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Author Topic: RMM42: Space Alert Mafia (Game Over!)  (Read 186731 times)

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Haddock

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Re: RMM42: Space Alert Mafia (Day 3)
« Reply #1325 on: February 15, 2018, 11:32:13 am »

The unusuality of lalight being scum is the doctor use, but scum could have used doctor as an attempted block of town blue actions (both weak visits and doctors)
This hadn't occurred to me since I'm a complete idiot.  Doctoring people to prevent WVing from working is a legitimate (though pretty damn hit-and-miss) strategy for scum - especially since it also prevents town from doctoring and uses up energy.

This also makes faust slightly less of an IC than he was.  Especially true if silver claimed on D2 that he would wv faust last night.  Did you do so, silver?  I can't remember. 

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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

Haddock

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Re: RMM42: Space Alert Mafia (Day 3)
« Reply #1326 on: February 15, 2018, 11:34:56 am »

This also makes faust slightly less of an IC than he was.  Especially true if silver claimed on D2 that he would wv faust last night.  Did you do so, silver?  I can't remember.
Doesn't look like silver claimed his potential Wv target on D2, as far as I can see, so scum would have had to get pretty lucky to doctor silver.  Making faust still pretty damn close to IC.
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

iguanaiguana

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Re: RMM42: Space Alert Mafia (Day 3)
« Reply #1327 on: February 15, 2018, 12:12:16 pm »

N1 I tried to track and failed,  then I went red and took the lift down. At the time my plan was to do card draw stuff in lower red the next night. I also thought correctly that the red lift might be less congested than the central lift.

When I got put on top of the list, I decided I should take advantage of the guaranteed ability to cop someone.  So I sent Faust cards, went back up, and copped Roadrunner.
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Point iguana. Not that points really matter with a result, but still.
Igu is town or trying the hardest he ever has as scum.

iguanaiguana

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Re: RMM42: Space Alert Mafia (Day 3)
« Reply #1328 on: February 15, 2018, 12:13:52 pm »

I didn't claim the order because I didn't want scum to know I am on the top level. But since Faust is forcing everyone to mass claim, there's no point anymore.
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Point iguana. Not that points really matter with a result, but still.
Igu is town or trying the hardest he ever has as scum.

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Re: RMM42: Space Alert Mafia (Day 3)
« Reply #1329 on: February 15, 2018, 01:22:21 pm »

An "action failed" result is not generated in cases where a legal available card play merely results in a null action. For energy, topping up or moving zero energy is still considered successful play, and for mafia-game shots or targeted Space Pase actions (e.g. card draw), the Space Phase action is still considered successful even if a shot is won without a target having been supplied at the time the card was played.
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LaLight

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Re: RMM42: Space Alert Mafia (Day 3)
« Reply #1330 on: February 15, 2018, 01:43:23 pm »

just as it happened. I consent with the plan and I will try to be as useful as possible. Obviously vote: Haddock, but the fact that Awaclus' and my claims don't really contradict doesn't mean Awaclus is necessarily town. I would advise lynching silver after lynching Haddock. If we would have protected ourselves from a night-kill every night, we won't be close to LyLo and I think the best idea here is is to prevent an NK every night nd lynch based on reads and interactions. I will look into Haddocks interactions at night.
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Re: RMM42: Space Alert Mafia (Day 3)
« Reply #1331 on: February 15, 2018, 01:46:22 pm »

I mean Iam stupid, but I a not stupid enough to openly counterclaim someone who went just before me, as scum. I simply state what I did so cleverer men figure out how to use my cards best. I also doctored faust. how would I know if anyone else doctored anyone else, I think I wasn't the last to claim
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Re: RMM42: Space Alert Mafia (Day 3)
« Reply #1332 on: February 15, 2018, 01:47:46 pm »

by the way, I didn't know doctor can heal Weak Visitors. Isn't Weak Visit happening before doctoring? Usually?
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Re: RMM42: Space Alert Mafia (Day 3)
« Reply #1333 on: February 15, 2018, 01:49:28 pm »

I regret that no one checked me whether by tracking or copping or deck monitoring, because the question wouldn't stay at all if that was the case.
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EFHW

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Re: RMM42: Space Alert Mafia (Day 3)
« Reply #1334 on: February 15, 2018, 01:56:44 pm »

I'm pretty sure I've caught iguana in a lie.

He said he got a result for his cop action but there was no energy in the Red pool N2.

vote: iguana.

