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Author Topic: RMM42: Space Alert Mafia (Game Over!)  (Read 186839 times)

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silverspawn

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Re: RMM42: Space Alert Mafia (Day 2)
« Reply #700 on: February 02, 2018, 12:59:54 pm »

hm okay
But don't I have a long and slightly embarrassing history of making these kinds of mistakes all the time?

faust

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Re: RMM42: Space Alert Mafia (Day 2)
« Reply #701 on: February 02, 2018, 01:00:49 pm »

hm okay
But don't I have a long and slightly embarrassing history of making these kinds of mistakes all the time?
I don't know; do you?
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faust

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Re: RMM42: Space Alert Mafia (Day 2)
« Reply #702 on: February 02, 2018, 01:01:16 pm »

Don't expect me to make your defense for you.
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theorel

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Re: RMM42: Space Alert Mafia (Day 2)
« Reply #703 on: February 02, 2018, 01:02:30 pm »

Could we get energy distributions? (as well as any sabotage information we're supposed to get)
[q]
Each player is dealt 3 new cards at random (from D2 onwards), which they hold in addition to their previous hand. Some actions in a preceding night phase may allow a player to receive extra cards. If anything happened to the ship in the preceding night phase (sabotage or computer lock-out), these will be announced at daybreak, along with energy distributions. During the day phase, any scum player may request in the Scum QT to be placed in the upper half of the turn order for the next Space Phase. (Turn order will be public knowledge).[/q]
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Awaclus

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Re: RMM42: Space Alert Mafia (Day 2)
« Reply #704 on: February 02, 2018, 01:04:17 pm »

Don't expect me to make your defense for you.

Unfortunately, silverspawn believes that you have to convince him that he's scum before you can vote for him.
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silverspawn

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Re: RMM42: Space Alert Mafia (Day 2)
« Reply #705 on: February 02, 2018, 01:04:46 pm »

I'm not sure how serious you are about this, but I don't feel like I need to defend myself more.

does top half include the middle position?

I do agree with you, on the substance. vote: Awaclus

Awaclus

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Re: RMM42: Space Alert Mafia (Day 2)
« Reply #706 on: February 02, 2018, 01:07:05 pm »

I'm not sure how serious you are about this, but I don't feel like I need to defend myself more.

does top half include the middle position?

I do agree with you, on the substance. vote: Awaclus

I'm not convinced that I'm scum so you voting for me is anti-town and annoying.
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Bomb, Cannon, and many of the Gunpowder cards can strongly effect gameplay, particularly in a destructive way

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faust

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Re: RMM42: Space Alert Mafia (Day 2)
« Reply #707 on: February 02, 2018, 01:09:08 pm »

I do agree with you, on the substance. vote: Awaclus
If you agree with me, then why exactly are you voting for a player that is not in the set of players I talked about...?
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SpaceAnemone

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Re: RMM42: Space Alert Mafia (Day 2)
« Reply #708 on: February 02, 2018, 01:25:22 pm »

No, my algorithm for picking the upper half does not include selecting the middle element of an odd-sized set in this case.

The ship appears to be functioning nominally for D2/going into Space Phase 2.

Red pool: 0
White pool: 5
Blue pool: 2
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silverspawn

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Re: RMM42: Space Alert Mafia (Day 2)
« Reply #709 on: February 02, 2018, 01:44:48 pm »

I agree that everyone in the top half gets scum points. I'm not as sold on the wagon mattering.

EFHW

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Re: RMM42: Space Alert Mafia (Day 2)
« Reply #710 on: February 02, 2018, 02:28:19 pm »

So. I've been thinking. Now comes something that will put off some of you, I can feel it coming. But still.

