Saying "moving blue is scummy" is all well and good, but the only way to determine if someone has moved blue is to get the lower blue C-action, which is the same as scum's enable lower-deck NK action, which means that we can't enforce it unless we move blue, but then we get false positives.
Well, yes, but everyone who used the lower blue C action should have some information to share, so we could catch someone in a lie who claimed that. Of course usual claiming problems arise.
Yeah, my only point was that if moving blue is scummy, then town has no way of reasonably detecting moving blue...so on that count moving blue is less scummy.
Additionally there are 10 town players, and 6 useful one-shot roles...now sure cop is better than doctor. But if everyone goes cop, then we're giving up doctor for no reason. Additionally, if everyone moves red, then that lift gets blocked and it's hard to move down.
I think players should judge for themselves, based on their location in player-order, whether they think they're more likely to manage to get to red, do a cop, and move down or if they'd be better off staying put in white, or moving to blue.
Some thoughts:
Various night-action possibilities:
Red-Lift-B is really good for protecting yourself from night-kill. Either you protect yourself and recharge cop/commuter, or just protect yourself (or fail entirely because someone else does this action just before you in turn order and you're both blocked from lift). But generally, I think someone that's concerned for their night-time health can do this effectively.
Red-A(Target)-Lift is I think an obvious nice action.
Obviously no one should use Red-with both A&B, since that would cancel their copping.
Red-A-A seems greedy...if you get shot we lose both cop results...so I recommend against it.
Still, it would be good to get that third-phase cop result...
someone could do B-Red-A. Getting the roleblock and cop is cool.
C-Red-A is cool, but I've volunteered to do C. So, obviously scum knows to kill me if I do that, so it's better for me not to do it (except then scum doesn't kill me, and WIFOM).
Blue-B-Lift is nice, doctor someone and save yourself (if you can catch the lift)
Lift-B-A (or Lift-A-B) is pretty good whether you make it lower deck or not, make sure to specify targets! (actually any A, B, Lift combo is decent turn-1.)
Someone doing Blue-Lift-X would be good, just to get to the lower deck. Blue-Lift-B gets a doctor shot if you miss the lift, drains energy if you make it. Blue-Lift-C gets some information if you make it...and you can announce who you cop-flipped if you miss the lift. Maybe Blue-Lift-Red is best though...puts you center-top if you miss lift, and center-bottom if you make it. Both places where it's good to be. You're essentially using your turn to try to commute...
That should be more than enough good actions for town to take, as long as we don't over-collide.
And I think that's it from me as far as theorizing good night-actions goes. I'm happy to respond to questions, but probably time to get to scum-hunting.