Looking at the Lalight/Haddock question, Skumpy was confirmed in white at the end of round 2. So he did not use doctor, meaning Lalight is telling the truth.

looking at iguana/haddock/rr?
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Re: RMM42: Space Alert Mafia (Day 3)
« Reply #1335 on: February 15, 2018, 02:02:04 pm »

An "action failed" result is not generated in cases where a legal available card play merely results in a null action. For energy, topping up or moving zero energy is still considered successful play, and for mafia-game shots or targeted Space Pase actions (e.g. card draw), the Space Phase action is still considered successful even if a shot is won without a target having been supplied at the time the card was played.

Does this contradict Theorel's claim?
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EFHW

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Re: RMM42: Space Alert Mafia (Day 3)
« Reply #1336 on: February 15, 2018, 02:02:57 pm »

vote count please
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Haddock

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Re: RMM42: Space Alert Mafia (Day 3)
« Reply #1337 on: February 15, 2018, 02:11:38 pm »

I mean Iam stupid, but I a not stupid enough to openly counterclaim someone who went just before me, as scum. I simply state what I did so cleverer men figure out how to use my cards best. I also doctored faust. how would I know if anyone else doctored anyone else, I think I wasn't the last to claim
Pretty sure I claimed after you, bud, ie. I caught you in a lie.  (Admittedly without realising I had done so)
So it's nothing to do with whether or not you would counterclaim anything.
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

Haddock

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Re: RMM42: Space Alert Mafia (Day 3)
« Reply #1338 on: February 15, 2018, 02:15:00 pm »

I'm pretty sure I've caught iguana in a lie.

He said he got a result for his cop action but there was no energy in the Red pool N2.

vote: iguana.

Looking at the Lalight/Haddock question, Skumpy was confirmed in white at the end of round 2. So he did not use doctor, meaning Lalight is telling the truth.

As far as I can tell, there is no reason for anyone to vote for anyone other than me and lalight.

Also how does skumpy being in white at round 2 preclude him from doctoring?

Also lalight could have done the doctoring and never been downstairs. This has been the assumption for the last ages.

An "action failed" result is not generated in cases where a legal available card play merely results in a null action. For energy, topping up or moving zero energy is still considered successful play, and for mafia-game shots or targeted Space Pase actions (e.g. card draw), the Space Phase action is still considered successful even if a shot is won without a target having been supplied at the time the card was played.

Does this contradict Theorel's claim?
I think it maybe contradicts awaclus's claim...?
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

Haddock

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Re: RMM42: Space Alert Mafia (Day 3)
« Reply #1339 on: February 15, 2018, 02:16:38 pm »

by the way, I didn't know doctor can heal Weak Visitors. Isn't Weak Visit happening before doctoring? Usually?
I actually don't know, I just assumed it would probably work, didn't think about it.

mod. Can doctoring save weak visitors?
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

EFHW

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Re: RMM42: Space Alert Mafia (Day 3)
« Reply #1340 on: February 15, 2018, 02:19:26 pm »

If Skumpy is in white Round 2, he can only have done white actions or a movement Rounds 1 and 3.

I'm truly surprised at your reaction to the news about iguana.

I was going to check about Lalight's movements. I'll do that next.
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theorel

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Re: RMM42: Space Alert Mafia (Day 3)
« Reply #1341 on: February 15, 2018, 02:21:29 pm »

An "action failed" result is not generated in cases where a legal available card play merely results in a null action. For energy, topping up or moving zero energy is still considered successful play, and for mafia-game shots or targeted Space Pase actions (e.g. card draw), the Space Phase action is still considered successful even if a shot is won without a target having been supplied at the time the card was played.

Does this contradict Theorel's claim?

It contradicts what I was told in my quicktopic...I'm asking about it there.  But it implies that awaclus would not have received an action failed result (I just shouldn't have either).

@Haddock you definitely claimed before Lalight, as lalight was the last player to claim anything.


@EFHW: YOU GOT A PRINTOUT YOU KNOW THAT A COP ACTION SUCCEEDED.  (also there was 1 red energy in the pool, per beginning of night phase/late yesterday when Space corrected the energy readings)
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theorel

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Re: RMM42: Space Alert Mafia (Day 3)
« Reply #1342 on: February 15, 2018, 02:31:04 pm »

The unusuality of lalight being scum is the doctor use, but scum could have used doctor as an attempted block of town blue actions (both weak visits and doctors)
This hadn't occurred to me since I'm a complete idiot.  Doctoring people to prevent WVing from working is a legitimate (though pretty damn hit-and-miss) strategy for scum - especially since it also prevents town from doctoring and uses up energy.