I'm clearly the towniest player alive, so I think it would be in town's best interest if you let me decide everything on claiming. Basically, treat me as an IC today, I will coordinate claiming, and that way we'll have the best shot of catching scum.
Yeah, I don't think so.
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EFHW

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Re: RMM42: Space Alert Mafia (Day 2)
« Reply #711 on: February 02, 2018, 02:32:52 pm »

Your intersection theory is worth looking into further.
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EFHW

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Re: RMM42: Space Alert Mafia (Day 2)
« Reply #712 on: February 02, 2018, 02:34:31 pm »

Theorel, gkrieg, silver and Haddock...
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gkrieg13

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Re: RMM42: Space Alert Mafia (Day 2)
« Reply #713 on: February 02, 2018, 02:54:10 pm »

I think especially for this first round there was incentive for scum to get into the top half of the ordering, more than for future rounds.  I only want to lynch people in the top half of the ordering.
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gkrieg13

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Re: RMM42: Space Alert Mafia (Day 2)
« Reply #714 on: February 02, 2018, 02:54:29 pm »

I agree that everyone in the top half gets scum points. I'm not as sold on the wagon mattering.

Why not?
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silverspawn

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Re: RMM42: Space Alert Mafia (Day 2)
« Reply #715 on: February 02, 2018, 03:07:29 pm »

Well, because I found it not at all obvious that CJ was town. And most likely the other wagon was on a town, too.

Skumpy

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Re: RMM42: Space Alert Mafia (Day 2)
« Reply #716 on: February 02, 2018, 03:17:14 pm »

If anyone cares, the Wednesday fortune cookie said that "A good day is around the corner". Not really sure if that's a true one anymore.

So. I've been thinking. Now comes something that will put off some of you, I can feel it coming. But still.

I'm clearly the towniest player alive, so I think it would be in town's best interest if you let me decide everything on claiming. Basically, treat me as an IC today, I will coordinate claiming, and that way we'll have the best shot of catching scum.
Count me in on 'put off'. Unfortunately, I don't really have a better idea. It'd be nice of you to leave it as a democracy after you decide, but in any event, the sooner the better. If you happen to care, I'd say anyone who monitored should claim first.

As for the intersection theory, if you pick 4 people out of 12, then I'd hope you're catching a scum. I'd personally rather lynch from a pool that I could make smaller, such as my wagon. And I'm still leaning towards LaLight as town, so I would be absolutely baffled if neither Roadrunner nor Awaclus was scum.

Is 'absolutely baffled' a really scummy phrase? It feels scummy to type.
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Skumpy

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Re: RMM42: Space Alert Mafia (Day 2)
« Reply #717 on: February 02, 2018, 03:18:14 pm »

Well, because I found it not at all obvious that CJ was town. And most likely the other wagon was on a town, too.

Agreed and true, but you do know I was in the top half, right?
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Roadrunner7671

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Re: RMM42: Space Alert Mafia (Day 2)
« Reply #718 on: February 02, 2018, 03:33:48 pm »

vote: faust
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EFHW

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Re: RMM42: Space Alert Mafia (Day 2)
« Reply #719 on: February 02, 2018, 04:16:43 pm »

Well, because I found it not at all obvious that CJ was town.
This is a good point. And 4/12 isn't very helpful.
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Awaclus

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Re: RMM42: Space Alert Mafia (Day 2)
« Reply #720 on: February 02, 2018, 04:42:05 pm »

I agree that everyone in the top half gets scum points. I'm not as sold on the wagon mattering.

Why not?

Because he's scum and he was on the wagon.
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faust

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Re: RMM42: Space Alert Mafia (Day 2)
« Reply #721 on: February 02, 2018, 06:19:48 pm »

Theorel, gkrieg, silver and Haddock...
Let's not froget about you...
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faust

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Re: RMM42: Space Alert Mafia (Day 2)
« Reply #722 on: February 02, 2018, 06:20:33 pm »

Well, because I found it not at all obvious that CJ was town. And most likely the other wagon was on a town, too.
Which other wagon are you referring to?
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EFHW

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Re: RMM42: Space Alert Mafia (Day 2)
« Reply #723 on: February 02, 2018, 06:42:34 pm »

Theorel, gkrieg, silver and Haddock...
Let's not froget about you...
I was #7, not in the top half. But I'm happy not to be forgotten.
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Skumpy

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Re: RMM42: Space Alert Mafia (Day 2)
« Reply #724 on: February 02, 2018, 09:02:20 pm »

Hope everybody had a good Friday.

Vote: Awaclus
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