)
« Reply #323 on: January 25, 2018, 09:03:56 pm »

What i think that at least one of the hard setup talkers is scum

On a more serious note: I've been wondering/suspecting the same. Not sure on my order of the other 3 though, especially since I've never played with them. Or like half the rest of the people here.
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LaLight

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Re: RMM42: Space Alert Mafia (Day 1)
« Reply #324 on: January 25, 2018, 09:04:56 pm »

Think iguana is town here.

What are you tho? If you’re scum i’m ready to unvote.

By the way it’s a lot of fun spectatin ganes knowing the alignments? i mostly mean Archetype’s one. After that one i thought i can obviously tell who’s scum. But here it seems to be less data to go from
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