This also makes faust slightly less of an IC than he was.  Especially true if silver claimed on D2 that he would wv faust last night.  Did you do so, silver?  I can't remember.
Oh, I didn't think about it blocking WV in that sense...I just meant by using up the energy.
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theorel

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Re: RMM42: Space Alert Mafia (Day 3)
« Reply #1343 on: February 15, 2018, 02:47:20 pm »

So, since I muddied the waters based on bad mod-supplied info.  I'll try to clarify again:
Haddock and Lalight are both claiming to use the blue lift within 1 action of each other.  1 of them must be lying.

Reasons to believe Lalight (as far as I can tell):
-Haddock claimed first.  Lalight's claim unnecessarily contradicted Haddock's claim, which gives us a 1-for-1 trade.  Scum would not normally do this.
-Lalight does appear to have used the Doctor power (since we know a doctor power was used and no one else claimed it, there was also an unclaimed Tracker power used, and 2 people have claimed that Skumpy stayed in white, so Tracker is much likelier than Doctor for him)
-Haddock always claimed after silver to have done the same things.  (D2 he claimed blocked weak visitor after silver, D3 he claimed "I did the same thing" after Silver.  In spite of what e says, I find this to be alignment indicative as it is easier to lie by claiming "I did the same" then come up with legitimate townie actions)

Reasons to believe Haddock (IMO):
-He didn't exactly claim his actions, so it could be that Lalight did not realize he was contradicting Haddock.  Lalight seems to be somewhat uncertain about stuff (i.e. not realizing he was last to claim), so it is feasible that he didn't put enough effort into his fake claim to avoid the contradiction.
-He sounds more reasonable.

I do not believe that anyone else's claims enter into this conflict at this point.  Haddock talks a good game IMO, but the facts favor Lalight, so I think I'm going back to vote: Haddock.

I would like to hear what caused the error in my qt...but I don't think it's actually relevant to anything.  I apologize for all the confusion.

@faust: if Haddock ends up town, there's the four of us you have slotted for filling central.  Any opinion of what we should do if we're not the designated central-energy filler?
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Haddock

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Re: RMM42: Space Alert Mafia (Day 3)
« Reply #1344 on: February 15, 2018, 02:54:40 pm »

If Skumpy is in white Round 2, he can only have done white actions or a movement Rounds 1 and 3.

I'm truly surprised at your reaction to the news about iguana.

I was going to check about Lalight's movements. I'll do that next.
No.
It checks at the end of the round.
Doctor THEN move, he's in white round 2.

Why are we not just asking skumpy to tell us what he did?
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

faust

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Re: RMM42: Space Alert Mafia (Day 3)
« Reply #1345 on: February 15, 2018, 02:54:52 pm »

I'm pretty sure I've caught iguana in a lie.

He said he got a result for his cop action but there was no energy in the Red pool N2.

vote: iguana.

Looking at the Lalight/Haddock question, Skumpy was confirmed in white at the end of round 2. So he did not use doctor, meaning Lalight is telling the truth.

looking at iguana/haddock/rr?
I thought there was 1 energy left in the pool.
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faust

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Re: RMM42: Space Alert Mafia (Day 3)
« Reply #1346 on: February 15, 2018, 02:55:20 pm »

Why are we not just asking skumpy to tell us what he did?
Good plan!
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Haddock

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Re: RMM42: Space Alert Mafia (Day 3)
« Reply #1347 on: February 15, 2018, 02:58:47 pm »

If Skumpy is in white Round 2, he can only have done white actions or a movement Rounds 1 and 3.

I'm truly surprised at your reaction to the news about iguana.

I was going to check about Lalight's movements. I'll do that next.
No.
It checks at the end of the round.
Doctor THEN move, he's in white round 2.
Ok no I misunderstood this.
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

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Re: RMM42: Space Alert Mafia (Day 3)
« Reply #1348 on: February 15, 2018, 03:00:22 pm »

I would like to hear what caused the error in my qt...but I don't think it's actually relevant to anything.  I apologize for all the confusion.
Oh it's all good. At least you are Townie McTownzor now.

@faust: if Haddock ends up town, there's the four of us you have slotted for filling central.  Any opinion of what we should do if we're not the designated central-energy filler?
Well, I don't want to go into too much detail. Some monitoring never hurts. Having a status printout may be useful in case scum tries to Copswitch e. Doctoring is also an option.

Just, you know, don't Weak Visit. With one death we won't know if it's due to WV or just mafia NK.
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Re: RMM42: Space Alert Mafia (Day 3)
« Reply #1349 on: February 15, 2018, 03:03:11 pm »

Wait, we still have to think about awaclus.

He claims that his refill action failed?

Haven't we just confirmed that that's impossible?
So either he's lying or it's a mod error.
In the latter case doesn't his thing still contradict lalight?
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87
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